update_slots
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1 changed files with 9 additions and 9 deletions
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@ -392,7 +392,7 @@ struct server_queue {
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// callback functions
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std::function<void(server_task &)> callback_new_task;
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std::function<void(server_task_multi &)> callback_finish_multitask;
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std::function<void(void)> callback_run_slots;
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std::function<void(void)> callback_update_slots;
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// Add a new task to the end of the queue
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int post(server_task task) {
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@ -431,8 +431,8 @@ struct server_queue {
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}
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// Register the function to be called when all slots data is ready to be processed
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void on_run_slots(std::function<void(void)> callback) {
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callback_run_slots = std::move(callback);
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void on_update_slots(std::function<void(void)> callback) {
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callback_update_slots = std::move(callback);
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}
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// Call when the state of one slot is changed
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@ -457,7 +457,7 @@ struct server_queue {
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* - Wait until a new task arrives
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* - Process the task (i.e. maybe copy data into slot)
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* - Check if multitask is finished
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* - Run all slots
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* - Update all slots
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*/
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void start_loop() {
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running = true;
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@ -495,9 +495,9 @@ struct server_queue {
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}
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// all tasks in the current loop is processed, slots data is now ready
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LOG_VERBOSE("callback_run_slots", {});
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LOG_VERBOSE("callback_update_slots", {});
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callback_run_slots();
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callback_update_slots();
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LOG_VERBOSE("wait for new task", {});
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{
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@ -1599,7 +1599,7 @@ struct server_context {
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queue_results.send(result);
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}
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void run_slots() {
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void update_slots() {
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if (system_need_update) {
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system_prompt_update();
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}
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@ -3473,8 +3473,8 @@ int main(int argc, char ** argv) {
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&server_context::process_single_task, &ctx_server, std::placeholders::_1));
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ctx_server.queue_tasks.on_finish_multitask(std::bind(
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&server_context::on_finish_multitask, &ctx_server, std::placeholders::_1));
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ctx_server.queue_tasks.on_run_slots(std::bind(
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&server_context::run_slots, &ctx_server));
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ctx_server.queue_tasks.on_update_slots(std::bind(
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&server_context::update_slots, &ctx_server));
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ctx_server.queue_results.on_multitask_update(std::bind(
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&server_queue::update_multitask,
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&ctx_server.queue_tasks,
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