Nomic Vulkan backend (#4456)
Signed-off-by: Jared Van Bortel <jared@nomic.ai> Co-authored-by: niansa <anton-sa@web.de> Co-authored-by: Adam Treat <treat.adam@gmail.com> Co-authored-by: Aaron Miller <apage43@ninjawhale.com> Co-authored-by: ToKiNoBug <tokinobug@163.com> Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: slaren <slarengh@gmail.com>
This commit is contained in:
parent
2aed77eb06
commit
fbf1ddec69
45 changed files with 4271 additions and 19 deletions
102
kompute-shaders/common.comp
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102
kompute-shaders/common.comp
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#extension GL_EXT_shader_16bit_storage: require
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#extension GL_EXT_shader_8bit_storage: require
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#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
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#extension GL_EXT_shader_explicit_arithmetic_types_int8: require
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#extension GL_EXT_shader_explicit_arithmetic_types_int16: require
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#extension GL_EXT_control_flow_attributes: enable
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#extension GL_KHR_shader_subgroup_arithmetic : require
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#extension GL_EXT_debug_printf : enable
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#define QK4_0 32
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#define QK4_1 32
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#define GELU_COEF_A 0.044715
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#define SQRT_2_OVER_PI 0.79788456080286535587989211986876
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#define TWOPI_F 6.283185307179586f
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#define QK_K 256
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#define u8BufToU16(buf, idx) (((uint16_t(buf[idx + 1]) << 8)) | buf[idx])
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#define u8BufToFloat16(buf, idx) uint16BitsToHalf u8BufToU16(buf, idx)
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#define u8BufToU32(buf, idx) (((uint32_t u8BufToU16(buf, idx + 2) << 8 | buf[idx + 1]) << 8) | buf[idx])
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#define u8BufToFloat(buf, idx) uintBitsToFloat u8BufToU32(buf, idx)
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#define sizeof_block_q4_0 0x12
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struct block_q4_0 {
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float16_t d;
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uint8_t qs[QK4_0 / 2];
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};
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mat4 dequantize_q4_0(const block_q4_0 xb, uint il) {
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const float d1 = il != 0 ? (xb.d / 16.f) : xb.d;
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const float d2 = d1 / 256.f;
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const float md = -8.f * xb.d;
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const uint16_t mask0 = il != 0 ? uint16_t(0x00F0) : uint16_t(0x000F);
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const uint16_t mask1 = mask0 << 8;
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mat4 reg;
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for (int i=0;i<8;i++) {
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uint16_t b = (uint16_t(xb.qs[2 * i + 1]) << 8) | uint16_t(xb.qs[2 * i]);
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reg[i/2][2*(i%2)+0] = d1 * (b & mask0) + md;
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reg[i/2][2*(i%2)+1] = d2 * (b & mask1) + md;
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}
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return reg;
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}
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#define sizeof_block_q4_1 0x14
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struct block_q4_1 {
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float16_t d;
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float16_t m;
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uint8_t qs[QK4_1 / 2];
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};
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mat4 dequantize_q4_1(const block_q4_1 xb, uint il) {
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const float d1 = il != 0 ? (xb.d / 16.f) : xb.d;
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const float d2 = d1 / 256.f;
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const float m = xb.m;
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const uint16_t mask0 = il != 0 ? uint16_t(0x00F0) : uint16_t(0x000F);
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const uint16_t mask1 = mask0 << 8;
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mat4 reg;
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for (int i=0;i<8;i++) {
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uint16_t b = (uint16_t(xb.qs[2 * i + 1]) << 8) | uint16_t(xb.qs[2 * i]);
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reg[i/2][2*(i%2)+0] = ((b & mask0) * d1) + m;
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reg[i/2][2*(i%2)+1] = ((b & mask1) * d2) + m;
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}
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return reg;
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}
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#define sizeof_block_q6_k 210
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struct block_q6_k {
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uint8_t ql[QK_K/2]; // quants, lower 4 bits
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uint8_t qh[QK_K/4]; // quants, upper 2 bits
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int8_t scales[QK_K/16]; // scales, quantized with 8 bits
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float16_t d; // super-block scale
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};
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mat4 dequantize_q6_k(const block_q6_k xb, uint il) {
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const float16_t d_all = xb.d;
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const uint qlIndex = 64*(il/8) + 32*((il/2)&1) + 16*(il&1);
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const uint qhIndex = 32*(il/8) + 16*(il&1);
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float16_t sc = xb.scales[(il%2) + 2 * ((il/2))];
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il = (il/2) & 3;
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const uint16_t kmask1 = il>1 ? uint16_t(il>2 ? 192 : 48) : uint16_t(il>0 ? 12 : 3);
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const uint16_t kmask2 = il>1 ? uint8_t(0xF0) : uint8_t(0x0F);
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const float16_t coef = il>1 ? float16_t(1.f/16.f) : float16_t(1.f);
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const float16_t ml = float16_t(d_all * sc * 32.f);
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const float16_t dl = float16_t(d_all * sc * coef);
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mat4 reg;
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for (int i = 0; i < 16; ++i) {
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const float16_t q = (il&1) != 0 ? ((xb.ql[qlIndex + i] & kmask2) | ((xb.qh[qhIndex + i] & kmask1) << 2))
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: ((xb.ql[qlIndex + i] & kmask2) | ((xb.qh[qhIndex + i] & kmask1) << 4));
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reg[i/4][i%4] = dl * q - ml;
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}
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return reg;
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}
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#define QK8_0 32
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// struct block_q8_0 {
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// float16_t d; // delta
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// int8_t qs[QK8_0]; // quants
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// };
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#define sizeof_block_q8_0 34
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58
kompute-shaders/op_add.comp
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58
kompute-shaders/op_add.comp
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#version 450
