Implement further ops, rework op_f32 calls, fix bugs

This commit is contained in:
0cc4m 2023-11-26 10:09:53 +01:00
parent d9ca45638f
commit fc63f88800
2 changed files with 787 additions and 285 deletions

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@ -427,10 +427,10 @@ mulmat_split_k_reduce_src = """#version 450
layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in; layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
layout (binding = 0) buffer A {float data[];}; layout (binding = 0) readonly buffer A {float data_a[];};
layout (binding = 1) writeonly buffer D {float data_d[];};
layout (push_constant) uniform parameter layout (push_constant) uniform parameter {
{
int M; int M;
int N; int N;
int k_num; int k_num;
@ -449,10 +449,10 @@ void main() {
float result = 0.0f; float result = 0.0f;
for (int i = 0; i < p.k_num; i++) { for (int i = 0; i < p.k_num; i++) {
result += data[i * p.M * p.N + idx]; result += data_a[i * p.M * p.N + idx];
} }
data[idx] = result; data_d[idx] = result;
} }
""" """
@ -1315,6 +1315,14 @@ generic_head = """
#version 450 #version 450
#extension GL_EXT_shader_16bit_storage : require #extension GL_EXT_shader_16bit_storage : require
layout (push_constant) uniform parameter
{
uint KX;
uint KY;
float param1;
float param2;
} p;
""" """
# MUL F32 # MUL F32
@ -1324,15 +1332,8 @@ layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) readonly buffer Y {B_TYPE data_b[];}; layout (binding = 1) readonly buffer Y {B_TYPE data_b[];};
layout (binding = 2) writeonly buffer D {D_TYPE data_d[];}; layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
layout (push_constant) uniform parameter
{
int KX;
int KY;
float param;
} p;
void main() { void main() {
const int idx = int(gl_GlobalInvocationID.x); const uint idx = gl_GlobalInvocationID.x;
if (idx >= p.KX) { if (idx >= p.KX) {
return; return;
@ -1350,15 +1351,8 @@ layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) readonly buffer Y {B_TYPE data_b[];}; layout (binding = 1) readonly buffer Y {B_TYPE data_b[];};
layout (binding = 2) writeonly buffer D {D_TYPE data_d[];}; layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
layout (push_constant) uniform parameter
{
int KX;
int KY;
float param;
} p;
void main() { void main() {
const int idx = int(gl_GlobalInvocationID.x); const uint idx = gl_GlobalInvocationID.x;
if (idx >= p.KX) { if (idx >= p.KX) {
return; return;
@ -1374,21 +1368,86 @@ scale_body = """layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) i
layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
layout (push_constant) uniform parameter
{
int KX;
int KY;
float param;
} p;
void main() { void main() {
const int idx = int(gl_GlobalInvocationID.x); const uint idx = gl_GlobalInvocationID.x;
if (idx >= p.KX) { if (idx >= p.KX) {
return; return;
} }
data_d[idx] = D_TYPE(FLOAT_TYPE(data_a[idx]) * FLOAT_TYPE(p.param)); data_d[idx] = D_TYPE(FLOAT_TYPE(data_a[idx]) * FLOAT_TYPE(p.param1));
}
"""
# SQR
sqr_body = """layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint idx = gl_GlobalInvocationID.x;
if (idx >= p.KX) {
return;
}
const FLOAT_TYPE val = FLOAT_TYPE(data_a[idx]);
data_d[idx] = D_TYPE(val * val);
}
"""
# CLAMP
clamp_body = """layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint idx = gl_GlobalInvocationID.x;
if (idx >= p.KX) {
return;
}
const FLOAT_TYPE val = FLOAT_TYPE(data_a[idx]);
data_d[idx] = D_TYPE(val < p.param1 ? p.param1 : (val > p.param2 ? p.param2 : val));
}
"""
# CPY
cpy_head = """#version 450
#extension GL_EXT_shader_16bit_storage : require
layout (push_constant) uniform parameter
{
uint ne;
uint ne00; uint ne01; uint nb00; uint nb01; uint nb02;
uint ne10; uint ne11; uint nb10; uint nb11; uint nb12;
} p;
"""
cpy_body = """layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
if (gl_GlobalInvocationID.x >= p.ne) {
return;
}
const uint i02 = gl_GlobalInvocationID.x / (p.ne00*p.ne01);
const uint i01 = (gl_GlobalInvocationID.x - i02*p.ne01*p.ne00) / p.ne00;
