vulkan: multi-row k quants (#10846)

* multi row k quant shaders!

* better row selection

* more row choices

* readjust row selection

* rm_kq=2 by default
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Eve 2024-12-26 10:54:44 -05:00 committed by GitHub
parent d283d02bf2
commit d79d8f39b4
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6 changed files with 472 additions and 367 deletions

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@ -7,21 +7,15 @@
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
layout (constant_id = 0) const uint BLOCK_SIZE = 32;
layout (constant_id = 1) const uint NUM_ROWS = 1;
shared FLOAT_TYPE tmp[BLOCK_SIZE];
void main() {
const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
if (row >= p.stride_d) {
return;
}
shared FLOAT_TYPE tmpsh[NUM_ROWS][BLOCK_SIZE];
void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
uint a_offset, b_offset, d_offset;
get_offsets(a_offset, b_offset, d_offset);
const uint num_blocks_per_row = p.ncols / QUANT_K;
const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
// 16 threads are used to process each block
const uint it_size = gl_WorkGroupSize.x/16;
@ -42,69 +36,95 @@ void main() {
const uint s_offset = 8*v_im + is;
const uint y_offset = 128*v_im + l0;
FLOAT_TYPE temp = FLOAT_TYPE(0.0); // partial sum for thread in warp
FLOAT_TYPE temp[NUM_ROWS];
[[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) {
temp[i] = FLOAT_TYPE(0);
}
[[unroll]] for (uint i = ix; i < num_blocks_per_row; i += it_size) {
const uint y_idx = i * QUANT_K + y_offset;
const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d);
FLOAT_TYPE scales[4];
scales[0] = FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0]);
scales[1] = FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2]);
scales[2] = FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4]);
scales[3] = FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6]);
uint32_t ql0_u32 = uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2]) | (uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2 + 1]) << 16);
uint32_t ql32_u32 = uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2 + 16]) | (uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2 + 17]) << 16);
uint32_t ql0_u32_lo4 = ql0_u32 & 0x0F0F0F0F;
uint32_t ql0_u32_hi4 = (ql0_u32 >> 4) & 0x0F0F0F0F;
uint32_t ql32_u32_lo4 = ql32_u32 & 0x0F0F0F0F;
uint32_t ql32_u32_hi4 = (ql32_u32 >> 4) & 0x0F0F0F0F;
uint32_t qh_u32 = uint32_t(data_a_packed16[ib0 + i].qh[qh_offset / 2]) | (uint32_t(data_a_packed16[ib0 + i].qh[qh_offset / 2 + 1]) << 16);
uint32_t qh0_u32 = (qh_u32 & 0x03030303) << 4;
uint32_t qh2_u32 = (qh_u32 & 0x0C0C0C0C) << 2;
uint32_t qh4_u32 = (qh_u32 & 0x30303030) << 0;
uint32_t qh6_u32 = (qh_u32 & 0xC0C0C0C0) >> 2;
uint32_t q0_u32 = ql0_u32_lo4 | qh0_u32;
uint32_t q1_u32 = ql32_u32_lo4 | qh2_u32;
uint32_t q2_u32 = ql0_u32_hi4 | qh4_u32;
uint32_t q3_u32 = ql32_u32_hi4 | qh6_u32;
uvec4 q0 = uvec4(unpack8(q0_u32));
uvec4 q1 = uvec4(unpack8(q1_u32));
uvec4 q2 = uvec4(unpack8(q2_u32));
uvec4 q3 = uvec4(unpack8(q3_u32));
const uint y_idx = i * QUANT_K + y_offset;
B_TYPE_VEC4 by0 = data_b_v4[(b_offset + y_idx) / 4];
B_TYPE_VEC4 by32 = data_b_v4[(b_offset + y_idx) / 4 + 8];
B_TYPE_VEC4 by64 = data_b_v4[(b_offset + y_idx) / 4 + 16];
B_TYPE_VEC4 by96 = data_b_v4[(b_offset + y_idx) / 4 + 24];