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#include "common.comp"
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layout(local_size_x = 1024) in;
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layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
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layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
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layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
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layout(push_constant) uniform PushConstants {
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uint inAOff;
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uint inBOff;
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uint outOff;
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int ne00;
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int nb00;
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int nb01;
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int nb02;
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int nb03;
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int ne10;
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int ne11;
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int ne12;
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int ne13;
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int nb10;
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int nb11;
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int nb12;
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int nb13;
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int ne0;
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int nb0;
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int nb1;
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int nb2;
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int nb3;
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//int offs; // TODO: needed for GGML_OP_ACC, see metal code
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} pcs;
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// general-purpose kernel for addition of two tensors
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// pros: works for non-contiguous tensors, supports broadcast across dims 1, 2 and 3
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// cons: not very efficient
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void main() {
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const uint i03 = gl_WorkGroupID.z;
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const uint i02 = gl_WorkGroupID.y;
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const uint i01 = gl_WorkGroupID.x;
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const uint i13 = i03 % pcs.ne13;
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const uint i12 = i02 % pcs.ne12;
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const uint i11 = i01 % pcs.ne11;
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int offs = 0; // TMP (see above)
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uint src0_off = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + offs) / 4);
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uint src1_off = uint((i13*pcs.nb13 + i12*pcs.nb12 + i11*pcs.nb11 ) / 4);
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uint dst_off = uint((i03*pcs.nb3 + i02*pcs.nb2 + i01*pcs.nb1 + offs) / 4);
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for (uint i0 = gl_LocalInvocationID.x; i0 < pcs.ne0; i0 += gl_WorkGroupSize.x) {
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const uint i10 = i0 % pcs.ne10;
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out_[pcs.outOff + dst_off + i0] = inA[pcs.inAOff + src0_off + i0] + inB[pcs.inBOff + src1_off + i10];
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}
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}
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25
kompute-shaders/op_addrow.comp
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25
kompute-shaders/op_addrow.comp
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#version 450
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#include "common.comp"
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layout(local_size_x = 1) in;
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layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
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layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
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layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
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layout(push_constant) uniform PushConstants {
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uint inAOff;
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uint inBOff;
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uint outOff;
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uint row;
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} pcs;
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void main() {
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const uint baseIndex = gl_WorkGroupID.x * 4;
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for (uint x = 0; x < 4; x++) {
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const uint i = baseIndex + x;
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out_[i + pcs.outOff] = inA[i + pcs.inAOff] + inB[(i % pcs.row) + pcs.inBOff];
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}
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}
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52
kompute-shaders/op_cpy_f16_f16.comp
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52
kompute-shaders/op_cpy_f16_f16.comp
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#version 450
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#include "common.comp"
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#define IN_TYPE float16_t
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#define IN_TYPE_SIZE 2
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#define OUT_TYPE float16_t
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#define OUT_TYPE_SIZE 2
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layout(local_size_x = 1024) in;
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layout (binding = 0) readonly buffer tensorIn { IN_TYPE in_[]; };
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layout (binding = 1) writeonly buffer tensorOut { OUT_TYPE out_[]; };
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layout (push_constant) uniform parameter {
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uint inOff;
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uint outOff;
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int ne00;
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int ne01;
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int ne02;
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uint nb00;
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uint nb01;
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uint nb02;
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uint nb03;
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int ne0;
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int ne1;
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int ne2;
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uint nb0;
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uint nb1;
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uint nb2;
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uint nb3;
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} pcs;
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void main() {
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const uint i03 = gl_WorkGroupID.z;
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const uint i02 = gl_WorkGroupID.y;
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const uint i01 = gl_WorkGroupID.x;
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const int n = int(i03)*pcs.ne02*pcs.ne01*pcs.ne00 + int(i02)*pcs.ne01*pcs.ne00 + int(i01)*pcs.ne00;
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const int i3 = n / (pcs.ne2*pcs.ne1*pcs.ne0);
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const int i2 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0) / (pcs.ne1*pcs.ne0);
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const int i1 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0) / pcs.ne0;
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const int i0 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0 - i1*pcs.ne0);