const uint i00 = gl_GlobalInvocationID.x - i02*p.ne01*p.ne00 - i01*p.ne00;
const uint a_idx = i00*p.nb00 + i01*p.nb01 + i02*p.nb02;
const uint i12 = gl_GlobalInvocationID.x / (p.ne10*p.ne11);
const uint i11 = (gl_GlobalInvocationID.x - i12*p.ne11*p.ne10) / p.ne10;
const uint i10 = gl_GlobalInvocationID.x - i12*p.ne11*p.ne10 - i11*p.ne10;
const uint d_idx = i10*p.nb10 + i11*p.nb11 + i12*p.nb12;
data_d[d_idx] = D_TYPE(data_a[a_idx]);
} }
""" """
@ -1403,31 +1462,24 @@ layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) readonly buffer Y {int data_b[];}; layout (binding = 1) readonly buffer Y {int data_b[];};
layout (binding = 2) writeonly buffer D {D_TYPE dst[];}; layout (binding = 2) writeonly buffer D {D_TYPE dst[];};
layout (push_constant) uniform parameter
{
int M;
int N;
float param;
} p;
void main() { void main() {
const int col = int(gl_GlobalInvocationID.x) * 2; const uint col = int(gl_GlobalInvocationID.x) * 2;
const int row = int(gl_GlobalInvocationID.y); const uint row = int(gl_GlobalInvocationID.y);
if (col >= p.N) { if (col >= p.KY) {
return; return;
} }
const int r = data_b[row]; const uint r = uint(data_b[row]);
// copy data_a[r*p.N + col] to dst[row*p.M + col] // copy data_a[r*p.KY + col] to dst[row*p.KX + col]
const int xi = r*p.N + col; const uint xi = r*p.KY + col;
const int di = row*p.N + col; const uint di = row*p.KY + col;
const int ib = xi/QUANT_K; // block index const uint ib = xi/QUANT_K; // block index
const int iqs = (xi%QUANT_K)/QUANT_R; // quant index const uint iqs = (xi%QUANT_K)/QUANT_R; // quant index
const int iybs = di - di%QUANT_K; // y block start index const uint iybs = di - di%QUANT_K; // y block start index
const int y_offset = QUANT_R == 1 ? 1 : QUANT_K/2; const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
DEQUANT_FUNC DEQUANT_FUNC
@ -1436,6 +1488,50 @@ void main() {
} }
""" """
norm_body = """
#extension GL_EXT_control_flow_attributes : enable
#define BLOCK_SIZE 512
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
shared vec2 sum[BLOCK_SIZE];
void main() {
const uint row = uint(gl_WorkGroupID.x);
const uint tid = uint(gl_LocalInvocationID.x);
const float eps = 1e-5f;
sum[tid] = vec2(0.0f, 0.0f);
[[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
const float xi = float(data_a[row*p.KX + col]);
sum[tid].x += xi;
sum[tid].y += xi * xi;
}
// sum up partial sums and write back result
barrier();
[[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
if (tid < s) {
sum[tid] += sum[tid + s];
}
barrier();
}
const float mean = sum[0].x / p.KX;
const float var = sum[0].y / p.KX - mean * mean;
const float inv_std = inversesqrt(var + 1e-5f);
for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
data_d[row*p.KX + col] = D_TYPE((float(data_a[row*p.KX + col]) - mean) * inv_std);
}
}
"""
rms_norm_body = """ rms_norm_body = """
#extension GL_EXT_control_flow_attributes : enable #extension GL_EXT_control_flow_attributes : enable
#define BLOCK_SIZE 512 #define BLOCK_SIZE 512
@ -1445,13 +1541,6 @@ layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
layout (push_constant) uniform parameter
{
int M;
int N;
float param;
} p;
shared FLOAT_TYPE sum[BLOCK_SIZE]; shared FLOAT_TYPE sum[BLOCK_SIZE];
void main() { void main() {
@ -1460,8 +1549,8 @@ void main() {
sum[tid] = FLOAT_TYPE(0.0f); // partial sum for thread in warp sum[tid] = FLOAT_TYPE(0.0f); // partial sum for thread in warp
[[unroll]] for (uint col = tid; col < p.M; col += BLOCK_SIZE) { [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
const FLOAT_TYPE xi = FLOAT_TYPE(data_a[row*p.M + col]); const FLOAT_TYPE xi = FLOAT_TYPE(data_a[row*p.KX + col]);
sum[tid] += xi * xi; sum[tid] += xi * xi;
} }
@ -1474,11 +1563,11 @@ void main() {
barrier(); barrier();
} }
const FLOAT_TYPE mean = sum[0] / FLOAT_TYPE(p.M); const FLOAT_TYPE mean = sum[0] / FLOAT_TYPE(p.KX);
const FLOAT_TYPE scale = inversesqrt(mean + FLOAT_TYPE(p.param)); const FLOAT_TYPE scale = inversesqrt(mean + FLOAT_TYPE(p.param1));
for (uint col = tid; col < p.M; col += BLOCK_SIZE) { for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