FLOAT_TYPE sum = FLOAT_TYPE(0.0);
[[unroll]] for (int l = 0; l < 4; ++l) {
sum = fma(FLOAT_TYPE(by0[l]) * scales[0], FLOAT_TYPE(int8_t(q0[l]) - 32),
fma(FLOAT_TYPE(by32[l]) * scales[1], FLOAT_TYPE(int8_t(q1[l]) - 32),
fma(FLOAT_TYPE(by64[l]) * scales[2], FLOAT_TYPE(int8_t(q2[l]) - 32),
fma(FLOAT_TYPE(by96[l]) * scales[3], FLOAT_TYPE(int8_t(q3[l]) - 32), sum))));
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
const uint ib0 = a_offset / QUANT_K + (first_row+n)*num_blocks_per_row;
const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d);
FLOAT_TYPE scales[4];
scales[0] = FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0]);
scales[1] = FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2]);
scales[2] = FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4]);
scales[3] = FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6]);
uint32_t ql0_u32 = uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2]) | (uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2 + 1]) << 16);
uint32_t ql32_u32 = uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2 + 16]) | (uint32_t(data_a_packed16[ib0 + i].ql[ql_offset / 2 + 17]) << 16);
uint32_t ql0_u32_lo4 = ql0_u32 & 0x0F0F0F0F;
uint32_t ql0_u32_hi4 = (ql0_u32 >> 4) & 0x0F0F0F0F;
uint32_t ql32_u32_lo4 = ql32_u32 & 0x0F0F0F0F;
uint32_t ql32_u32_hi4 = (ql32_u32 >> 4) & 0x0F0F0F0F;
uint32_t qh_u32 = uint32_t(data_a_packed16[ib0 + i].qh[qh_offset / 2]) | (uint32_t(data_a_packed16[ib0 + i].qh[qh_offset / 2 + 1]) << 16);
uint32_t qh0_u32 = (qh_u32 & 0x03030303) << 4;
uint32_t qh2_u32 = (qh_u32 & 0x0C0C0C0C) << 2;
uint32_t qh4_u32 = (qh_u32 & 0x30303030) << 0;
uint32_t qh6_u32 = (qh_u32 & 0xC0C0C0C0) >> 2;
uint32_t q0_u32 = ql0_u32_lo4 | qh0_u32;
uint32_t q1_u32 = ql32_u32_lo4 | qh2_u32;
uint32_t q2_u32 = ql0_u32_hi4 | qh4_u32;
uint32_t q3_u32 = ql32_u32_hi4 | qh6_u32;
uvec4 q0 = uvec4(unpack8(q0_u32));
uvec4 q1 = uvec4(unpack8(q1_u32));
uvec4 q2 = uvec4(unpack8(q2_u32));
uvec4 q3 = uvec4(unpack8(q3_u32));
FLOAT_TYPE sum = FLOAT_TYPE(0.0);
[[unroll]] for (int l = 0; l < 4; ++l) {
sum = fma(FLOAT_TYPE(by0[l]) * scales[0], FLOAT_TYPE(int8_t(q0[l]) - 32),
fma(FLOAT_TYPE(by32[l]) * scales[1], FLOAT_TYPE(int8_t(q1[l]) - 32),
fma(FLOAT_TYPE(by64[l]) * scales[2], FLOAT_TYPE(int8_t(q2[l]) - 32),
fma(FLOAT_TYPE(by96[l]) * scales[3], FLOAT_TYPE(int8_t(q3[l]) - 32), sum))));
}
temp[n] += sum * d;
}
temp += sum * d;
}
tmp[gl_LocalInvocationID.x] = temp;
// sum up partial sums and write back result
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
tmpsh[n][tid] = temp[n];
}
barrier();
[[unroll]] for (uint s = gl_WorkGroupSize.x/2; s > 0; s >>= 1) {
[[unroll]] for (uint s = BLOCK_SIZE/2; s > 0; s >>= 1) {
if (tid < s) {
tmp[tid] += tmp[tid + s];
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
tmpsh[n][tid] += tmpsh[n][tid + s];
}
}
barrier();
}
if (tid == 0) {
data_d[d_offset + row] = D_TYPE(tmp[0]);
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
data_d[d_offset + first_row + n] = D_TYPE(tmpsh[n][0]);
}
}
}
void main() {
const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z);
// do NUM_ROWS at a time, unless there aren't enough remaining rows
if (first_row + NUM_ROWS <= p.stride_d) {
compute_outputs(first_row, NUM_ROWS);
} else {
if (first_row >= p.stride_d) {
return;
}
compute_outputs(first_row, p.stride_d - first_row);
}
}