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const uint dst_data = (i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / OUT_TYPE_SIZE + pcs.outOff; // Based from out_
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for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
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const uint src = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + i00*pcs.nb00) / IN_TYPE_SIZE) + pcs.inOff; // Based from in_
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out_[dst_data+i00] = OUT_TYPE(in_[src]);
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}
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}
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52
kompute-shaders/op_cpy_f16_f32.comp
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52
kompute-shaders/op_cpy_f16_f32.comp
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#version 450
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#include "common.comp"
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#define IN_TYPE float16_t
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#define IN_TYPE_SIZE 2
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#define OUT_TYPE float
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#define OUT_TYPE_SIZE 4
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layout(local_size_x = 1024) in;
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layout (binding = 0) readonly buffer tensorIn { IN_TYPE in_[]; };
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layout (binding = 1) writeonly buffer tensorOut { OUT_TYPE out_[]; };
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layout (push_constant) uniform parameter {
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uint inOff;
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uint outOff;
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int ne00;
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int ne01;
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int ne02;
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uint nb00;
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uint nb01;
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uint nb02;
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uint nb03;
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int ne0;
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int ne1;
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int ne2;
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uint nb0;
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uint nb1;
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uint nb2;
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uint nb3;
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} pcs;
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void main() {
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const uint i03 = gl_WorkGroupID.z;
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const uint i02 = gl_WorkGroupID.y;
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const uint i01 = gl_WorkGroupID.x;
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const int n = int(i03)*pcs.ne02*pcs.ne01*pcs.ne00 + int(i02)*pcs.ne01*pcs.ne00 + int(i01)*pcs.ne00;
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const int i3 = n / (pcs.ne2*pcs.ne1*pcs.ne0);
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const int i2 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0) / (pcs.ne1*pcs.ne0);
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const int i1 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0) / pcs.ne0;
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const int i0 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0 - i1*pcs.ne0);
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const uint dst_data = (i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / OUT_TYPE_SIZE + pcs.outOff; // Based from out_
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for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
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const uint src = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + i00*pcs.nb00) / IN_TYPE_SIZE) + pcs.inOff; // Based from in_
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out_[dst_data+i00] = OUT_TYPE(in_[src]);
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}
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}
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52
kompute-shaders/op_cpy_f32_f16.comp
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52
kompute-shaders/op_cpy_f32_f16.comp
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#version 450
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#include "common.comp"
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#define IN_TYPE float
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#define IN_TYPE_SIZE 4
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#define OUT_TYPE float16_t
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#define OUT_TYPE_SIZE 2
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layout(local_size_x = 1024) in;
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layout (binding = 0) readonly buffer tensorIn { IN_TYPE in_[]; };
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layout (binding = 1) writeonly buffer tensorOut { OUT_TYPE out_[]; };
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layout (push_constant) uniform parameter {
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uint inOff;
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uint outOff;
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int ne00;
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int ne01;
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int ne02;
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uint nb00;
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uint nb01;
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uint nb02;
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uint nb03;
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int ne0;
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int ne1;
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int ne2;
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uint nb0;
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uint nb1;
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uint nb2;
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uint nb3;
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} pcs;
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void main() {
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const uint i03 = gl_WorkGroupID.z;
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const uint i02 = gl_WorkGroupID.y;
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const uint i01 = gl_WorkGroupID.x;
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const int n = int(i03)*pcs.ne02*pcs.ne01*pcs.ne00 + int(i02)*pcs.ne01*pcs.ne00 + int(i01)*pcs.ne00;
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const int i3 = n / (pcs.ne2*pcs.ne1*pcs.ne0);
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const int i2 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0) / (pcs.ne1*pcs.ne0);
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const int i1 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0) / pcs.ne0;
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const int i0 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0 - i1*pcs.ne0);
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const uint dst_data = (i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / OUT_TYPE_SIZE + pcs.outOff; // Based from out_
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for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
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const uint src = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + i00*pcs.nb00) / IN_TYPE_SIZE) + pcs.inOff; // Based from in_
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out_[dst_data+i00] = OUT_TYPE(in_[src]);
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}
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}
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52
kompute-shaders/op_cpy_f32_f32.comp
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52
kompute-shaders/op_cpy_f32_f32.comp
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#version 450
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#include "common.comp"
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#define IN_TYPE float
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#define IN_TYPE_SIZE 4
