* Fix compilation issue in `vulkan-shaders-gen`
e31a4f6797
broke compilation on w64devkit. Including `algorithm` seems to fix that.
* Guard it under `#ifdef _WIN32`
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@ -22,6 +22,7 @@
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#ifdef _WIN32
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#include <windows.h>
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#include <direct.h> // For _mkdir on Windows
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#include <algorithm> // For std::replace on w64devkit
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#else
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#include <unistd.h>
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#include <sys/wait.h>
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