diff --git a/examples/llama.android/llama/src/main/cpp/CMakeLists.txt b/examples/llama.android/llama/src/main/cpp/CMakeLists.txt index 42ebaad49..2de496574 100644 --- a/examples/llama.android/llama/src/main/cpp/CMakeLists.txt +++ b/examples/llama.android/llama/src/main/cpp/CMakeLists.txt @@ -11,15 +11,15 @@ cmake_minimum_required(VERSION 3.22.1) # build script scope). project("llama-android") -include(FetchContent) -FetchContent_Declare( - llama - GIT_REPOSITORY https://github.com/ggerganov/llama.cpp - GIT_TAG master -) +#include(FetchContent) +#FetchContent_Declare( +# llama +# GIT_REPOSITORY https://github.com/ggerganov/llama.cpp +# GIT_TAG master +#) # Also provides "common" -FetchContent_MakeAvailable(llama) +#FetchContent_MakeAvailable(llama) # Creates and names a library, sets it as either STATIC # or SHARED, and provides the relative paths to its source code. @@ -30,6 +30,10 @@ FetchContent_MakeAvailable(llama) # the target library name; in the sub-module's CMakeLists.txt, ${PROJECT_NAME} # is preferred for the same purpose. # + +#load local llama.cpp +add_subdirectory(../../../../../../ build-llama) + # In order to load a library into your app from Java/Kotlin, you must call # System.loadLibrary() and pass the name of the library defined here; # for GameActivity/NativeActivity derived applications, the same library name must be