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#define OUT_TYPE float
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#define OUT_TYPE_SIZE 4
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layout(local_size_x = 1024) in;
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layout (binding = 0) readonly buffer tensorIn { IN_TYPE in_[]; };
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layout (binding = 1) writeonly buffer tensorOut { OUT_TYPE out_[]; };
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layout (push_constant) uniform parameter {
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uint inOff;
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uint outOff;
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int ne00;
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int ne01;
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int ne02;
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uint nb00;
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uint nb01;
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uint nb02;
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uint nb03;
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int ne0;
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int ne1;
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int ne2;
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uint nb0;
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uint nb1;
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uint nb2;
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uint nb3;
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} pcs;
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void main() {
|
||||
const uint i03 = gl_WorkGroupID.z;
|
||||
const uint i02 = gl_WorkGroupID.y;
|
||||
const uint i01 = gl_WorkGroupID.x;
|
||||
|
||||
const int n = int(i03)*pcs.ne02*pcs.ne01*pcs.ne00 + int(i02)*pcs.ne01*pcs.ne00 + int(i01)*pcs.ne00;
|
||||
|
||||
const int i3 = n / (pcs.ne2*pcs.ne1*pcs.ne0);
|
||||
const int i2 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0) / (pcs.ne1*pcs.ne0);
|
||||
const int i1 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0) / pcs.ne0;
|
||||
const int i0 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0 - i1*pcs.ne0);
|
||||
|
||||
const uint dst_data = (i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / OUT_TYPE_SIZE + pcs.outOff; // Based from out_
|
||||
|
||||
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
|
||||
const uint src = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + i00*pcs.nb00) / IN_TYPE_SIZE) + pcs.inOff; // Based from in_
|
||||
out_[dst_data+i00] = OUT_TYPE(in_[src]);
|
||||
}
|
||||
}
|
30
kompute-shaders/op_diagmask.comp
Normal file
30
kompute-shaders/op_diagmask.comp
Normal file
|
@ -0,0 +1,30 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
layout(local_size_x = 1) in;
|
||||
|
||||
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
|
||||
layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uint inOff;
|
||||
uint outOff;
|
||||
uint n_past;
|
||||
int ne00;
|
||||
int ne01;
|
||||
} pcs;
|
||||
|
||||
void main() {
|
||||
const uint i02 = gl_WorkGroupID.z;
|
||||
const uint i01 = gl_WorkGroupID.y;
|
||||
const uint i00 = gl_WorkGroupID.x;
|
||||
|
||||
const uint index = i02*pcs.ne01*pcs.ne00 + i01*pcs.ne00 + i00;
|
||||
|
||||
if (i00 > pcs.n_past + i01) {
|
||||
out_[index + pcs.outOff] = uintBitsToFloat(0xFF800000);
|
||||
} else {
|
||||
out_[index + pcs.outOff] = in_[index + pcs.inOff];
|
||||
}
|
||||
}
|
22
kompute-shaders/op_gelu.comp
Normal file
22
kompute-shaders/op_gelu.comp
Normal file
|
@ -0,0 +1,22 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
layout(local_size_x = 1) in;
|
||||
|
||||
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
|
||||
layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uint inOff;
|
||||
uint outOff;
|
||||
} pcs;
|
||||
|
||||
void main() {
|
||||
const uint baseIndex = gl_WorkGroupID.x * 8;
|
||||
|
||||
for (uint x = 0; x < 8; x++) {
|
||||
const uint i = baseIndex + x;
|
||||
const float y = in_[i + pcs.inOff];
|
||||
out_[i + pcs.outOff] = 0.5*y*(1.0 + tanh(clamp(SQRT_2_OVER_PI*y*(1.0 + GELU_COEF_A*y*y), -15.0, 15.0)));
|
||||
}
|
||||
}
|
17
kompute-shaders/op_getrows.comp
Normal file
17
kompute-shaders/op_getrows.comp
Normal file
|
@ -0,0 +1,17 @@
|
|||
void main() {
|
||||
const uint i = gl_WorkGroupID.x;
|
||||
const int r = inB[i + pcs.inBOff];
|
||||
|
||||
int z = 0;
|
||||
for (uint ind = gl_LocalInvocationID.x; ind < pcs.ne00/16; ind += gl_WorkGroupSize.x) {
|
||||
const uint inIndex = (r * pcs.nb01 + pcs.inAOff) + ind/NL * SIZE_OF_BLOCK;
|
||||
const mat4 result = dequantize_block(inIndex, ind%NL);
|
||||
for (uint j = 0; j < 4; ++j) {
|
||||
for (uint k = 0; k < 4; ++k) {
|
||||
const uint outIndex = i * pcs.nb1/BYTES_FOR_TYPE + pcs.outOff + z;
|
||||
out_[outIndex] = result[j][k];
|
||||
++z;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
31
kompute-shaders/op_getrows_f16.comp
Normal file
31
kompute-shaders/op_getrows_f16.comp
Normal file
|
@ -0,0 +1,31 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
layout(local_size_x = 1) in;
|
||||
|
||||
layout (binding = 0) readonly buffer tensorInA { float16_t inA[]; };
|
||||
layout (binding = 1) readonly buffer tensorInB { int inB[]; };
|
||||
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
|
||||
|
||||
layout (push_constant) uniform parameter {
|
||||
uint inAOff;
|
||||
uint inBOff;
|
||||
uint outOff;
|
||||
int ne00;
|
||||
int nb01;
|
||||
int nb1;
|
||||
} pcs;
|
||||
|
||||
void dequantize_row_f16(uint x /*Based from inA unaligned*/, uint y /*Based from out_*/, int k) {
|
||||
for (int j = 0; j < k; j++) {
|
||||
out_[y + j] = inA[x + j];
|
||||
}
|
||||
}
|
||||
|
||||
void main() {
|
||||
const uint i = gl_WorkGroupID.x;
|
||||
const int r = inB[i + pcs.inBOff];
|
||||
|
||||
dequantize_row_f16(r*pcs.nb01/2/*bytes for float16*/ + pcs.inAOff, i*pcs.nb1/4 + pcs.outOff, pcs.ne00);
|
||||
}
|
38
kompute-shaders/op_getrows_q4_0.comp
Normal file
38
kompute-shaders/op_getrows_q4_0.comp
Normal file
|
@ -0,0 +1,38 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
#define NL 2
|
||||
#define BYTES_FOR_TYPE 4 /*bytes for float*/
|
||||
#define SIZE_OF_BLOCK sizeof_block_q4_0
|
||||
|
||||
layout(local_size_x = 1) in;
|
||||
|
||||
layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
|
||||
layout (binding = 1) readonly buffer tensorInB { int inB[]; };
|
||||
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
|
||||
|
||||
layout (push_constant) uniform parameter {
|
||||
uint inAOff;
|
||||
uint inBOff;
|
||||
uint outOff;
|
||||
int ne00;
|
||||
int nb01;
|
||||
int nb1;
|
||||
} pcs;
|
||||
|
||||
block_q4_0 get_unaligned_block_q4_0(uint index) {
|
||||
block_q4_0 fres;
|
||||
fres.d = u8BufToFloat16(inA, index);
|
||||
[[unroll]] for (uint it = 0; it != QK4_0 / 2; it++) {
|
||||
fres.qs[it] = inA[index+2+it];
|
||||
}
|
||||
return fres;
|
||||
}
|
||||
|
||||
mat4 dequantize_block(uint index, uint il) {
|
||||
const block_q4_0 block = get_unaligned_block_q4_0(index);
|
||||
return dequantize_q4_0(block, il);
|
||||
}
|
||||
|
||||
#include "op_getrows.comp"
|
39
kompute-shaders/op_getrows_q4_1.comp
Normal file
39
kompute-shaders/op_getrows_q4_1.comp
Normal file
|
@ -0,0 +1,39 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
#define NL 2
|
||||
#define BYTES_FOR_TYPE 4 /*bytes for float*/
|
||||
#define SIZE_OF_BLOCK sizeof_block_q4_1
|
||||
|
||||
layout(local_size_x = 1) in;
|
||||
|
||||
layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
|
||||
layout (binding = 1) readonly buffer tensorInB { int inB[]; };
|
||||
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
|
||||
|
||||
layout (push_constant) uniform parameter {
|
||||
uint inAOff;
|
||||
uint inBOff;
|
||||
uint outOff;
|
||||
int ne00;
|
||||
int nb01;
|
||||
int nb1;
|
||||
} pcs;
|
||||
|
||||
block_q4_1 get_unaligned_block_q4_1(uint index) {
|
||||
block_q4_1 fres;
|
||||
fres.d = u8BufToFloat16(inA, index);
|
||||
fres.m = u8BufToFloat16(inA, index+2);
|
||||
[[unroll]] for (uint it = 0; it != QK4_1 / 2; it++) {
|
||||
fres.qs[it] = inA[index+4+it];
|
||||
}
|
||||
return fres;
|
||||
}
|
||||
|
||||
mat4 dequantize_block(uint index, uint il) {
|
||||
const block_q4_1 block = get_unaligned_block_q4_1(index);
|
||||
return dequantize_q4_1(block, il);
|
||||
}
|
||||
|
||||
#include "op_getrows.comp"
|
44
kompute-shaders/op_getrows_q6_k.comp
Normal file
44
kompute-shaders/op_getrows_q6_k.comp
Normal file
|
@ -0,0 +1,44 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
#define NL 16
|
||||
#define BYTES_FOR_TYPE 4 /*bytes for float*/
|
||||
#define SIZE_OF_BLOCK sizeof_block_q6_k
|
||||
|
||||
