Nomic vulkan backend licensed under the Software for Open Models License (SOM), version 1.0.

This commit is contained in:
niansa 2023-06-22 12:58:07 +02:00 committed by Cebtenzzre
parent 45855b3f1c
commit ba15dfd0be
95 changed files with 13489 additions and 23 deletions

View file

@ -86,6 +86,7 @@ option(LLAMA_HIPBLAS "llama: use hipBLAS"
option(LLAMA_CLBLAST "llama: use CLBlast" OFF)
option(LLAMA_METAL "llama: use Metal" ${LLAMA_METAL_DEFAULT})
option(LLAMA_METAL_NDEBUG "llama: disable Metal debugging" OFF)
option(LLAMA_KOMPUTE "llama: use Kompute" OFF)
option(LLAMA_MPI "llama: use MPI" OFF)
option(LLAMA_K_QUANTS "llama: use k-quants" ON)
option(LLAMA_QKK_64 "llama: use super-block size of 64 for k-quants" OFF)
@ -412,6 +413,127 @@ if (LLAMA_HIPBLAS)
endif()
endif()
if (LLAMA_KOMPUTE)
find_package(Vulkan COMPONENTS glslc REQUIRED)
find_program(glslc_executable NAMES glslc HINTS Vulkan::glslc)
if (NOT glslc_executable)
message(FATAL_ERROR "glslc not found")
endif()
function(compile_shader)
set(options)
set(oneValueArgs)
set(multiValueArgs SOURCES)
cmake_parse_arguments(compile_shader "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
foreach(source ${compile_shader_SOURCES})
set(spv_file ${source}.spv)
add_custom_command(
OUTPUT ${spv_file}
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/${source}
COMMAND ${glslc_executable} --target-env=vulkan1.2 -o ${spv_file} ${CMAKE_CURRENT_SOURCE_DIR}/${source}
COMMENT "Compiling ${source} to ${source}.spv"
)
get_filename_component(RAW_FILE_NAME ${spv_file} NAME)
set(FILE_NAME "shader${RAW_FILE_NAME}")
string(REPLACE ".comp.spv" ".h" HEADER_FILE ${FILE_NAME})
string(TOUPPER ${HEADER_FILE} HEADER_FILE_DEFINE)
string(REPLACE "." "_" HEADER_FILE_DEFINE "${HEADER_FILE_DEFINE}")
set(OUTPUT_HEADER_FILE "${HEADER_FILE}")
message(STATUS "${HEADER_FILE} generating ${HEADER_FILE_DEFINE}")
add_custom_command(
OUTPUT ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo "/*THIS FILE HAS BEEN AUTOMATICALLY GENERATED - DO NOT EDIT*/" > ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo \"\#ifndef ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo \"\#define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo "namespace kp {" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo "namespace shader_data {" >> ${OUTPUT_HEADER_FILE}
COMMAND xxd -i ${spv_file} >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo "}}" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo \"\#endif // define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
DEPENDS ${spv_file}
COMMENT "Converting to hpp: ${FILE_NAME}"
)
endforeach()
endfunction()
if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/kompute/CMakeLists.txt")
message(STATUS "Kompute found")
add_subdirectory(kompute)
# Compile our shaders
compile_shader(SOURCES
kompute/op_scale.comp
kompute/op_add.comp
kompute/op_addrow.comp
kompute/op_mul.comp
kompute/op_mulrow.comp
kompute/op_silu.comp
kompute/op_relu.comp
kompute/op_gelu.comp
kompute/op_softmax.comp
kompute/op_norm.comp
kompute/op_rmsnorm.comp
kompute/op_diagmask.comp
kompute/op_mul_mat_f16.comp
kompute/op_mul_mat_q4_0.comp
kompute/op_mul_mat_q4_1.comp
kompute/op_getrows_f16.comp
kompute/op_getrows_q4_0.comp
kompute/op_getrows_q4_1.comp
kompute/op_rope.comp
kompute/op_cpy_f16_f16.comp
kompute/op_cpy_f16_f32.comp
kompute/op_cpy_f32_f16.comp
kompute/op_cpy_f32_f32.comp
)
# Create a custom target for our generated shaders
add_custom_target(generated_shaders DEPENDS
shaderop_scale.h
shaderop_add.h
shaderop_addrow.h
shaderop_mul.h
shaderop_mulrow.h
shaderop_silu.h
shaderop_relu.h
shaderop_gelu.h
shaderop_softmax.h
shaderop_norm.h
shaderop_rmsnorm.h
shaderop_diagmask.h
shaderop_mul_mat_f16.h
shaderop_mul_mat_q4_0.h
shaderop_mul_mat_q4_1.h
shaderop_getrows_f16.h
shaderop_getrows_q4_0.h
shaderop_getrows_q4_1.h
shaderop_rope.h
shaderop_cpy_f16_f16.h
shaderop_cpy_f16_f32.h
shaderop_cpy_f32_f16.h
shaderop_cpy_f32_f32.h
)
# Create a custom command that depends on the generated_shaders
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan.stamp
COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan.stamp
DEPENDS generated_shaders
COMMENT "Ensuring shaders are generated before compiling ggml-vulkan.cpp"
)
# Add the stamp to the main sources to ensure dependency tracking
set(GGML_SOURCES_KOMPUTE ggml-vulkan.cpp ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan.stamp)
set(GGML_HEADERS_KOMPUTE ggml-vulkan.h ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan.stamp)
add_compile_definitions(GGML_USE_KOMPUTE)
set(LLAMA_EXTRA_LIBS ${LLAMA_EXTRA_LIBS} kompute)
set(LLAMA_EXTRA_INCLUDES ${LLAMA_EXTRA_INCLUDES} ${CMAKE_BINARY_DIR})
else()
message(WARNING "Kompute not found")
endif()
endif()
if (LLAMA_ALL_WARNINGS)
if (NOT MSVC)
set(c_flags
@ -648,6 +770,7 @@ add_library(ggml OBJECT
${GGML_SOURCES_METAL} ${GGML_HEADERS_METAL}
${GGML_SOURCES_MPI} ${GGML_HEADERS_MPI}
${GGML_SOURCES_EXTRA} ${GGML_HEADERS_EXTRA}
${GGML_SOURCES_KOMPUTE} ${GGML_HEADERS_KOMPUTE}
)
target_include_directories(ggml PUBLIC . ${LLAMA_EXTRA_INCLUDES})