Vulkan: Fix float16 use on devices without float16 support + fix subgroup_size_control validation error (#11161)
* Vulkan: Remove float16 use in shaders * Fix validation error about subgroup_size_control extension
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9 changed files with 50 additions and 51 deletions
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@ -1,5 +1,5 @@
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#version 450
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#extension GL_EXT_shader_explicit_arithmetic_types : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
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#include "mul_mat_vec_base.comp"
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@ -60,14 +60,14 @@ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
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[[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
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B_TYPE_VEC2 b0 = data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 0];
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B_TYPE_VEC2 b16 = data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 8];
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B_TYPE_VEC2 b32 = data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 16];
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B_TYPE_VEC2 b48 = data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 24];
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B_TYPE_VEC2 b64 = data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 32];
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B_TYPE_VEC2 b80 = data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 40];
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B_TYPE_VEC2 b96 = data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 48];
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B_TYPE_VEC2 b112 = data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 56];
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vec2 b0 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 0]);
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vec2 b16 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 8]);
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vec2 b32 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 16]);
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vec2 b48 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 24]);
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vec2 b64 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 32]);
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vec2 b80 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 40]);
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vec2 b96 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 48]);
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vec2 b112 = vec2(data_b_v2[(j*p.batch_stride_b + b_offset + y_idx) / 2 + 56]);
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FLOAT_TYPE sum = FLOAT_TYPE(0.0);
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[[unroll]] for (int l = 0; l < 2; ++l) {
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