layout(local_size_x = 1) in;
|
||||
|
||||
layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
|
||||
layout (binding = 1) readonly buffer tensorInB { int inB[]; };
|
||||
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
|
||||
|
||||
layout (push_constant) uniform parameter {
|
||||
uint inAOff;
|
||||
uint inBOff;
|
||||
uint outOff;
|
||||
int ne00;
|
||||
int nb01;
|
||||
int nb1;
|
||||
} pcs;
|
||||
|
||||
block_q6_k get_unaligned_block_q6_k(uint index) {
|
||||
block_q6_k fres;
|
||||
[[unroll]] for (uint it = 0; it != QK_K / 2; it++) {
|
||||
fres.ql[it] = inA[index + it];
|
||||
}
|
||||
[[unroll]] for (uint it = 0; it != QK_K / 4; it++) {
|
||||
fres.qh[it] = inA[index + QK_K/2 + it];
|
||||
}
|
||||
[[unroll]] for (uint it = 0; it != QK_K / 16; it++) {
|
||||
fres.scales[it] = int8_t(inA[index + QK_K/2 + QK_K/4 + it]);
|
||||
}
|
||||
fres.d = u8BufToFloat16(inA, index + QK_K/2 + QK_K/4 + QK_K/16);
|
||||
return fres;
|
||||
}
|
||||
|
||||
mat4 dequantize_block(uint index, uint il) {
|
||||
const block_q6_k block = get_unaligned_block_q6_k(index);
|
||||
return dequantize_q6_k(block, il);
|
||||
}
|
||||
|
||||
#include "op_getrows.comp"
|
52
kompute-shaders/op_mul.comp
Normal file
52
kompute-shaders/op_mul.comp
Normal file
|
@ -0,0 +1,52 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
layout(local_size_x = 1024) in;
|
||||
|
||||
layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
|
||||
layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
|
||||
layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uint inAOff;
|
||||
uint inBOff;
|
||||
uint outOff;
|
||||
int ne00;
|
||||
int nb00;
|
||||
int nb01;
|
||||
int nb02;
|
||||
int nb03;
|
||||
int ne10;
|
||||
int ne11;
|
||||
int ne12;
|
||||
int ne13;
|
||||
int nb10;
|
||||
int nb11;
|
||||
int nb12;
|
||||
int nb13;
|
||||
int ne0;
|
||||
int nb0;
|
||||
int nb1;
|
||||
int nb2;
|
||||
int nb3;
|
||||
} pcs;
|
||||
|
||||
void main() {
|
||||
const uint i03 = gl_WorkGroupID.z;
|
||||
const uint i02 = gl_WorkGroupID.y;
|
||||
const uint i01 = gl_WorkGroupID.x;
|
||||
|
||||
const uint i13 = i03 % pcs.ne13;
|
||||
const uint i12 = i02 % pcs.ne12;
|
||||
const uint i11 = i01 % pcs.ne11;
|
||||
|
||||
uint src0_off = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01) / 4);
|
||||
uint src1_off = uint((i13*pcs.nb13 + i12*pcs.nb12 + i11*pcs.nb11) / 4);
|
||||
uint dst_off = uint((i03*pcs.nb3 + i02*pcs.nb2 + i01*pcs.nb1) / 4);
|
||||
|
||||
for (uint i0 = gl_LocalInvocationID.x; i0 < pcs.ne0; i0 += gl_WorkGroupSize.x) {
|
||||
const uint i10 = i0 % pcs.ne10;
|
||||
out_[pcs.outOff + dst_off + i0] = inA[pcs.inAOff + src0_off + i0] * inB[pcs.inBOff + src1_off + i10];
|
||||
}
|
||||
}
|
67
kompute-shaders/op_mul_mat_f16.comp
Normal file
67
kompute-shaders/op_mul_mat_f16.comp
Normal file
|
@ -0,0 +1,67 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
#extension GL_KHR_shader_subgroup_arithmetic : require
|
||||
|
||||
layout(local_size_x_id = 0) in;
|
||||
|
||||
layout (binding = 0) readonly buffer tensorInA { float16_t inA[]; };
|
||||
layout (binding = 1) readonly buffer tensorInB { float inB[]; };
|
||||
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
|
||||
|
||||
layout (push_constant) uniform parameter {
|
||||
uint inAOff;
|
||||
uint inBOff;
|
||||
uint outOff;
|
||||
int ne00;
|
||||
int ne01;
|
||||
int ne02;
|
||||
uint nb00;
|
||||
uint nb01;
|
||||
uint nb02;
|
||||
int ne10;
|
||||
int ne11;
|
||||
int ne12;
|
||||
uint nb10;
|
||||
uint nb11;
|
||||
uint nb12;
|
||||
int ne0;
|
||||
int ne1;
|
||||
uint r2;
|
||||
uint r3;
|
||||
} pcs;
|
||||
|
||||
#define N_F16_F32 4
|
||||
|
||||
void main() {
|
||||
const uint r0 = gl_WorkGroupID.x;
|
||||
const uint rb = gl_WorkGroupID.y*N_F16_F32;
|
||||
const uint im = gl_WorkGroupID.z;
|
||||
|
||||
const uint i12 = im%pcs.ne12;
|
||||
const uint i13 = im/pcs.ne12;
|
||||
|
||||
const uint offset0 = r0*pcs.nb01 + (i12/pcs.r2)*pcs.nb02 + (i13/pcs.r3)*pcs.nb02*pcs.ne02;
|
||||
|
||||
const uint x = offset0 / 2 + pcs.inAOff; // Based from inA
|
||||
|
||||
for (uint row = 0; row < N_F16_F32; ++row) {
|
||||
uint r1 = rb + row;
|
||||
if (r1 >= pcs.ne11) {
|
||||
break;
|
||||
}
|
||||
|
||||
const uint y = (r1*pcs.nb11 + im*pcs.nb12) / 4 + pcs.inBOff; // Based from inB
|
||||
|
||||
float sumf = 0;
|
||||
for (uint i = gl_SubgroupInvocationID.x; i < pcs.ne00; i += gl_SubgroupSize) {
|
||||
sumf += float(inA[x+i]) * float(inB[y+i]);
|
||||
}
|
||||
|
||||
const float all_sum = subgroupAdd(sumf);
|
||||
if (subgroupElect()) {
|
||||
out_[im*pcs.ne1*pcs.ne0 + r1*pcs.ne0 + r0 + pcs.outOff] = all_sum;
|
||||
}
|
||||
}
|
||||
}
|
51
kompute-shaders/op_mul_mat_mat_f32.comp
Normal file
51
kompute-shaders/op_mul_mat_mat_f32.comp
Normal file
|
@ -0,0 +1,51 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
#extension GL_KHR_shader_subgroup_arithmetic : require
|
||||
#extension GL_EXT_debug_printf : enable
|
||||
|
||||
// device subgroup size
|
||||
layout (local_size_x_id = 0) in;
|
||||
|
||||
layout(binding = 0) readonly buffer tensorInA { float inA[]; };
|
||||
layout(binding = 1) readonly buffer tensorInB { float inB[]; };
|
||||
layout(binding = 2) writeonly buffer tensorOut { float out_[]; };
|
||||
|
||||
layout(push_constant) uniform parameter {
|
||||
uint inAOff;
|
||||
uint inBOff;
|
||||
uint outOff;
|
||||
int ne00;
|
||||
int ne01;
|
||||
int ne02;
|
||||
int ne11;
|
||||
int ne12;
|
||||
uint nb01;
|
||||
uint nb02;
|
||||
uint nb11;
|
||||
uint nb12;
|
||||
uint nb1;
|
||||
uint nb2;
|
||||
}
|
||||
pcs;
|
||||
|
||||
|
||||
void main() {
|
||||
uvec3 gid = gl_WorkGroupID;
|
||||
|
||||
uint bc_ab = pcs.ne12 > pcs.ne02 ? gid.z / (pcs.ne12 / pcs.ne02) : gid.z;
|
||||
uint bc_ba = pcs.ne02 > pcs.ne12 ? gid.z / (pcs.ne02 / pcs.ne12) : gid.z;
|
||||
|
||||
const uint x = (gid.x*pcs.nb01 + bc_ab*pcs.nb02) / 4 + pcs.inAOff; // Based from inA
|
||||
const uint y = (gid.y*pcs.nb11 + bc_ba*pcs.nb12) / 4 + pcs.inBOff; // based from inB
|
||||
float sum = 0.0f;
|
||||
for (uint i = gl_SubgroupInvocationID.x; i < pcs.ne00; i += gl_SubgroupSize) {
|
||||
sum += float(inA[x+i]) * float(inB[y+i]);
|
||||
}
|
||||
|
||||
const float all_sum = subgroupAdd(sum);
|
||||
if (subgroupElect()) {
|
||||
out_[gid.z*(pcs.nb2/4) + gid.y*(pcs.nb1/4) + gid.x + pcs.outOff] = all_sum;
|
||||
}
|
||||
}
|
33
kompute-shaders/op_mul_mat_q4_0.comp
Normal file
33
kompute-shaders/op_mul_mat_q4_0.comp
Normal file
|
@ -0,0 +1,33 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
#define BLOCKS_IN_QUANT QK4_0
|
||||
#define SIZE_OF_BLOCK sizeof_block_q4_0
|
||||
#define N_ROWS 4
|
||||
|
||||
#include "op_mul_mv_q_n_pre.comp"
|
||||
|
||||
// The q4_0 version of this function
|
||||
float block_q_n_dot_y(uint block_index, uint yb, uint il) {
|
||||
vec2 acc = vec2(0.0, 0.0);
|
||||
const uint index = (block_index) * SIZE_OF_BLOCK + pcs.inAOff;
|
||||
float d = float(u8BufToFloat16(inA, index));
|
||||
float sumy = 0.0f;
|
||||
for (int i = 0; i < BLOCKS_IN_QUANT/4; i+=2) {
|
||||
const uint16_t b = u8BufToU16(inA, index + 2 + il + i);
|
||||
|
||||
const float yl0 = inB[yb + i];
|
||||
const float yl1 = inB[yb + i + 1];
|
||||
const float yl8 = inB[yb + i + BLOCKS_IN_QUANT/2];
|
||||
const float yl9 = inB[yb + i + BLOCKS_IN_QUANT/2 + 1];
|
||||
|
||||
sumy += yl0 + yl1 + yl8 + yl9;
|
||||
|
||||
acc[0] += yl0 * (b & 0x000F) + yl1 / 256.f * (b & 0x0F00);
|
||||
acc[1] += yl8 / 16.f * (b & 0x00F0) + yl9 / 4096.f * (b & 0xF000);
|
||||
}
|
||||
return d * (sumy * -8.f + acc[0] + acc[1]);
|
||||
}
|
||||
|
||||
#include "op_mul_mv_q_n.comp"
|
35
kompute-shaders/op_mul_mat_q4_1.comp
Normal file
35
kompute-shaders/op_mul_mat_q4_1.comp
Normal file
|
@ -0,0 +1,35 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
#define BLOCKS_IN_QUANT QK4_1
|
||||
#define SIZE_OF_BLOCK sizeof_block_q4_1
|
||||
#define N_ROWS 4
|
||||
|
||||
#include "op_mul_mv_q_n_pre.comp"
|
||||
|
||||
// The q4_1 version of this function
|
||||
float block_q_n_dot_y(uint block_index, uint yb, uint il) {
|
||||
vec2 acc = vec2(0.0, 0.0);
|
||||
const uint index = (block_index) * SIZE_OF_BLOCK + pcs.inAOff;
|
||||
float d = float(u8BufToFloat16(inA, index));
|
||||
float m = float(u8BufToFloat16(inA, index+2));
|
||||
|
||||
float sumy = 0.0f;
|
||||
for (int i = 0; i < BLOCKS_IN_QUANT/4; i+=2) {
|
||||
const uint16_t b = u8BufToU16(inA, index + 4 + il + i);
|
||||
|
||||
const float yl0 = inB[yb + i];
|
||||
const float yl1 = inB[yb + i + 1];
|
||||
const float yl8 = inB[yb + i + BLOCKS_IN_QUANT/2];
|
||||
const float yl9 = inB[yb + i + BLOCKS_IN_QUANT/2 + 1];
|
||||
|
||||
sumy += yl0 + yl1 + yl8 + yl9;
|
||||
|
||||
acc[0] += yl0 * (b & 0x000F) + yl1 / 256.f * (b & 0x0F00);
|
||||
acc[1] += yl8 / 16.f * (b & 0x00F0) + yl9 / 4096.f * (b & 0xF000);
