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- You can attempt a CuBLAS build with `LLAMA_CUBLAS=1` or using the provided CMake file (best for visual studio users). If you use the CMake file to build, copy the `koboldcpp_cublas.dll` generated into the same directory as the `koboldcpp.py` file. If you are bundling executables, you may need to include CUDA dynamic libraries (such as `cublasLt64_11.dll` and `cublas64_11.dll`) in order for the executable to work correctly on a different PC.
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- You can attempt a CuBLAS build with `LLAMA_CUBLAS=1` or using the provided CMake file (best for visual studio users). If you use the CMake file to build, copy the `koboldcpp_cublas.dll` generated into the same directory as the `koboldcpp.py` file. If you are bundling executables, you may need to include CUDA dynamic libraries (such as `cublasLt64_11.dll` and `cublas64_11.dll`) in order for the executable to work correctly on a different PC.
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## Questions and Help
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## Questions and Help
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- **First, please check out [The KoboldCpp FAQ and Knowledgebase](https://github.com/LostRuins/koboldcpp/wiki/The-KoboldCpp-FAQ-and-Knowledgebase) which may already have answers to your questions! Also please search through past issues and discussions.**
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- **First, please check out [The KoboldCpp FAQ and Knowledgebase](https://github.com/LostRuins/koboldcpp/wiki) which may already have answers to your questions! Also please search through past issues and discussions.**
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- If you cannot find an answer, open an issue on this github, or find us on the [KoboldAI Discord](https://koboldai.org/discord).
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- If you cannot find an answer, open an issue on this github, or find us on the [KoboldAI Discord](https://koboldai.org/discord).
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## Considerations
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## Considerations
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