Fix Python and shader header format
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2c8a156c58
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cd34b87de0
2 changed files with 58345 additions and 58345 deletions
116684
ggml-vulkan-shaders.hpp
116684
ggml-vulkan-shaders.hpp
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@ -2191,8 +2191,8 @@ async def main():
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tasks.append(string_to_spv(f"mul_mat_vec_{type_names[i]}_f32", "".join(stream), {"B_TYPE": "float", "D_TYPE": "float", "K_QUANTS_PER_ITERATION": K_QUANTS_PER_ITERATION}, fp16))
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tasks.append(string_to_spv(f"mul_mat_vec_p021_f16_f32", mul_mat_p021_src, {"A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"}, True))
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tasks.append(string_to_spv(f"mul_mat_vec_nc_f16_f32", mul_mat_nc_src, {"A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"}, True))
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tasks.append(string_to_spv("mul_mat_vec_p021_f16_f32", mul_mat_p021_src, {"A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"}, True))
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tasks.append(string_to_spv("mul_mat_vec_nc_f16_f32", mul_mat_nc_src, {"A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"}, True))
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# Norms
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tasks.append(string_to_spv("norm_f32", f"{generic_head}\n{shader_f32}\n{norm_body}", {"A_TYPE": "float", "D_TYPE": "float"}, True))
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@ -2235,7 +2235,7 @@ async def main():
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newline_counter = 0
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f.write(f"unsigned char {name}_data[] = {{\n")
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for val in spv.read():
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f.write(f"0x{val:02x}, ")
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f.write(f"0x{val:02x},")
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newline_counter += 1
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counter += 1
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if newline_counter >= 12:
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