|
||||
}
|
||||
return d * (acc[0] + acc[1]) + sumy * m;
|
||||
}
|
||||
|
||||
#include "op_mul_mv_q_n.comp"
|
94
kompute-shaders/op_mul_mat_q6_k.comp
Normal file
94
kompute-shaders/op_mul_mat_q6_k.comp
Normal file
|
@ -0,0 +1,94 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
#define SIZE_OF_BLOCK sizeof_block_q6_k
|
||||
|
||||
layout(local_size_x_id = 0) in;
|
||||
layout(local_size_y_id = 1) in;
|
||||
layout(local_size_z = 1) in;
|
||||
|
||||
layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
|
||||
layout (binding = 1) readonly buffer tensorInB { float inB[]; };
|
||||
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
|
||||
|
||||
layout (push_constant) uniform parameter {
|
||||
uint inAOff;
|
||||
uint inBOff;
|
||||
uint outOff;
|
||||
int ne00;
|
||||
int ne10;
|
||||
int ne0;
|
||||
int ne1;
|
||||
int ne01;
|
||||
int gqa;
|
||||
} pcs;
|
||||
|
||||
void main() {
|
||||
const uint8_t kmask1 = uint8_t(0x03);
|
||||
const uint8_t kmask2 = uint8_t(0x0C);
|
||||
const uint8_t kmask3 = uint8_t(0x30);
|
||||
const uint8_t kmask4 = uint8_t(0xC0);
|
||||
|
||||
const uint nb = pcs.ne00/QK_K;
|
||||
|
||||
const uint r0 = gl_WorkGroupID.x;
|
||||
const uint r1 = gl_WorkGroupID.y;
|
||||
const uint r2 = gl_WorkGroupID.z;
|
||||
|
||||
const uint row = (r0 * gl_NumSubgroups + gl_SubgroupID);
|
||||
const uint offset0 = r2/pcs.gqa*(nb*pcs.ne0);
|
||||
const uint x = row * nb + offset0; // Based from inA without base offset
|
||||
const uint yy = r1*pcs.ne10 + r2*pcs.ne00*pcs.ne1+pcs.inBOff; // Based from inB
|
||||
|
||||
float sumf = 0;
|
||||
|
||||
// bits of invocation ID for gl_SubgroupSize=32:
|
||||
// x x x x x
|
||||
// 4 3 2 1 0
|
||||
// ( tid ) ix
|
||||
// ip ( il )
|
||||
|
||||
const uint block_stride = gl_SubgroupSize / 16; // number of blocks each subgroup processes
|
||||
const uint tid = gl_SubgroupInvocationID/block_stride; // first block_stride groups have tid=0
|
||||
const uint ix = gl_SubgroupInvocationID%block_stride; // first block is 0..block_stride-1
|
||||
const uint ip = tid/8; // first or second half of block (0 or 1)
|
||||
const uint il = tid%8; // each half has 8 parts, one per scale
|
||||
const uint n = 4; // 4 scales at a time (and 4 sums)
|
||||
const uint l0 = n*il; // offset into half-block, 0..28
|
||||
const uint is = 8*ip + l0/16; // 0, 1, 8, 9
|
||||
|
||||
const uint y_offset = 128*ip + l0;
|
||||
const uint q_offset_l = 64*ip + l0;
|
||||
const uint q_offset_h = 32*ip + l0;
|
||||
|
||||
for (uint i = ix; i < nb; i += block_stride) {
|
||||
|
||||
const uint baseIndex = (x + i) * SIZE_OF_BLOCK + pcs.inAOff;
|
||||
|
||||
const uint qlIndex = q_offset_l;
|
||||
const uint q2Index = qlIndex + QK_K/8;
|
||||
const uint qhIndex = q_offset_h;
|
||||
const uint y = yy + i * QK_K + y_offset;
|
||||
|
||||
float sums[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
for (uint l = 0; l < n; ++l) {
|
||||
const uint8_t currentQ1 = inA[baseIndex + qlIndex + l];
|
||||
const uint8_t currentQ2 = inA[baseIndex + q2Index + l];
|
||||
const uint8_t currentQh = inA[baseIndex + QK_K/2 + qhIndex + l];
|
||||
|
||||
sums[0] += inB[y+l+ 0] * (int8_t((currentQ1 & 0xF) | ((currentQh & kmask1) << 4)) - 32);
|
||||
sums[1] += inB[y+l+32] * (int8_t((currentQ2 & 0xF) | ((currentQh & kmask2) << 2)) - 32);
|
||||
sums[2] += inB[y+l+64] * (int8_t((currentQ1 >> 4) | ((currentQh & kmask3) << 0)) - 32);
|
||||
sums[3] += inB[y+l+96] * (int8_t((currentQ2 >> 4) | ((currentQh & kmask4) >> 2)) - 32);
|
||||
}
|
||||
|
||||
float d = u8BufToFloat16(inA, baseIndex + QK_K/2 + QK_K/4 + QK_K/16);
|
||||
sumf += d * (sums[0] * int8_t(inA[baseIndex + QK_K/2 + QK_K/4 + is]) + sums[1] * int8_t(inA[baseIndex + QK_K/2 + QK_K/4 + 2 + is]) + sums[2] * int8_t(inA[baseIndex + QK_K/2 + QK_K/4 + 4 + is]) + sums[3] * int8_t(inA[baseIndex + QK_K/2 + QK_K/4 + 6 + is]));
|
||||
}
|
||||
|
||||
const float tot = subgroupAdd(sumf);
|
||||
if (subgroupElect()) {
|
||||
out_[r1*pcs.ne0 + r2*pcs.ne0*pcs.ne1 + row + pcs.outOff] = tot;
|
||||
}
|
||||
}
|
73
kompute-shaders/op_mul_mat_q8_0.comp
Normal file
73
kompute-shaders/op_mul_mat_q8_0.comp
Normal file
|
@ -0,0 +1,73 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
#include "op_mul_mv_q_n_pre.comp"
|
||||
|
||||
#define SIZE_OF_D 2
|
||||
|
||||
#define N_DST 4 // each SIMD group works on 4 rows
|
||||
#define N_SIMDGROUP 2 // number of SIMD groups in a thread group
|
||||
#define N_SIMDWIDTH 32 // assuming SIMD group size is 32
|
||||
|
||||
#define NB_Q8_0 8
|
||||
|
||||
void main() {
|
||||
// NB: hack to make compatible with AMD GPUs that have a subgroup size of 64
|
||||
if (gl_SubgroupInvocationID > 31)
|
||||
return;
|
||||
|
||||
const int nr = N_DST;
|
||||
const int nsg = N_SIMDGROUP;
|
||||
const int nw = N_SIMDWIDTH;
|
||||
|
||||
const int nb = pcs.ne00/QK8_0;
|
||||
const uint r0 = gl_WorkGroupID.x;
|
||||
const uint r1 = gl_WorkGroupID.y;
|
||||
const uint im = gl_WorkGroupID.z;
|
||||
|
||||
const uint first_row = (r0 * nsg + gl_SubgroupID) * nr;
|
||||
|
||||
const uint i12 = im%pcs.ne12;
|
||||
const uint i13 = im/pcs.ne12;
|
||||
|
||||
const uint offset0 = first_row * nb + (i12/pcs.r2)*(nb*pcs.ne01) + (i13/pcs.r3)*(nb*pcs.ne01*pcs.ne02);
|
||||
|
||||
const uint x = offset0*sizeof_block_q8_0 + pcs.inAOff; // Based from inA
|
||||
const uint y = r1*pcs.ne10 + im*pcs.ne00*pcs.ne1 + pcs.inBOff; // based from inB
|
||||
|
||||
float yl[NB_Q8_0];
|
||||
float sumf[N_DST]={0.f, 0.f, 0.f, 0.f};
|
||||
|
||||
const uint ix = gl_SubgroupInvocationID.x/4;
|
||||
const uint il = gl_SubgroupInvocationID.x%4;
|
||||
|
||||
uint yb = y + ix * QK8_0 + NB_Q8_0*il;
|
||||
|
||||
// each thread in a SIMD group deals with NB_Q8_0 quants at a time
|
||||
for (uint ib = ix; ib < nb; ib += nw/4) {
|
||||
for (int i = 0; i < NB_Q8_0; ++i) {
|
||||
yl[i] = inB[yb + i];
|
||||
}
|
||||
|
||||
for (int row = 0; row < nr; row++) {
|
||||
const uint block_offset = (ib+row*nb) * sizeof_block_q8_0;
|
||||
float sumq = 0.f;
|
||||
for (int iq = 0; iq < NB_Q8_0; ++iq) {
|
||||
const int8_t qs_iq = int8_t(inA[x + block_offset + SIZE_OF_D + NB_Q8_0*il + iq]);
|
||||
sumq += qs_iq * yl[iq];
|
||||
}
|
||||
const float16_t d = u8BufToFloat16(inA, x + block_offset);
|
||||
sumf[row] += sumq*d;
|
||||
}
|
||||
|
||||
yb += NB_Q8_0 * nw;
|
||||
}
|
||||
|
||||
for (int row = 0; row < nr; ++row) {
|
||||
const float tot = subgroupAdd(sumf[row]);
|
||||
if (subgroupElect() && first_row + row < pcs.ne01) {
|
||||
out_[r1*pcs.ne0 + im*pcs.ne0*pcs.ne1 + first_row + row] = tot;
|
||||
}
|
||||
}
|
||||
}
|
48
kompute-shaders/op_mul_mv_q_n.comp
Normal file
48
kompute-shaders/op_mul_mv_q_n.comp
Normal file
|
@ -0,0 +1,48 @@
|
|||
void main() {
|
||||
// NB: hack to make compatible with AMD GPUs that have a subgroup size of 64
|
||||
if (gl_SubgroupInvocationID > 31)
|
||||
return;
|
||||
|
||||
const uint nb = uint(pcs.ne00/BLOCKS_IN_QUANT);
|
||||
|
||||
const uint r0 = gl_WorkGroupID.x;
|
||||
const uint r1 = gl_WorkGroupID.y;
|
||||
const uint im = gl_WorkGroupID.z;
|
||||
|
||||
const uint first_row = (r0 * gl_NumSubgroups + gl_SubgroupID) * N_ROWS;
|
||||
|
||||
const uint i12 = im%pcs.ne12;
|
||||
const uint i13 = im/pcs.ne12;
|
||||
|
||||
const uint offset0 = first_row * nb + (i12/pcs.r2)*(nb*pcs.ne01) + (i13/pcs.r3)*(nb*pcs.ne01*pcs.ne02);
|
||||
|
||||
const uint x = offset0; // Based from inA without base offset
|
||||
const uint y = r1*uint(pcs.ne10)+im*pcs.ne00*pcs.ne1+pcs.inBOff; // Based from inB
|
||||
|
||||
float sumf[N_ROWS] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
|
||||
const uint ix = gl_SubgroupInvocationID/2;
|
||||
const uint il = (BLOCKS_IN_QUANT/4)*(gl_SubgroupInvocationID%2);
|
||||
|
||||
uint yb = y + ix * BLOCKS_IN_QUANT + il;
|
||||
|
||||
//debugPrintfEXT("gl_NumSubgroups=%d, gl_SubgroupID=%d, gl_SubgroupInvocationID=%d, glSubgroupSize=%d, gl_WorkGroupSize.x=%d, gl_WorkGroupSize.y=%d, gl_WorkGroupSize.z=%d\n",
|
||||
// gl_NumSubgroups, gl_SubgroupID, gl_SubgroupInvocationID, gl_SubgroupSize,
|
||||
// gl_WorkGroupSize.x, gl_WorkGroupSize.y, gl_WorkGroupSize.z);
|
||||
|
||||
for (uint ib = ix; ib < nb; ib += 16) {
|
||||
for (int row = 0; row < N_ROWS; row++) {
|
||||
const uint block_index = x + ib + row * nb;
|
||||
sumf[row] += block_q_n_dot_y(block_index, yb, il);
|
||||
}
|
||||
|
||||
yb += BLOCKS_IN_QUANT * 16;
|
||||
}
|
||||
|
||||
for (int row = 0; row < N_ROWS; ++row) {
|
||||
const float tot = subgroupAdd(sumf[row]);
|
||||
if (first_row + row < pcs.ne01 && subgroupElect()) {
|
||||
out_[r1*pcs.ne0 + im*pcs.ne0*pcs.ne1 + first_row + row + pcs.outOff] = tot;
|
||||
}
|
||||
}
|
||||
}
|
22
kompute-shaders/op_mul_mv_q_n_pre.comp
Normal file
22
kompute-shaders/op_mul_mv_q_n_pre.comp
Normal file
|
