attempt our first FMA.

This commit is contained in:
Julia Longtin 2024-03-23 22:16:57 +00:00
parent da69ed5b3a
commit e3468e041b

View file

@ -58,6 +58,31 @@ inline static void GGML_I32x8_VEC_ZERO(int32x8_t *target)
: "zmm8", "k1", "memory");
}
// perform an eight wide Fused Multiply Add of an I16x8 times scalar S into I32x8.
inline static void GGML_I16x8_S_FMA_I32x8 (int16x8_t *src, int32_t scale, int32x8_t *dest)
{
uint8_t zero[4] __attribute__((aligned(64))) = {0,0,0,0};
uint32_t mask=0x000000FF;
int32_t scaleVec[4] = {scale, scale, scale, scale};
__asm__ __volatile__ (
"vbroadcastI32x4\t%[Z]%{uint8%},\t%%zmm0\n\t" // use an upscaling operator to clear our value.
"vbroadcastI32x4\t%[Z]%{uint8%},\t%%zmm1\n\t" // use an upscaling operator to clear our value.
"vbroadcastI32x4\t%[Z]%{uint8%},\t%%zmm2\n\t" // use an upscaling operator to clear our value.
"kmov\t%[M],\t%%k1\n\t" // we will only be working with 8 values at a time. le sigh.
"vmovaps\t\t%[SRC]%{int16%},\t%%zmm0%{%%k1%}\n\t" // load the item we will be summing from. upscale it from int16.
"vbroadcastI32x4\t%[SCALE],\t%%zmm1\n\t" // load the item we will be multiplying by.
"vmovaps\t\t%[RES],\t%%zmm2%{%%k1%}\n\t" // load the item we will be summing onto.
"vpmadd231d\t%%zmm0,\t%%zmm1,\t%%zmm2%{%%k1%}\n\t" // perform our multiply-add.
"vmovaps\t\t%%zmm2,\t%[RES]%{%%k1}\n\t" // save the result.
: [RES] "+m" (*target)
: [Z] "m" (zero),
[M] "r" (mask),
[SRC] "m" (src),
[SCALE] "m" (scaleVec)
: "zmm0", "zmm1", "zmm2", "k1", "memory");
}
void ggml_vec_dot_q5_K_q8_K(int n, float * restrict s, size_t bs, const void * restrict vx, size_t bx, const void * restrict vy, size_t by, int nrc) {
/* interpret X and Y as vectors. */
@ -124,7 +149,8 @@ void ggml_vec_dot_q5_K_q8_K(int n, float * restrict s, size_t bs, const void * r
for (int l = 0; l < 8; ++l) ((int32_t *)&aux32)[l] += scale * ((int16_t *)&aux16)[l];
q8 += 8; a += 8;
for (int l = 0; l < 8; ++l) ((int16_t *)&aux16)[l] = q8[l] * a[l];
for (int l = 0; l < 8; ++l) ((int32_t *)&aux32)[l] += scale * ((int16_t *)&aux16)[l];
GGML_I16x8_S_FMA_I32x8 (aux16, scale, aux32);
// for (int l = 0; l < 8; ++l) ((int32_t *)&aux32)[l] += scale * ((int16_t *)&aux16)[l];
q8 += 8; a += 8;
}
const float d = GGML_FP16_TO_FP32(x[i].d) * y[i].d;