ggml : build backends as libraries (#10256)
* ggml : build backends as libraries --------- Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com> Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: R0CKSTAR <xiaodong.ye@mthreads.com>
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191 changed files with 17541 additions and 16879 deletions
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ggml/src/ggml-vulkan/vulkan-shaders/mul.comp
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ggml/src/ggml-vulkan/vulkan-shaders/mul.comp
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#version 450
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#include "types.comp"
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#include "generic_binary_head.comp"
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const uint num_threads = 256;
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layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
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void main() {
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uint idx = get_idx();
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// num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation
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const uint num_iter = 2;
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[[unroll]] for (uint i = 0; i < num_iter; ++i) {
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if (idx >= p.ne) {
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continue;
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}
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uint i00, i01, i02, i03;
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get_indices(idx, i00, i01, i02, i03);
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data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)]) * FLOAT_TYPE(data_b[src1_idx(i00, i01, i02, i03)]));
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idx += num_threads;
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}
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}
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