switch to using localizedDescription
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1 changed files with 2 additions and 40 deletions
42
ggml-metal.m
42
ggml-metal.m
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@ -2780,46 +2780,8 @@ static enum ggml_status ggml_metal_graph_compute(
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if (status != MTLCommandBufferStatusCompleted) {
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GGML_METAL_LOG_INFO("%s: command buffer %d failed with status %lu\n", __func__, i, status);
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if (status == MTLCommandBufferStatusError) {
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MTLCommandBufferError error_code = [command_buffer error].code;
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switch (error_code) {
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// use constants rather than the explicit enum cases so
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// this works even when building for platforms which don't support
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// some specific error
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// https://developer.apple.com/documentation/metal/mtlcommandbuffererror?language=objc
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case 0: // MTLCommandBufferErrorNone
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GGML_METAL_LOG_INFO("no error code reported\n");
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break;
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case 2: // MTLCommandBufferErrorTimeout
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GGML_METAL_LOG_INFO("timeout\n");
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break;
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case 3: // MTLCommandBufferErrorPageFault
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GGML_METAL_LOG_INFO("unserviceable page fault\n");
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break;
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case 8: // MTLCommandBufferErrorOutOfMemory
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GGML_METAL_LOG_INFO("out of memory\n");
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break;
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case 9: // MTLCommandBufferErrorInvalidResource
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GGML_METAL_LOG_INFO("invalid reference to resource\n");
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break;
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case 10: // MTLCommandBufferErrorMemoryless
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GGML_METAL_LOG_INFO("GPU ran out of one or more of its internal resources that support memoryless render pass attachments\n");
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break;
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case 11: // MTLCommandBufferErrorDeviceRemoved
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GGML_METAL_LOG_INFO("device removed\n");
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break;
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case 12: // MTLCommandBufferErrorStackOverflow
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GGML_METAL_LOG_INFO("kernel function of tile shader used too many stack frames\n");
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break;
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case 4: // MTLCommandBufferErrorAccessRevoked
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GGML_METAL_LOG_INFO("access to device revoked by system\n");
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break;
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case 1: // MTLCommandBufferErrorInternal
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GGML_METAL_LOG_INFO("internal error\n");
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break;
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default:
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GGML_METAL_LOG_INFO("unknown error %lu\n", error_code);
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break;
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}
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NSString * error_code = [command_buffer error].localizedDescription;
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GGML_METAL_LOG_INFO("error: %s\n", [error_code UTF8String]);
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}
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return GGML_STATUS_FAILED;
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