* Fix Vulkan no kv offload incoherence * Add k-quant mul mat mat shaders * Rework working buffer allocation, reduces vram use noticeably Clean up cpu assist code, replaced with ggml-backend offload function * Default to all dedicated GPUs * Add fallback for integrated GPUs if no dedicated GPUs are found * Add debug info which device is allocating memory * Fix Intel dequant issue Fix validation issue * Fix Vulkan GGML_OP_GET_ROWS implementation * Clean up merge artifacts * Remove Vulkan warning
		
			
				
	
	
		
			29 lines
		
	
	
	
		
			946 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			946 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| 
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| #include "ggml.h"
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| #include "ggml-backend.h"
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| 
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| #ifdef  __cplusplus
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| extern "C" {
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| #endif
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| 
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| #define GGML_VK_NAME "Vulkan"
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| #define GGML_VK_MAX_DEVICES 16
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| 
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| GGML_API void ggml_vk_instance_init(void);
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| 
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| // backend API
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| GGML_API GGML_CALL ggml_backend_t ggml_backend_vk_init(size_t dev_num);
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| 
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| GGML_API GGML_CALL bool ggml_backend_is_vk(ggml_backend_t backend);
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| GGML_API GGML_CALL int  ggml_backend_vk_get_device_count(void);
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| GGML_API GGML_CALL void ggml_backend_vk_get_device_description(int device, char * description, size_t description_size);
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| GGML_API GGML_CALL void ggml_backend_vk_get_device_memory(int device, size_t * free, size_t * total);
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| 
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| GGML_API GGML_CALL ggml_backend_buffer_type_t ggml_backend_vk_buffer_type(size_t dev_num);
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| // pinned host buffer for use with the CPU backend for faster copies between CPU and GPU
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| GGML_API GGML_CALL ggml_backend_buffer_type_t ggml_backend_vk_host_buffer_type(void);
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| 
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| #ifdef  __cplusplus
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| }
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| #endif
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