Commit graph

7 commits

Author SHA1 Message Date
Eve
adc5dd92e8
vulkan: scale caching for k quants + misc fixes (#11081)
* q6_k scale caching

* 16 bit unpack

* q4_k test (slow)

* revert it

* q3_k

* q2_k

* little stuff

* try precalculating products of a and q2_k scales

* Revert "try precalculating products of a and q2_k scales"

This reverts commit 65110b81f23f66331a50c6e889a7c1ab9470a86b.

* unpack should be u16, add vim swap to gitignore (about time)

* better q4_k scales

* q5_k

* better q6_k with separate paths for all threads and partial threads in use, plus some more optimizations

* q2_k better dequant

* q3_k optimizations

* q3_k use hmask simd from cpu avx version

* make the caches happy

* q3_k separate out calculation

* q2_k separate out

* little stuff

* use calc_superblock everywhere

* q2_k optimize scale calculation

* more barriers
2025-01-15 19:50:13 +00:00
0cc4m
c3f9d25706
Vulkan: Fix float16 use on devices without float16 support + fix subgroup_size_control validation error (#11161)
* Vulkan: Remove float16 use in shaders

* Fix validation error about subgroup_size_control extension
2025-01-10 06:39:33 +01:00
Jeff Bolz
716bd6dec3
vulkan: optimize mul_mat for small values of N (#10991)
Make the mul_mat_vec shaders support N>1 (as a spec constant, NUM_COLS) where
the batch_strides are overloaded to hold the row strides. Put the loads from the
B matrix in the innermost loop because it should cache better.

Share some code for reducing the result values to memory in mul_mat_vec_base.
2024-12-30 18:27:11 +01:00
Eve
d79d8f39b4
vulkan: multi-row k quants (#10846)
* multi row k quant shaders!

* better row selection

* more row choices

* readjust row selection

* rm_kq=2 by default
2024-12-26 16:54:44 +01:00
Eve
0533e7fb38
vulkan: Dynamic subgroup size support for Q6_K mat_vec (#10536)
* subgroup 64 version with subgroup add. 15% faster

scalable version

tested for subgroup sizes 16-128

* check for subgroup multiple of 16 and greater than 16

* subgroup sizes are always a power of 2 (https://github.com/KhronosGroup/GLSL/issues/45)

* force 16 sequential threads per block

* make 16 subgroup size a constant
2024-11-30 08:00:02 +01:00
Jeff Bolz
1bacb9f625
vulkan: further optimize mul_mat_vec using larger loads (#10387)
* vulkan: Use pipeline_robustness to disable robustness in mul_mat_vec.

Add some early returns for nonexistent rows in mul_mat_vec shaders. These
can only be hit when dispatching a 2D grid of workgroups. Fix the logic
for the 2D grid of workgroups to round up.

Enable the pipeline robustness extension if it's available, and use it to
disable robustness for these pipelines. The instructions to do the bounds
checking contend for the same ALU resources as the bit twiddling dequant
instructions.

* vulkan: Add GLSL structure aliases for quant types to allow larger loads

In Vulkan it's not possible to cast pointer types, so instead you have to
declare an aliased binding for the memory with a different type. This
commit adds aliases for the quant formats using 16b ints, and in a few
places where the struct size is a multiple of 4 also using 32b ints.
Currently only q4_k's aliases are used, but others will be used in
subsequent commits.

* vulkan: use larger loads in q5_k and q6_k shaders.

Similar to the optimization I did in q4_k recently, this vectorizes some loads
and reduces the number of bit twiddling instructions.

* vulkan: use larger K step per iteration in mul_mat_vec.

Add vec4 dequantization functions, and use them to do K=8 per iteration in
mul_mat_vec. This uses 16b loads for the quant values and 128b loads for B
which helps reduce the load on the memory system.

The K_PER_ITER==2 logic is still there, just for F16/F32, and really only
because they support unaligned sizes.

Tweak the num_iters/unrolling logic to be simpler and catch a couple missed
unrolling opportunities.
2024-11-20 08:11:00 +01:00
Diego Devesa
ae8de6d50a
ggml : build backends as libraries (#10256)
* ggml : build backends as libraries

---------

Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: R0CKSTAR <xiaodong.ye@mthreads.com>
2024-11-14 18:04:35 +01:00
Renamed from ggml/src/vulkan-shaders/mul_mat_vec_q6_k.comp (Browse further)