fix: Vulkan shader gen binary path when Cross-compiling (#11096)
* fix: Vulkan shader gen binary path when cross compiling
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1 changed files with 5 additions and 1 deletions
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@ -69,11 +69,15 @@ if (Vulkan_FOUND)
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file(GLOB _ggml_vk_shader_deps "${_ggml_vk_input_dir}/*.comp")
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file(GLOB _ggml_vk_shader_deps "${_ggml_vk_input_dir}/*.comp")
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if (NOT CMAKE_CROSSCOMPILING)
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set(_ggml_vk_genshaders_cmd "$<TARGET_FILE_DIR:vulkan-shaders-gen>/${_ggml_vk_genshaders_cmd}")
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endif ()
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add_custom_command(
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add_custom_command(
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OUTPUT ${_ggml_vk_header}
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OUTPUT ${_ggml_vk_header}
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${_ggml_vk_source}
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${_ggml_vk_source}
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COMMAND "$<TARGET_FILE_DIR:vulkan-shaders-gen>/${_ggml_vk_genshaders_cmd}"
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COMMAND ${_ggml_vk_genshaders_cmd}
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--glslc ${Vulkan_GLSLC_EXECUTABLE}
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--glslc ${Vulkan_GLSLC_EXECUTABLE}
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--input-dir ${_ggml_vk_input_dir}
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--input-dir ${_ggml_vk_input_dir}
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--output-dir ${_ggml_vk_output_dir}
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--output-dir ${_ggml_vk_output_dir}
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