ggml : build backends as libraries (#10256)
* ggml : build backends as libraries --------- Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com> Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: R0CKSTAR <xiaodong.ye@mthreads.com>
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191 changed files with 17541 additions and 16879 deletions
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ggml/src/ggml-vulkan/vulkan-shaders/sum_rows.comp
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ggml/src/ggml-vulkan/vulkan-shaders/sum_rows.comp
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#version 450
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#include "generic_head.comp"
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#include "types.comp"
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#extension GL_EXT_control_flow_attributes : enable
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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layout (constant_id = 0) const uint BLOCK_SIZE = 32;
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shared FLOAT_TYPE tmp[BLOCK_SIZE];
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void main() {
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const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x;
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const uint col = gl_LocalInvocationID.x;
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tmp[col] = FLOAT_TYPE(0.0f);
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for (uint i = col; i < p.KX; i += BLOCK_SIZE) {
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tmp[col] += FLOAT_TYPE(data_a[row*p.KX + i]);
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}
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barrier();
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[[unroll]] for (int s = int(BLOCK_SIZE) / 2; s > 0; s >>= 1) {
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if (col < s) {
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tmp[col] += tmp[col + s];
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}
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barrier();
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}
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if (col == 0) {
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data_d[row] = D_TYPE(tmp[0]);
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}
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}
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