@ -0,0 +1,22 @@
|
|||
layout(local_size_x_id = 0) in;
|
||||
layout(local_size_y = 1) in;
|
||||
layout(local_size_z = 1) in;
|
||||
|
||||
layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
|
||||
layout (binding = 1) readonly buffer tensorInB { float inB[]; };
|
||||
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
|
||||
|
||||
layout (push_constant) uniform parameter {
|
||||
uint inAOff;
|
||||
uint inBOff;
|
||||
uint outOff;
|
||||
int ne00;
|
||||
int ne01;
|
||||
int ne02;
|
||||
int ne10;
|
||||
int ne12;
|
||||
int ne0;
|
||||
int ne1;
|
||||
uint r2;
|
||||
uint r3;
|
||||
} pcs;
|
84
kompute-shaders/op_norm.comp
Normal file
84
kompute-shaders/op_norm.comp
Normal file
|
@ -0,0 +1,84 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
layout(local_size_x = 256) in;
|
||||
|
||||
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
|
||||
layout(binding = 1) buffer restrict tensorOut { float out_[]; };
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uint inOff;
|
||||
uint outOff;
|
||||
uint ne00;
|
||||
uint nb01;
|
||||
float eps;
|
||||
} pcs;
|
||||
|
||||
shared float sum[gl_WorkGroupSize.x];
|
||||
|
||||
void main() {
|
||||
const uint x = (gl_WorkGroupID.x*pcs.nb01/4) + pcs.inOff; // Based from in_
|
||||
// MEAN
|
||||
// parallel sum
|
||||
sum[gl_LocalInvocationID.x] = 0.0;
|
||||
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
|
||||
sum[gl_LocalInvocationID.x] += in_[x+i00];
|
||||
}
|
||||
|
||||
// reduce
|
||||
barrier();
|
||||
memoryBarrierShared();
|
||||
[[unroll]] for (uint i = gl_WorkGroupSize.x/2; i > 0; i /= 2) {
|
||||
if (gl_LocalInvocationID.x < i) {
|
||||
sum[gl_LocalInvocationID.x] += sum[gl_LocalInvocationID.x + i];
|
||||
}
|
||||
barrier();
|
||||
memoryBarrierShared();
|
||||
}
|
||||
|
||||
// broadcast
|
||||
if (gl_LocalInvocationID.x == 0) {
|
||||
sum[0] /= float(pcs.ne00);
|
||||
}
|
||||
barrier();
|
||||
memoryBarrierShared();
|
||||
const float mean = sum[0];
|
||||
|
||||
// recenter
|
||||
const uint y = (gl_WorkGroupID.x*pcs.ne00) + pcs.outOff; // Based from out_
|
||||
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
|
||||
out_[y+i00] = in_[x+i00] - mean;
|
||||
}
|
||||
|
||||
// VARIANCE
|
||||
// parallel sum
|
||||
sum[gl_LocalInvocationID.x] = 0.0;
|
||||
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
|
||||
sum[gl_LocalInvocationID.x] += out_[y+i00] * out_[y+i00];
|
||||
}
|
||||
|
||||
// reduce
|
||||
barrier();
|
||||
memoryBarrierShared();
|
||||
[[unroll]] for (uint i = gl_WorkGroupSize.x/2; i > 0; i /= 2) {
|
||||
if (gl_LocalInvocationID.x < i) {
|
||||
sum[gl_LocalInvocationID.x] += sum[gl_LocalInvocationID.x + i];
|
||||
}
|
||||
barrier();
|
||||
memoryBarrierShared();
|
||||
}
|
||||
|
||||
// broadcast
|
||||
if (gl_LocalInvocationID.x == 0) {
|
||||
sum[0] /= float(pcs.ne00);
|
||||
}
|
||||
barrier();
|
||||
memoryBarrierShared();
|
||||
const float variance = sum[0];
|
||||
|
||||
const float scale = 1.0f/sqrt(variance + pcs.eps);
|
||||
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
|
||||
out_[y+i00] *= scale;
|
||||
}
|
||||
}
|
21
kompute-shaders/op_relu.comp
Normal file
21
kompute-shaders/op_relu.comp
Normal file
|
@ -0,0 +1,21 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
layout(local_size_x = 1) in;
|
||||
|
||||
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
|
||||
layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uint inOff;
|
||||
uint outOff;
|
||||
} pcs;
|
||||
|
||||
void main() {
|
||||
const uint baseIndex = gl_WorkGroupID.x * 4;
|
||||
|
||||
for (uint x = 0; x < 4; x++) {
|
||||
const uint i = baseIndex + x;
|
||||
out_[i + pcs.outOff] = max(0.0, in_[i + pcs.inOff]);
|
||||
}
|
||||
}
|
53
kompute-shaders/op_rmsnorm.comp
Normal file
53
kompute-shaders/op_rmsnorm.comp
Normal file
|
@ -0,0 +1,53 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
layout(local_size_x = 512) in;
|
||||
|
||||
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
|
||||
layout(binding = 1) buffer restrict tensorOut { float out_[]; };
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uint inOff;
|
||||
uint outOff;
|
||||
uint ne00;
|
||||
uint nb01;
|
||||
float eps;
|
||||
} pcs;
|
||||
|
||||
shared float sum[gl_WorkGroupSize.x];
|
||||
|
||||
void main() {
|
||||
const uint x = (gl_WorkGroupID.x*pcs.nb01/4) + pcs.inOff; // Based from in_
|
||||
|
||||
// parallel sum
|
||||
sum[gl_LocalInvocationID.x] = 0.0;
|
||||
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
|
||||
sum[gl_LocalInvocationID.x] += in_[x+i00] * in_[x+i00];
|
||||
}
|
||||
|
||||
// reduce
|
||||
barrier();
|
||||
memoryBarrierShared();
|
||||
[[unroll]] for (uint i = gl_WorkGroupSize.x/2; i > 0; i /= 2) {
|
||||
if (gl_LocalInvocationID.x < i) {
|
||||
sum[gl_LocalInvocationID.x] += sum[gl_LocalInvocationID.x + i];
|
||||
}
|
||||
barrier();
|
||||
memoryBarrierShared();
|
||||
}
|
||||
|
||||
// broadcast
|
||||
if (gl_LocalInvocationID.x == 0) {
|
||||
sum[0] /= float(pcs.ne00);
|
||||
}
|
||||
barrier();
|
||||
memoryBarrierShared();
|
||||
|
||||
const float scale = 1.0f/sqrt(sum[0] + pcs.eps);
|
||||
|
||||
const uint y = (gl_WorkGroupID.x*pcs.ne00) + pcs.outOff; // Based from out_
|
||||
for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
|
||||
out_[y+i00] = in_[x+i00] * scale;
|
||||
}
|
||||
}
|
73
kompute-shaders/op_rope_f16.comp
Normal file
73
kompute-shaders/op_rope_f16.comp
Normal file
|
@ -0,0 +1,73 @@
|
|||
#version 450
|
||||
|
||||
#include "rope_common.comp"
|
||||
|
||||
layout(binding = 0) buffer restrict readonly tensorInA { float16_t inA[]; };
|
||||
layout(binding = 1) buffer restrict readonly tensorInB { int inB[]; };
|
||||
layout(binding = 2) buffer restrict writeonly tensorOut { float16_t out_[]; };
|
||||
|
||||
void main() {
|
||||
const uint i3 = gl_WorkGroupID.z;
|
||||
const uint i2 = gl_WorkGroupID.y;
|
||||
const uint i1 = gl_WorkGroupID.x;
|
||||
|
||||
const bool is_neox = (pcs.mode & 2) != 0;
|
||||
|
||||
float corr_dims[2];
|
||||
rope_yarn_corr_dims(pcs.n_dims, pcs.n_orig_ctx, pcs.freq_base, pcs.beta_fast, pcs.beta_slow, corr_dims);
|
||||
|
||||
const float theta_scale = pow(pcs.freq_base, -2.0/pcs.n_dims);
|
||||
|
||||
const int p = inB[pcs.inBOff + i2];
|
||||
|
||||
float theta = float(p);
|
||||
|
||||
if (!is_neox) {
|
||||
for (uint i0 = 0; i0 < pcs.ne0; i0 += 2) {
|
||||
float cos_theta, sin_theta;
|
||||
rope_yarn(theta, pcs.freq_scale, corr_dims, i0, pcs.ext_factor, pcs.attn_factor, cos_theta, sin_theta);
|
||||
|
||||
theta *= theta_scale;
|
||||
|
||||
const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 2) + pcs.inAOff; // Based from in
|
||||
const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 2) + pcs.outOff; // Based from out_
|
||||
|
||||
const float x0 = float(inA[src]);
|
||||
const float x1 = float(inA[src+1]);
|
||||
|
||||
out_[dst_data] = float16_t(x0*cos_theta - x1*sin_theta);
|
||||
out_[dst_data+1] = float16_t(x0*sin_theta + x1*cos_theta);
|
||||
}
|
||||
} else {
|
||||
const float inv_ndims = -1.f/pcs.n_dims;
|
||||
for (uint ic = 0; ic < pcs.n_dims; ic += 2) {
|
||||
const uint cur_rot = ic;
|
||||
|
||||
float cos_theta, sin_theta;
|
||||
rope_yarn(theta, pcs.freq_scale, corr_dims, cur_rot, pcs.ext_factor, pcs.attn_factor, cos_theta, sin_theta);
|
||||
|
||||
theta *= theta_scale;
|
||||
|
||||
const uint i0 = ic/2;
|
||||
|
||||
const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 2) + pcs.inAOff; // Based from in
|
||||
const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 2) + pcs.outOff; // Based from out_
|
||||
|
||||
const float x0 = float(inA[src]);
|
||||
const float x1 = float(inA[src+pcs.n_dims/2]);
|
||||
|
||||
out_[dst_data] = float16_t(x0*cos_theta - x1*sin_theta);
|
||||
out_[dst_data+pcs.n_dims/2] = float16_t(x0*sin_theta + x1*cos_theta);
|
||||
}
|
||||
|
||||
for (uint ic = pcs.n_dims; ic < pcs.ne0; ic += 2) {
|
||||
const uint i0 = ic;
|
||||
|
||||
const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 2) + pcs.inAOff; // Based from in
|
||||
const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 2) + pcs.outOff; // Based from out_
|
||||
|
||||
out_[dst_data + 0] = inA[src + 0];
|
||||
out_[dst_data + 1] = inA[src + 1];
|
||||
}
|
||||
}
|
||||
}
|
73
kompute-shaders/op_rope_f32.comp
Normal file
73
kompute-shaders/op_rope_f32.comp
Normal file
|
@ -0,0 +1,73 @@
|
|||
#version 450
|
||||
|
||||
#include "rope_common.comp"
|
||||
|
||||
layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
|
||||
layout(binding = 1) buffer restrict readonly tensorInB { int inB[]; };
|
||||
layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
|
||||
|
||||
void main() {
|
||||
const uint i3 = gl_WorkGroupID.z;
|
||||
const uint i2 = gl_WorkGroupID.y;
|
||||
const uint i1 = gl_WorkGroupID.x;
