vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl (#11166)
* vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl Shaders are based on cpy.cu. * vulkan: support copy from q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl to f32 * ggml: copy q->f32 assumes some contiguity in the destination
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7 changed files with 446 additions and 5 deletions
51
ggml/src/ggml-vulkan/vulkan-shaders/copy_from_quant.comp
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51
ggml/src/ggml-vulkan/vulkan-shaders/copy_from_quant.comp
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#version 450
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#include "types.comp"
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#include "generic_unary_head.comp"
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#include "dequant_funcs.comp"
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#if defined(DATA_A_IQ4_NL)
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// 16 invocations needed for init_iq4nl_shmem
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layout(local_size_x = 16, local_size_y = 1, local_size_z = 1) in;
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#else
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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#endif
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void main() {
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#if defined(DATA_A_IQ4_NL)
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init_iq4nl_shmem();
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if (gl_LocalInvocationIndex.x != 0) {
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return;
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}
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#endif
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const uint idx = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x * QUANT_K;
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if (idx >= p.ne) {
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return;
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}
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uint dst_idx = get_doffset() + dst_idx(idx);
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uint src_idx = src0_idx_quant(idx, QUANT_K);
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const uint a_offset = 0;
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const uint ib = src_idx;
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const vec2 dm = get_dm(ib, a_offset);
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[[unroll]] for (int j = 0; j < QUANT_K; j += 4) {
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vec4 v = dequantize4(ib, j / QUANT_R, a_offset);
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v = v * dm.x + vec4(dm.y);
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#if QUANT_R == 2
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data_d[dst_idx + j/2 + 0] = v[0];
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data_d[dst_idx + j/2 + QUANT_K/2 + 0] = v[1];
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data_d[dst_idx + j/2 + 1] = v[2];
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data_d[dst_idx + j/2 + QUANT_K/2 + 1] = v[3];
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#else
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data_d[dst_idx + j + 0] = v[0];
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data_d[dst_idx + j + 1] = v[1];
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data_d[dst_idx + j + 2] = v[2];
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data_d[dst_idx + j + 3] = v[3];
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#endif
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}
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}
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237
ggml/src/ggml-vulkan/vulkan-shaders/copy_to_quant.comp
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237
ggml/src/ggml-vulkan/vulkan-shaders/copy_to_quant.comp
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#version 450
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#include "types.comp"
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#include "generic_unary_head.comp"
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#if defined(DATA_A_IQ4_NL)
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// 16 invocations needed for init_iq4nl_shmem
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layout(local_size_x = 16, local_size_y = 1, local_size_z = 1) in;
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#else
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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#endif
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layout (binding = 0) readonly buffer S {float data_s[];};
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layout (binding = 1) writeonly buffer Q {A_TYPE data_q[];};
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#if defined(DATA_A_Q4_0)
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void quantize(uint dst_idx, uint src_idx)
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{
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float amax = 0.0;
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float vmax = 0.0;
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[[unroll]] for (int j = 0; j < QUANT_K_Q4_0; ++j) {
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const float v = data_s[src_idx + j];
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if (amax < abs(v)) {
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amax = abs(v);
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vmax = v;
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}
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}
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const float d = vmax / -8;
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const float id = (d != 0.0) ? 1.0/d : 0.0;
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data_q[dst_idx].d = float16_t(d);
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[[unroll]] for (int j = 0; j < QUANT_K_Q4_0/2; ++j) {
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const float x0 = data_s[src_idx + 0 + j]*id;
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const float x1 = data_s[src_idx + QUANT_K_Q4_0/2 + j]*id;
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const uint xi0 = min(15, int(x0 + 8.5));
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const uint xi1 = min(15, int(x1 + 8.5));
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data_q[dst_idx].qs[j] = uint8_t(xi0 | (xi1 << 4));
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}
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}
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#endif
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#if defined(DATA_A_Q4_1)
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void quantize(uint dst_idx, uint src_idx)
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{
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float vmin = 1.0/0.0;
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float vmax = -vmin;
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[[unroll]] for (int j = 0; j < QUANT_K_Q4_1; ++j) {
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const float v = data_s[src_idx + j];
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if (v < vmin) vmin = v;
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if (v > vmax) vmax = v;
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}