data_d[row*p.M + col] = D_TYPE(scale * FLOAT_TYPE(data_a[row*p.M + col])); data_d[row*p.KX + col] = D_TYPE(scale * FLOAT_TYPE(data_a[row*p.KX + col]));
} }
} }
""" """
@ -1676,18 +1765,6 @@ async def main():
tasks.append(string_to_spv(f"get_rows_{type_names[i]}", "".join(stream), {"B_TYPE": "float", "D_TYPE": "float16_t"}, fp16)) tasks.append(string_to_spv(f"get_rows_{type_names[i]}", "".join(stream), {"B_TYPE": "float", "D_TYPE": "float16_t"}, fp16))
tasks.append(string_to_spv(f"get_rows_{type_names[i]}_f32", "".join(stream), {"B_TYPE": "float", "D_TYPE": "float"}, fp16)) tasks.append(string_to_spv(f"get_rows_{type_names[i]}_f32", "".join(stream), {"B_TYPE": "float", "D_TYPE": "float"}, fp16))
# add
stream.clear()
stream.extend((generic_head, shader_float_type, add_body))
tasks.append(string_to_spv("add_f32", "".join(stream), {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
tasks.append(string_to_spv("add_f16_f32_f16", "".join(stream), {"A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float16_t"}, fp16))
# Static shaders
tasks.append(string_to_spv("split_k_reduce", mulmat_split_k_reduce_src, {}, fp16))
tasks.append(string_to_spv("mul_f32", f"{generic_head}\n{shader_float_type}\n{mul_body}", {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
tasks.append(string_to_spv("scale_f32", f"{generic_head}\n{shader_float_type}\n{scale_body}", {"A_TYPE": "float", "D_TYPE": "float"}, fp16))
# Shaders where precision is needed, so no fp16 version # Shaders where precision is needed, so no fp16 version
# mul mat vec # mul mat vec
@ -1723,9 +1800,24 @@ async def main():
tasks.append(string_to_spv(f"mul_mat_vec_{type_names[i]}", "".join(stream), {"B_TYPE": "float", "D_TYPE": "float16_t", "K_QUANTS_PER_ITERATION": K_QUANTS_PER_ITERATION}, fp16)) tasks.append(string_to_spv(f"mul_mat_vec_{type_names[i]}", "".join(stream), {"B_TYPE": "float", "D_TYPE": "float16_t", "K_QUANTS_PER_ITERATION": K_QUANTS_PER_ITERATION}, fp16))
tasks.append(string_to_spv(f"mul_mat_vec_{type_names[i]}_f32", "".join(stream), {"B_TYPE": "float", "D_TYPE": "float", "K_QUANTS_PER_ITERATION": K_QUANTS_PER_ITERATION}, fp16)) tasks.append(string_to_spv(f"mul_mat_vec_{type_names[i]}_f32", "".join(stream), {"B_TYPE": "float", "D_TYPE": "float", "K_QUANTS_PER_ITERATION": K_QUANTS_PER_ITERATION}, fp16))
# RMS Norm # Norms
tasks.append(string_to_spv("norm_f32", f"{generic_head}\n{shader_f32}\n{norm_body}", {"A_TYPE": "float", "D_TYPE": "float"}, True))
tasks.append(string_to_spv("rms_norm_f32", f"{generic_head}\n{shader_f32}\n{rms_norm_body}", {"A_TYPE": "float", "D_TYPE": "float"}, True)) tasks.append(string_to_spv("rms_norm_f32", f"{generic_head}\n{shader_f32}\n{rms_norm_body}", {"A_TYPE": "float", "D_TYPE": "float"}, True))
tasks.append(string_to_spv("cpy_f32_f32", f"{cpy_head}\n{shader_f32}\n{cpy_body}", {"A_TYPE": "float", "D_TYPE": "float"}, True))
tasks.append(string_to_spv("cpy_f32_f16", f"{cpy_head}\n{shader_f32}\n{cpy_body}", {"A_TYPE": "float", "D_TYPE": "float16_t"}, True))
tasks.append(string_to_spv("add_f32", f"{generic_head}\n{shader_f32}\n{add_body}", {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float"}, True))
tasks.append(string_to_spv("split_k_reduce", mulmat_split_k_reduce_src, {}, True))
tasks.append(string_to_spv("mul_f32", f"{generic_head}\n{shader_f32}\n{mul_body}", {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float"}, True))
tasks.append(string_to_spv("scale_f32", f"{generic_head}\n{shader_f32}\n{scale_body}", {"A_TYPE": "float", "D_TYPE": "float"}, True))
tasks.append(string_to_spv("sqr_f32", f"{generic_head}\n{shader_f32}\n{sqr_body}", {"A_TYPE": "float", "D_TYPE": "float"}, True))
tasks.append(string_to_spv("clamp_f32", f"{generic_head}\n{shader_f32}\n{clamp_body}", {"A_TYPE": "float", "D_TYPE": "float"}, True))
await asyncio.gather(*tasks) await asyncio.gather(*tasks)
with open("ggml-vulkan-shaders.hpp", "w") as f: with open("ggml-vulkan-shaders.hpp", "w") as f: