diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq2_s.comp b/ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq2_s.comp index 48f6b65bc..127c7b642 100644 --- a/ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq2_s.comp +++ b/ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq2_s.comp @@ -29,7 +29,7 @@ void main() { uint qs = data_a[ib].qs[4 * ib32 + l]; const uint8_t sign = data_a[ib].qs[QUANT_K / 8 + 4 * ib32 + l]; qs |= (qh << (8 - 2 * l)) & 0x300; - const uvec2 grid = iq2s_grid[qs & 511]; + const uvec2 grid = iq2s_grid[qs]; const u8vec4 grid0 = unpack8(grid.x); const u8vec4 grid1 = unpack8(grid.y); data_b[b_idx + 8 * l + 0] = D_TYPE(db[l/2] * grid0.x * ((sign & 1) != 0 ? -1.0 : 1.0)); diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq2_s.comp b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq2_s.comp new file mode 100644 index 000000000..9718a05e5 --- /dev/null +++ b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq2_s.comp @@ -0,0 +1,90 @@ +#version 450 +#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require + +#include "mul_mat_vec_base.comp" + +layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; + +FLOAT_TYPE temp[NUM_COLS][NUM_ROWS]; + +void calc_superblock(const uint a_offset, const uint b_offset, const uint itid, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows) { + const uint y_idx = i * QUANT_K + 16 * itid; + const uint nibble_shift = 4 * (itid & 1); + const uint ib32 = itid / 2; // 0..7 + + uint ibi = a_offset / QUANT_K + first_row * num_blocks_per_row + i; + [[unroll]] for (uint n = 0; n < num_rows; ++n) { + const float d = float(data_a[ibi].d); + const uint scale = (data_a[ibi].scales[ib32] >> nibble_shift) & 0xF; + const float db = d * (0.5 + scale) * 0.25; + + const uint qh = data_a[ibi].qh[ib32]; + const u8vec2 qs16 = unpack8(data_a_packed16[ibi].qs[itid]); + const u8vec2 sign16 = unpack8(data_a_packed16[ibi].qs[QUANT_K / 16 + itid]); + [[unroll]] for (uint l = 0; l < 2; ++l) { + const uint8_t sign = sign16[l]; + const uint qs = qs16[l] | ((qh << (8 - nibble_shift - 2 * l)) & 0x300); + const uvec2 grid = iq2s_grid[qs]; + const vec4 grid0 = vec4(unpack8(grid.x)); + const vec4 grid1 = vec4(unpack8(grid.y)); + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + vec4 b0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 0]); + vec4 b4 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 1]); + + FLOAT_TYPE sum = + fma(FLOAT_TYPE(b0.x), FLOAT_TYPE((sign & 1) != 0 ? -grid0.x : grid0.x), + fma(FLOAT_TYPE(b0.y), FLOAT_TYPE((sign & 2) != 0 ? -grid0.y : grid0.y), + fma(FLOAT_TYPE(b0.z), FLOAT_TYPE((sign & 4) != 0 ? -grid0.z : grid0.z), + fma(FLOAT_TYPE(b0.w), FLOAT_TYPE((sign & 8) != 0 ? -grid0.w : grid0.w), + fma(FLOAT_TYPE(b4.x), FLOAT_TYPE((sign & 16) != 0 ? -grid1.x : grid1.x), + fma(FLOAT_TYPE(b4.y), FLOAT_TYPE((sign & 32) != 0 ? -grid1.y : grid1.y), + fma(FLOAT_TYPE(b4.z), FLOAT_TYPE((sign & 64) != 0 ? -grid1.z : grid1.z), + fma(FLOAT_TYPE(b4.w), FLOAT_TYPE((sign & 128) != 0 ? -grid1.w : grid1.w), + FLOAT_TYPE(0.0))))))))); + temp[j][n] = fma(db, sum, temp[j][n]); + } + } + ibi += num_blocks_per_row; + } +} + +void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { + uint a_offset, b_offset, d_offset; + get_offsets(a_offset, b_offset, d_offset); + + const uint num_blocks_per_row = p.ncols / QUANT_K; + + // 16 threads are used to process each block + const uint blocks_per_wg = gl_WorkGroupSize.x/16; + const uint tid = gl_LocalInvocationID.x; + const uint itid = tid % 16; // 0...15 + const uint ix = tid / 16; + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) { + temp[j][i] = FLOAT_TYPE(0); + } + } + + [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += blocks_per_wg) + calc_superblock(a_offset, b_offset, itid, i, num_blocks_per_row, first_row, num_rows); + + reduce_result(temp, d_offset, first_row, num_rows, tid); +} + +void main() { + const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); + + init_iq_shmem(gl_WorkGroupSize); + + // do NUM_ROWS at a time, unless there aren't enough remaining rows + if (first_row + NUM_ROWS <= p.stride_d) { + compute_outputs(first_row, NUM_ROWS); + } else { + if (first_row >= p.stride_d) { + return; + } + compute_outputs(first_row, p.stride_d - first_row); + } +} diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq2_xs.comp b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq2_xs.comp new file mode 100644 index 000000000..c49604324 --- /dev/null +++ b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq2_xs.comp @@ -0,0 +1,87 @@ +#version 450 +#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require + +#include "mul_mat_vec_base.comp" + +layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; + +FLOAT_TYPE temp[NUM_COLS][NUM_ROWS]; + +void calc_superblock(const uint a_offset, const uint b_offset, const uint itid, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows) { + const uint y_idx = i * QUANT_K + 16 * itid; + const uint nibble_shift = 4 * (itid & 1); + const uint ib32 = itid / 2; // 0..7 + + uint ibi = a_offset / QUANT_K + first_row * num_blocks_per_row + i; + [[unroll]] for (uint n = 0; n < num_rows; ++n) { + const float d = float(data_a[ibi].d); + const uint scale = (data_a[ibi].scales[ib32] >> nibble_shift) & 0xF; + const float db = d * (0.5 + scale) * 0.25; + + [[unroll]] for (uint l = 0; l < 2; ++l) { + const uint qs = data_a[ibi].qs[2 * itid + l]; + const uint sign = qs >> 9; + const uint sign7 = bitCount(sign); + const vec4 grid0 = vec4(unpack8(iq2xs_grid[qs & 511].x)); + const vec4 grid1 = vec4(unpack8(iq2xs_grid[qs & 511].y)); + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + vec4 b0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 0]); + vec4 b4 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 1]); + + FLOAT_TYPE sum = + fma(FLOAT_TYPE(b0.x), FLOAT_TYPE((sign & 1) != 0 ? -grid0.x : grid0.x), + fma(FLOAT_TYPE(b0.y), FLOAT_TYPE((sign & 2) != 0 ? -grid0.y : grid0.y), + fma(FLOAT_TYPE(b0.z), FLOAT_TYPE((sign & 4) != 0 ? -grid0.z : grid0.z), + fma(FLOAT_TYPE(b0.w), FLOAT_TYPE((sign & 8) != 0 ? -grid0.w : grid0.w), + fma(FLOAT_TYPE(b4.x), FLOAT_TYPE((sign & 16) != 0 ? -grid1.x : grid1.x), + fma(FLOAT_TYPE(b4.y), FLOAT_TYPE((sign & 32) != 0 ? -grid1.y : grid1.y), + fma(FLOAT_TYPE(b4.z), FLOAT_TYPE((sign & 64) != 0 ? -grid1.z : grid1.z), + fma(FLOAT_TYPE(b4.w), FLOAT_TYPE((sign7 & 1) != 0 ? -grid1.w : grid1.w), + FLOAT_TYPE(0.0))))))))); + temp[j][n] = fma(db, sum, temp[j][n]); + } + } + ibi += num_blocks_per_row; + } +} + +void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { + uint a_offset, b_offset, d_offset; + get_offsets(a_offset, b_offset, d_offset); + + const uint num_blocks_per_row = p.ncols / QUANT_K; + + // 16 threads are used to process each block + const uint blocks_per_wg = gl_WorkGroupSize.x/16; + const uint tid = gl_LocalInvocationID.x; + const uint itid = tid % 16; // 0...15 + const uint ix = tid / 16; + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) { + temp[j][i] = FLOAT_TYPE(0); + } + } + + [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += blocks_per_wg) + calc_superblock(a_offset, b_offset, itid, i, num_blocks_per_row, first_row, num_rows); + + reduce_result(temp, d_offset, first_row, num_rows, tid); +} + +void main() { + const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); + + init_iq_shmem(gl_WorkGroupSize); + + // do NUM_ROWS at a time, unless there aren't enough remaining rows + if (first_row + NUM_ROWS <= p.stride_d) { + compute_outputs(first_row, NUM_ROWS); + } else { + if (first_row >= p.stride_d) { + return; + } + compute_outputs(first_row, p.stride_d - first_row); + } +} diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq2_xxs.comp b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq2_xxs.comp new file mode 100644 index 000000000..94d4b92e1 --- /dev/null +++ b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq2_xxs.comp @@ -0,0 +1,87 @@ +#version 450 +#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require + +#include "mul_mat_vec_base.comp" + +layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; + +FLOAT_TYPE temp[NUM_COLS][NUM_ROWS]; + +void calc_superblock(const uint a_offset, const uint b_offset, const uint itid, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows) { + const uint y_idx = i * QUANT_K + 16 * itid; + const uint ib32 = itid / 2; // 0..7 + + uint ibi = a_offset / QUANT_K + first_row * num_blocks_per_row + i; + [[unroll]] for (uint n = 0; n < num_rows; ++n) { + const float d = float(data_a[ibi].d); + const uint signscale = pack32(u16vec2( + data_a_packed16[ibi].qs[4 * ib32 + 2], + data_a_packed16[ibi].qs[4 * ib32 + 3])); + const float db = d * 0.25 * (0.5 + (signscale >> 28)); + [[unroll]] for (uint l = 0; l < 2; ++l) { + const uint qs = data_a[ibi].qs[8 * ib32 + 2 * (itid & 1) + l]; + const uint sign = bitfieldExtract(signscale, 7 * int(2 * (itid & 1) + l), 7); + const uint sign7 = bitCount(sign); + const vec4 grid0 = vec4(unpack8(iq2xxs_grid[qs].x)); + const vec4 grid1 = vec4(unpack8(iq2xxs_grid[qs].y)); + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + const vec4 b0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 0]); + const vec4 b4 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 2*l + 1]); + + FLOAT_TYPE sum = + fma(FLOAT_TYPE(b0.x), FLOAT_TYPE((sign & 1) != 0 ? -grid0.x : grid0.x), + fma(FLOAT_TYPE(b0.y), FLOAT_TYPE((sign & 2) != 0 ? -grid0.y : grid0.y), + fma(FLOAT_TYPE(b0.z), FLOAT_TYPE((sign & 4) != 0 ? -grid0.z : grid0.z), + fma(FLOAT_TYPE(b0.w), FLOAT_TYPE((sign & 8) != 0 ? -grid0.w : grid0.w), + fma(FLOAT_TYPE(b4.x), FLOAT_TYPE((sign & 16) != 0 ? -grid1.x : grid1.x), + fma(FLOAT_TYPE(b4.y), FLOAT_TYPE((sign & 32) != 0 ? -grid1.y : grid1.y), + fma(FLOAT_TYPE(b4.z), FLOAT_TYPE((sign & 64) != 0 ? -grid1.z : grid1.z), + fma(FLOAT_TYPE(b4.w), FLOAT_TYPE((sign7 & 1) != 0 ? -grid1.w : grid1.w), + FLOAT_TYPE(0.0))))))))); + temp[j][n] = fma(db, sum, temp[j][n]); + } + } + ibi += num_blocks_per_row; + } +} + +void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { + uint a_offset, b_offset, d_offset; + get_offsets(a_offset, b_offset, d_offset); + + const uint num_blocks_per_row = p.ncols / QUANT_K; + + // 16 threads are used to process each block + const uint blocks_per_wg = gl_WorkGroupSize.x/16; + const uint tid = gl_LocalInvocationID.x; + const uint itid = tid % 16; // 0...15 + const uint ix = tid / 16; + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) { + temp[j][i] = FLOAT_TYPE(0); + } + } + + [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += blocks_per_wg) + calc_superblock(a_offset, b_offset, itid, i, num_blocks_per_row, first_row, num_rows); + + reduce_result(temp, d_offset, first_row, num_rows, tid); +} + +void main() { + const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); + + init_iq_shmem(gl_WorkGroupSize); + + // do NUM_ROWS at a time, unless there aren't enough remaining rows + if (first_row + NUM_ROWS <= p.stride_d) { + compute_outputs(first_row, NUM_ROWS); + } else { + if (first_row >= p.stride_d) { + return; + } + compute_outputs(first_row, p.stride_d - first_row); + } +} diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/types.comp b/ggml/src/ggml-vulkan/vulkan-shaders/types.comp index c4aaa382b..6d4a60f09 100644 --- a/ggml/src/ggml-vulkan/vulkan-shaders/types.comp +++ b/ggml/src/ggml-vulkan/vulkan-shaders/types.comp @@ -753,6 +753,14 @@ struct block_iq2_s uint8_t scales[QUANT_K_IQ2_S/32]; }; +struct block_iq2_s_packed16 +{ + float16_t d; + uint16_t qs[QUANT_K_IQ2_S/8]; + uint16_t qh[QUANT_K_IQ2_S/64]; + uint16_t scales[QUANT_K_IQ2_S/64]; +}; + #if defined(DATA_A_IQ2_S) const uvec2 iq2s_grid_const[1024] = { @@ -1028,6 +1036,7 @@ void init_iq_shmem(uvec3 wgsize) #define QUANT_K QUANT_K_IQ2_S #define QUANT_R QUANT_R_IQ2_S #define A_TYPE block_iq2_s +#define A_TYPE_PACKED16 block_iq2_s_packed16 #endif #define QUANT_K_IQ3_XXS 256 diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp b/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp index 601cd4e7d..bfbc388c5 100644 --- a/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp +++ b/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp @@ -396,7 +396,7 @@ void process_shaders() { for (const auto& tname : type_names) { // mul mat vec std::string data_a_key = "DATA_A_" + to_uppercase(tname); - std::string shader = (string_ends_with(tname, "_k") || string_starts_with(tname, "iq1_")) ? "mul_mat_vec_" + tname + ".comp" : "mul_mat_vec.comp"; + std::string shader = (string_ends_with(tname, "_k") || string_starts_with(tname, "iq1_") || string_starts_with(tname, "iq2_")) ? "mul_mat_vec_" + tname + ".comp" : "mul_mat_vec.comp"; string_to_spv("mul_mat_vec_" + tname + "_f32_f32", shader, merge_maps(base_dict, {{data_a_key, "1"}, {"B_TYPE", "float"}, {"B_TYPE_VEC2", "vec2"}, {"B_TYPE_VEC4", "vec4"}, {"D_TYPE", "float"}})); string_to_spv("mul_mat_vec_" + tname + "_f16_f32", shader, merge_maps(base_dict, {{data_a_key, "1"}, {"B_TYPE", "float16_t"}, {"B_TYPE_VEC2", "f16vec2"}, {"B_TYPE_VEC4", "f16vec4"}, {"D_TYPE", "float"}}));