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const float d = (vmax - vmin) / ((1 << 4) - 1);
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const float id = (d != 0.0) ? 1.0/d : 0.0;
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data_q[dst_idx].d = float16_t(d);
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data_q[dst_idx].m = float16_t(vmin);
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[[unroll]] for (int j = 0; j < QUANT_K_Q4_1/2; ++j) {
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const float x0 = (data_s[src_idx + 0 + j] - vmin)*id;
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const float x1 = (data_s[src_idx + QUANT_K_Q4_1/2 + j] - vmin)*id;
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const uint xi0 = min(15, int(x0 + 0.5));
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const uint xi1 = min(15, int(x1 + 0.5));
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data_q[dst_idx].qs[j] = uint8_t(xi0 | (xi1 << 4));
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}
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}
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#endif
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#if defined(DATA_A_Q5_0)
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void quantize(uint dst_idx, uint src_idx)
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{
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float amax = 0.0;
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float vmax = 0.0;
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[[unroll]] for (int j = 0; j < QUANT_K_Q5_0; ++j) {
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const float v = data_s[src_idx + j];
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if (amax < abs(v)) {
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amax = abs(v);
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vmax = v;
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}
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}
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const float d = vmax / -16;
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const float id = (d != 0.0) ? 1.0/d : 0.0;
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data_q[dst_idx].d = float16_t(d);
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uint32_t qh = 0;
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[[unroll]] for (int j = 0; j < QUANT_K_Q5_0/2; ++j) {
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const float x0 = data_s[src_idx + 0 + j]*id;
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const float x1 = data_s[src_idx + QUANT_K_Q5_0/2 + j]*id;
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const uint xi0 = min(31, int(x0 + 16.5));
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const uint xi1 = min(31, int(x1 + 16.5));
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data_q[dst_idx].qs[j] = uint8_t((xi0 & 0xf) | ((xi1 & 0xf) << 4));
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qh |= ((xi0 & 0x10u) >> 4) << (j + 0);
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qh |= ((xi1 & 0x10u) >> 4) << (j + QUANT_K_Q5_0/2);
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}
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data_q[dst_idx].qh[0] = uint16_t(qh & 0xFFFF);
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data_q[dst_idx].qh[1] = uint16_t(qh >> 16);
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}
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#endif
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#if defined(DATA_A_Q5_1)
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void quantize(uint dst_idx, uint src_idx)
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{
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float min = data_s[src_idx + 0];
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float max = min;
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[[unroll]] for (int j = 1; j < QUANT_K_Q5_1; ++j) {
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const float v = data_s[src_idx + j];
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min = v < min ? v : min;
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max = v > max ? v : max;
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}
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const float d = (max - min) / 31;
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const float id = (d != 0) ? 1.0/d : 0.0;
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data_q[dst_idx].d = float16_t(d);
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data_q[dst_idx].m = float16_t(min);
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uint32_t qh = 0;
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[[unroll]] for (int j = 0; j < QUANT_K_Q5_1/2; ++j) {
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const float x0 = (data_s[src_idx + 0 + j] - min)*id;
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const float x1 = (data_s[src_idx + QUANT_K_Q5_1/2 + j] - min)*id;
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const uint xi0 = uint(x0 + 0.5);
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const uint xi1 = uint(x1 + 0.5);
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data_q[dst_idx].qs[j] = uint8_t((xi0 & 0xf) | ((xi1 & 0xf) << 4));
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qh |= ((xi0 & 0x10u) >> 4) << (j + 0);
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qh |= ((xi1 & 0x10u) >> 4) << (j + QUANT_K_Q5_1/2);
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}
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data_q[dst_idx].qh = qh;
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}
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#endif
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#if defined(DATA_A_Q8_0)
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void quantize(uint dst_idx, uint src_idx)
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{
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float amax = 0.0; // absolute max
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[[unroll]] for (int j = 0; j < QUANT_K_Q8_0; j++) {
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const float v = data_s[src_idx + j];
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amax = max(amax, abs(v));
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}
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const float d = amax / ((1 << 7) - 1);
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const float id = (d != 0.0) ? 1.0/d : 0.0;
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data_q[dst_idx].d = float16_t(d);
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[[unroll]] for (int j = 0; j < QUANT_K_Q8_0; ++j) {
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const float x0 = data_s[src_idx + j]*id;
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data_q[dst_idx].qs[j] = int8_t(round(x0));
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}
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}
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#endif
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#if defined(DATA_A_IQ4_NL)
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uint best_index(float x) {
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if (x <= kvalues_iq4nl[0]) return 0;
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if (x >= kvalues_iq4nl[15]) return 15;
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int ml = 0, mu = 15;
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while (mu-ml > 1) {
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int mav = (ml+mu)/2;
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if (x < kvalues_iq4nl[mav]) mu = mav; else ml = mav;
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}
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return x - kvalues_iq4nl[mu-1] < kvalues_iq4nl[mu] - x ? mu-1 : mu;
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}
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void quantize(uint dst_idx, uint src_idx)
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{
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float amax = 0.0;
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float vmax = 0.0;
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[[unroll]] for (int j = 0; j < QUANT_K_IQ4_NL; ++j) {
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const float v = data_s[src_idx + j];
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if (amax < abs(v)) {
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amax = abs(v);
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vmax = v;
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}
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}
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float d = vmax / kvalues_iq4nl[0];
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const float id = (d != 0.0) ? 1.0/d : 0.0;
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float sumqx = 0, sumq2 = 0;
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[[unroll]] for (int j = 0; j < QUANT_K_IQ4_NL/2; ++j) {
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const float x0 = data_s[src_idx + 0 + j]*id;
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const float x1 = data_s[src_idx + QUANT_K_IQ4_NL/2 + j]*id;
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const uint xi0 = best_index(x0);
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const uint xi1 = best_index(x1);
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data_q[dst_idx].qs[j] = uint8_t(xi0 | (xi1 << 4));
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const float v0 = kvalues_iq4nl[xi0];
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const float v1 = kvalues_iq4nl[xi1];
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const float w0 = data_s[src_idx + 0 + j]*data_s[src_idx + 0 + j];
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const float w1 = data_s[src_idx + QUANT_K_IQ4_NL/2 + j]*data_s[src_idx + QUANT_K_IQ4_NL/2 + j];
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sumqx += w0*v0*data_s[src_idx + j] + w1*v1*data_s[src_idx + QUANT_K_IQ4_NL/2 + j];
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sumq2 += w0*v0*v0 + w1*v1*v1;
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}
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data_q[dst_idx].d = float16_t(sumq2 > 0 ? sumqx/sumq2 : d);
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}
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#endif
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void main() {
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#if defined(DATA_A_IQ4_NL)
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init_iq4nl_shmem();
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if (gl_LocalInvocationIndex.x != 0) {
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return;
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}
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#endif
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const uint idx = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x * QUANT_K;
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if (idx >= p.ne) {
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return;
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}
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uint dst_idx = dst_idx_quant(idx, QUANT_K);
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uint src_idx = get_aoffset() + src0_idx(idx);
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quantize(dst_idx, src_idx);
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}
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@ -54,3 +54,23 @@ uint dst_idx(uint idx) {
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const uint i10 = idx - i13_offset - i12_offset - i11*p.ne10;
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return i13*p.nb13 + i12*p.nb12 + i11*p.nb11 + i10*p.nb10;
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}
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uint src0_idx_quant(uint idx, uint qk) {
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const uint i03 = fastdiv(idx, p.ne0_012mp, p.ne0_012L);
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const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00;
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const uint i02 = fastdiv(idx - i03_offset, p.ne0_01mp, p.ne0_01L);
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const uint i02_offset = i02*p.ne01*p.ne00;
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const uint i01 = fastdiv(idx - i03_offset - i02_offset, p.ne0_0mp, p.ne0_0L);
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const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00;
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return i03*p.nb03 + i02*p.nb02 + i01*p.nb01 + (i00/qk)*p.nb00;
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}
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uint dst_idx_quant(uint idx, uint qk) {
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const uint i13 = fastdiv(idx, p.ne1_012mp, p.ne1_012L);
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const uint i13_offset = i13 * p.ne12*p.ne11*p.ne10;
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const uint i12 = fastdiv(idx - i13_offset, p.ne1_01mp, p.ne1_01L);
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const uint i12_offset = i12*p.ne11*p.ne10;
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const uint i11 = fastdiv(idx - i13_offset - i12_offset, p.ne1_0mp, p.ne1_0L);
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const uint i10 = idx - i13_offset - i12_offset - i11*p.ne10;
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return i13*p.nb13 + i12*p.nb12 + i11*p.nb11 + (i10/qk)*p.nb10;
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}
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@ -417,6 +417,11 @@ void process_shaders() {
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string_to_spv("contig_cpy_f32_f16", "contig_copy.comp", {{"A_TYPE", "float"}, {"D_TYPE", "float16_t"}});
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string_to_spv("contig_cpy_f16_f16", "contig_copy.comp", {{"A_TYPE", "float16_t"}, {"D_TYPE", "float16_t"}, {"OPTIMIZATION_ERROR_WORKAROUND", "1"}});
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for (std::string t : {"q4_0", "q4_1", "q5_0", "q5_1", "q8_0", "iq4_nl"}) {
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string_to_spv("cpy_f32_" + t, "copy_to_quant.comp", {{"DATA_A_" + to_uppercase(t), "1"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("cpy_" + t + "_f32", "copy_from_quant.comp", {{"DATA_A_" + to_uppercase(t), "1"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
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}
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string_to_spv("add_f32", "add.comp", {{"A_TYPE", "float"}, {"B_TYPE", "float"}, {"D_TYPE", "float"}, {"FLOAT_TYPE", "float"}});
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string_to_spv("add_f16_f32_f16", "add.comp", {{"A_TYPE", "float16_t"}, {"B_TYPE", "float"}, {"D_TYPE", "float16_t"}, {"FLOAT_TYPE", "float"}});
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