Use fallbackless body when matching passive commands

This commit is contained in:
Tulir Asokan 2018-09-20 23:45:58 +03:00
parent 66849dd40d
commit f7fd012218

View file

@ -162,9 +162,17 @@ func (pc *ParsedCommand) MatchActive(evt *gomatrix.Event) bool {
} }
func (pc *ParsedCommand) MatchPassive(evt *gomatrix.Event) bool { func (pc *ParsedCommand) MatchPassive(evt *gomatrix.Event) bool {
matchAgainst, ok := deepGet(evt.Content.Raw, pc.MatchAgainst).(string) matchAgainst := evt.Content.Body
if !ok { switch pc.MatchAgainst {
case maubot.MatchAgainstBody:
matchAgainst = evt.Content.Body matchAgainst = evt.Content.Body
case "formatted_body":
matchAgainst = evt.Content.FormattedBody
default:
matchAgainstDirect, ok := deepGet(evt.Content.Raw, pc.MatchAgainst).(string)
if ok {
matchAgainst = matchAgainstDirect
}
} }
if pc.MatchesEvent != nil && !maubot.JSONLeftEquals(pc.MatchesEvent, evt) { if pc.MatchesEvent != nil && !maubot.JSONLeftEquals(pc.MatchesEvent, evt) {