Improve Vulkan shader builds system

- Add dependency to vulkan-shaders-gen to rebuild shaders when changing the shader compilation utility.
- Add option to generate debug info for Vulkan shaders to provide shader source to Vulkan shader profiling tools
This commit is contained in:
Markus Tavenrath 2024-08-29 15:49:58 +02:00
parent 1d1ccce676
commit cbf67e6b3d
3 changed files with 11 additions and 1 deletions

View file

@ -135,6 +135,7 @@ option(GGML_VULKAN "ggml: use Vulkan"
option(GGML_VULKAN_CHECK_RESULTS "ggml: run Vulkan op checks" OFF)
option(GGML_VULKAN_DEBUG "ggml: enable Vulkan debug output" OFF)
option(GGML_VULKAN_MEMORY_DEBUG "ggml: enable Vulkan memory debug output" OFF)
option(GGML_VULKAN_SHADER_DEBUG_INFO "ggml: enable Vulkan shader debug info" OFF)
option(GGML_VULKAN_PERF "ggml: enable Vulkan perf output" OFF)
option(GGML_VULKAN_VALIDATE "ggml: enable Vulkan validation" OFF)
option(GGML_VULKAN_RUN_TESTS "ggml: run Vulkan tests" OFF)

View file

@ -612,6 +612,10 @@ if (GGML_VULKAN)
add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG)
endif()
if (GGML_VULKAN_SHADER_DEBUG_INFO)
add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO)
endif()
if (GGML_VULKAN_PERF)
add_compile_definitions(GGML_VULKAN_PERF)
endif()
@ -646,7 +650,7 @@ if (GGML_VULKAN)
--target-cpp ${_ggml_vk_source}
--no-clean
DEPENDS ${_ggml_vk_shader_deps}
DEPENDS vulkan-shaders-gen ${_ggml_vk_shader_deps}
COMMENT "Generate vulkan shaders"
)

View file

@ -200,6 +200,11 @@ void string_to_spv(const std::string& _name, const std::string& in_fname, const
#else
std::vector<std::string> cmd = {GLSLC, "-fshader-stage=compute", "--target-env=vulkan1.2", "-O", in_path, "-o", out_fname};
#endif
#ifdef GGML_VULKAN_SHADER_DEBUG_INFO
cmd.push_back("-g");
#endif
for (const auto& define : defines) {
cmd.push_back("-D" + define.first + "=" + define.second);
}