|
||||
|
||||
const bool is_neox = (pcs.mode & 2) != 0;
|
||||
|
||||
float corr_dims[2];
|
||||
rope_yarn_corr_dims(pcs.n_dims, pcs.n_orig_ctx, pcs.freq_base, pcs.beta_fast, pcs.beta_slow, corr_dims);
|
||||
|
||||
const float theta_scale = pow(pcs.freq_base, -2.0/pcs.n_dims);
|
||||
|
||||
const int p = inB[pcs.inBOff + i2];
|
||||
|
||||
float theta = float(p);
|
||||
|
||||
if (!is_neox) {
|
||||
for (uint i0 = 0; i0 < pcs.ne0; i0 += 2) {
|
||||
float cos_theta, sin_theta;
|
||||
rope_yarn(theta, pcs.freq_scale, corr_dims, i0, pcs.ext_factor, pcs.attn_factor, cos_theta, sin_theta);
|
||||
|
||||
theta *= theta_scale;
|
||||
|
||||
const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 4) + pcs.inAOff; // Based from in
|
||||
const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 4) + pcs.outOff; // Based from out_
|
||||
|
||||
const float x0 = inA[src];
|
||||
const float x1 = inA[src+1];
|
||||
|
||||
out_[dst_data] = x0*cos_theta - x1*sin_theta;
|
||||
out_[dst_data+1] = x0*sin_theta + x1*cos_theta;
|
||||
}
|
||||
} else {
|
||||
const float inv_ndims = -1.f/pcs.n_dims;
|
||||
for (uint ic = 0; ic < pcs.n_dims; ic += 2) {
|
||||
const uint cur_rot = ic;
|
||||
|
||||
float cos_theta, sin_theta;
|
||||
rope_yarn(theta, pcs.freq_scale, corr_dims, cur_rot, pcs.ext_factor, pcs.attn_factor, cos_theta, sin_theta);
|
||||
|
||||
theta *= theta_scale;
|
||||
|
||||
const uint i0 = ic/2;
|
||||
|
||||
const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 4) + pcs.inAOff; // Based from in
|
||||
const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 4) + pcs.outOff; // Based from out_
|
||||
|
||||
const float x0 = inA[src];
|
||||
const float x1 = inA[src+pcs.n_dims/2];
|
||||
|
||||
out_[dst_data] = x0*cos_theta - x1*sin_theta;
|
||||
out_[dst_data+pcs.n_dims/2] = x0*sin_theta + x1*cos_theta;
|
||||
}
|
||||
|
||||
for (uint ic = pcs.n_dims; ic < pcs.ne0; ic += 2) {
|
||||
const uint i0 = ic;
|
||||
|
||||
const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 4) + pcs.inAOff; // Based from in
|
||||
const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 4) + pcs.outOff; // Based from out_
|
||||
|
||||
out_[dst_data + 0] = inA[src + 0];
|
||||
out_[dst_data + 1] = inA[src + 1];
|
||||
}
|
||||
}
|
||||
}
|
19
kompute-shaders/op_scale.comp
Normal file
19
kompute-shaders/op_scale.comp
Normal file
|
@ -0,0 +1,19 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
layout(local_size_x = 1) in;
|
||||
|
||||
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
|
||||
layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uint inOff;
|
||||
uint outOff;
|
||||
float scale;
|
||||
} pcs;
|
||||
|
||||
void main() {
|
||||
const uint i = gl_WorkGroupID.x;
|
||||
out_[i + pcs.outOff] = in_[i + pcs.inOff] * pcs.scale;
|
||||
}
|
23
kompute-shaders/op_scale_8.comp
Normal file
23
kompute-shaders/op_scale_8.comp
Normal file
|
@ -0,0 +1,23 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
layout(local_size_x = 1) in;
|
||||
|
||||
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
|
||||
layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uint inOff;
|
||||
uint outOff;
|
||||
float scale;
|
||||
} pcs;
|
||||
|
||||
void main() {
|
||||
const uint baseIndex = gl_WorkGroupID.x * 8;
|
||||
|
||||
for (uint x = 0; x < 8; x++) {
|
||||
const uint i = baseIndex + x;
|
||||
out_[i + pcs.outOff] = in_[i + pcs.inOff] * pcs.scale;
|
||||
}
|
||||
}
|
22
kompute-shaders/op_silu.comp
Normal file
22
kompute-shaders/op_silu.comp
Normal file
|
@ -0,0 +1,22 @@
|
|||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
layout(local_size_x = 1) in;
|
||||
|
||||
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
|
||||
layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uint inOff;
|
||||
uint outOff;
|
||||
} pcs;
|
||||
|
||||
void main() {
|
||||
const uint baseIndex = gl_WorkGroupID.x * 4;
|
||||
|
||||
for (uint x = 0; x < 4; x++) {
|
||||
const uint i = baseIndex + x;
|
||||
const float y = in_[i + pcs.inOff];
|
||||
out_[i + pcs.outOff] = y / (1.0 + exp(-y));
|
||||
}
|
||||
}
|
56
kompute-shaders/op_softmax.comp
Normal file
56
kompute-shaders/op_softmax.comp
Normal file
|
@ -0,0 +1,56 @@
|
|||
// TODO: implement multi-simd softmax (llama.cpp commit e16b9fa4)
|
||||
|
||||
#version 450
|
||||
|
||||
#include "common.comp"
|
||||
|
||||
layout(local_size_x_id = 0) in;
|
||||
|
||||
layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
|
||||
layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
|
||||
layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uint inAOff;
|
||||
uint inBOff;
|
||||
uint outOff;
|
||||
int ne00;
|
||||
int ne01;
|
||||
int ne02;
|
||||
float scale;
|
||||
int mask;
|
||||
} pcs;
|
||||
|
||||
void main() {
|
||||
if (gl_SubgroupInvocationID > 31)
|
||||
return;
|
||||
|
||||
const uint i03 = gl_WorkGroupID.z;
|
||||
const uint i02 = gl_WorkGroupID.y;
|
||||
const uint i01 = gl_WorkGroupID.x;
|
||||
|
||||
const uint extra_off = i03*pcs.ne02*pcs.ne01*pcs.ne00 + i02*pcs.ne01*pcs.ne00 + i01*pcs.ne00;
|
||||
const uint psrc0 = extra_off + pcs.inAOff; // Based from inA
|
||||
const uint pmask = i01*pcs.ne00 + pcs.inBOff; // Based from inB
|
||||
const uint pdst = extra_off + pcs.outOff; // Based from out_
|
||||
|
||||
// parallel max
|
||||
float localMax = uintBitsToFloat(0xFF800000);
|
||||
for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) {
|
||||
localMax = max(localMax, inA[psrc0 + i00]*pcs.scale + (pcs.mask!=0 ? inB[pmask + i00] : 0.0f));
|
||||
}
|
||||
float max_ = subgroupMax(localMax);
|
||||
|
||||
// parallel sum
|
||||
float localSum = 0.0f;
|
||||
for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) {
|
||||
const float exp_psrc0 = exp(inA[psrc0 + i00]*pcs.scale + (pcs.mask!=0 ? inB[pmask + i00] : 0.0f) - max_);
|
||||
localSum += exp_psrc0;
|
||||
out_[pdst + i00] = exp_psrc0;
|
||||
}
|
||||
|
||||
const float sum = subgroupAdd(localSum);
|
||||
for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) {
|
||||
out_[pdst + i00] /= sum;
|
||||
}
|
||||
}
|
67
kompute-shaders/rope_common.comp
Normal file
67
kompute-shaders/rope_common.comp
Normal file
|
@ -0,0 +1,67 @@
|
|||
#include "common.comp"
|
||||
|
||||
// TODO: use a local size of 32 or more (Metal uses 1024)
|
||||
layout(local_size_x = 1) in;
|
||||
|
||||
layout (push_constant) uniform parameter {
|
||||
uint inAOff;
|
||||
uint inBOff;
|
||||
uint outOff;
|
||||
int n_dims;
|
||||
int mode;
|
||||
int n_orig_ctx;
|
||||
float freq_base;
|
||||
float freq_scale;
|
||||
float ext_factor;
|
||||
float attn_factor;
|
||||
float beta_fast;
|
||||
float beta_slow;
|
||||
uint nb00;
|
||||
uint nb01;
|
||||
uint nb02;
|
||||
uint nb03;
|
||||
int ne0;
|
||||
uint nb0;
|
||||
uint nb1;
|
||||
uint nb2;
|
||||
uint nb3;
|
||||
} pcs;
|
||||
|
||||
float rope_yarn_ramp(const float low, const float high, const float i0) {
|
||||
const float y = (i0 / 2 - low) / max(0.001f, high - low);
|
||||
return 1.0f - min(1.0f, max(0.0f, y));
|
||||
}
|
||||
|
||||
// YaRN algorithm based on LlamaYaRNScaledRotaryEmbedding.py from https://github.com/jquesnelle/yarn
|
||||
// MIT licensed. Copyright (c) 2023 Jeffrey Quesnelle and Bowen Peng.
|
||||
void rope_yarn(
|
||||
float theta_extrap, float freq_scale, float corr_dims[2], float i0, float ext_factor, float mscale,
|
||||
out float cos_theta, out float sin_theta
|
||||
) {
|
||||
// Get n-d rotational scaling corrected for extrapolation
|
||||
float theta_interp = freq_scale * theta_extrap;
|
||||
float theta = theta_interp;
|
||||
if (ext_factor != 0.0f) {
|
||||
float ramp_mix = rope_yarn_ramp(corr_dims[0], corr_dims[1], i0) * ext_factor;
|
||||
theta = theta_interp * (1 - ramp_mix) + theta_extrap * ramp_mix;
|
||||
|
||||
// Get n-d magnitude scaling corrected for interpolation
|
||||
mscale *= 1.0f + 0.1f * log(1.0f / freq_scale);
|
||||
}
|
||||
cos_theta = cos(theta) * mscale;
|
||||
sin_theta = sin(theta) * mscale;
|
||||
}
|
||||
|
||||
// Apparently solving `n_rot = 2pi * x * base^((2 * max_pos_emb) / n_dims)` for x, we get
|
||||
// `corr_fac(n_rot) = n_dims * log(max_pos_emb / (n_rot * 2pi)) / (2 * log(base))`
|
||||
float rope_yarn_corr_factor(int n_dims, int n_orig_ctx, float n_rot, float base) {
|
||||
return n_dims * log(n_orig_ctx / (n_rot * TWOPI_F)) / (2 * log(base));
|
||||
}
|
||||
|
||||
void rope_yarn_corr_dims(
|
||||
int n_dims, int n_orig_ctx, float freq_base, float beta_fast, float beta_slow, out float dims[2]
|
||||
) {
|
||||
// start and end correction dims
|
||||
dims[0] = max(0.0f, floor(rope_yarn_corr_factor(n_dims, n_orig_ctx, beta_fast, freq_base)));
|
||||
dims[1] = min(n_dims - 1.0f, ceil(rope_yarn_corr_factor(n_dims, n_orig_ctx, beta_slow, freq_base)));
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue