mocicon/mocicon.c

118 lines
4.6 KiB
C

//MocIcon. see README for help.
//compile with gcc -Wall -g mocicon.c -o mocicon `pkg-config --cflags --libs gtk+-2.0`
#include <gtk/gtk.h>
static char *notify = "bash -c 'notify-send -t 2000 \"$(mocp -Q %artist)\" \"$(mocp -Q %song)\" -i gtk-cdrom'";
GtkWidget *menu, *quit_item, *launch_item, *play_item, *stop_item, *start_item, *next_item, *prev_item;
static gboolean button_press_cb(GtkStatusIcon *icon, GdkEventButton *ev, gpointer user_data);
static void
send( GtkMenuItem *item, gpointer data) {
switch(GPOINTER_TO_INT(data)) {
case 0:
g_spawn_command_line_async("mocp --play", NULL);
break;
case 1:
g_spawn_command_line_async("mocp --toggle-pause", NULL);
break;
case 2:
g_spawn_command_line_async("mocp --exit", NULL);
break;
case 3:
g_spawn_command_line_async("mocp --next", NULL);
break;
case 4:
g_spawn_command_line_async("mocp --previous", NULL);
break;
case 5:
g_spawn_command_line_async(notify, NULL);
break;
case 6:
g_spawn_command_line_async("xterm -C mocp", NULL);
break;
default:
break;
}
}
static void setup() {
GtkStatusIcon *icon;
icon = gtk_status_icon_new_from_stock(GTK_STOCK_MEDIA_PLAY);
g_signal_connect(icon,"button-press-event", G_CALLBACK(button_press_cb), NULL);
menu = gtk_menu_new();
// Create Items
start_item = gtk_image_menu_item_new_with_label("Start Server");
stop_item = gtk_image_menu_item_new_with_label("Stop Server");
next_item = gtk_image_menu_item_new_with_label("Next");
prev_item = gtk_image_menu_item_new_with_label("Previous");
play_item = gtk_image_menu_item_new_with_label("Play/Pause");
launch_item = gtk_image_menu_item_new_with_label("Launch Moc");
quit_item = gtk_image_menu_item_new_from_stock(GTK_STOCK_QUIT, NULL);
// Comment this section out if you don't want icons. sorry about the quit, it's stock.
gtk_image_menu_item_set_image(GTK_IMAGE_MENU_ITEM(start_item), gtk_image_new_from_stock(GTK_STOCK_YES, GTK_ICON_SIZE_MENU));
gtk_image_menu_item_set_image(GTK_IMAGE_MENU_ITEM(stop_item), gtk_image_new_from_stock(GTK_STOCK_NO, GTK_ICON_SIZE_MENU));
gtk_image_menu_item_set_image(GTK_IMAGE_MENU_ITEM(next_item), gtk_image_new_from_stock(GTK_STOCK_MEDIA_FORWARD, GTK_ICON_SIZE_MENU));
gtk_image_menu_item_set_image(GTK_IMAGE_MENU_ITEM(prev_item), gtk_image_new_from_stock(GTK_STOCK_MEDIA_REWIND, GTK_ICON_SIZE_MENU));
gtk_image_menu_item_set_image(GTK_IMAGE_MENU_ITEM(play_item), gtk_image_new_from_stock(GTK_STOCK_MEDIA_PLAY, GTK_ICON_SIZE_MENU));
gtk_image_menu_item_set_image(GTK_IMAGE_MENU_ITEM(launch_item), gtk_image_new_from_stock(GTK_STOCK_EXECUTE, GTK_ICON_SIZE_MENU));
g_signal_connect(G_OBJECT(quit_item), "activate", G_CALLBACK(gtk_main_quit), NULL);
g_signal_connect(G_OBJECT(play_item), "activate", G_CALLBACK(send), GINT_TO_POINTER( 1 ));
g_signal_connect(G_OBJECT(start_item),"activate", G_CALLBACK(send), GINT_TO_POINTER( 0 ));
g_signal_connect(G_OBJECT(stop_item), "activate", G_CALLBACK(send), GINT_TO_POINTER( 2 ));
g_signal_connect(G_OBJECT(next_item), "activate", G_CALLBACK(send), GINT_TO_POINTER( 3 ));
g_signal_connect(G_OBJECT(prev_item), "activate", G_CALLBACK(send), GINT_TO_POINTER( 4 ));
g_signal_connect(G_OBJECT(launch_item), "activate", G_CALLBACK(send), GINT_TO_POINTER( 6 ));
gtk_menu_shell_append(GTK_MENU_SHELL(menu), stop_item);
gtk_menu_shell_append(GTK_MENU_SHELL(menu), start_item);
gtk_menu_shell_append(GTK_MENU_SHELL(menu), play_item);
gtk_menu_shell_append(GTK_MENU_SHELL(menu), next_item);
gtk_menu_shell_append(GTK_MENU_SHELL(menu), prev_item);
gtk_menu_shell_append(GTK_MENU_SHELL(menu), launch_item);
gtk_menu_shell_append(GTK_MENU_SHELL(menu), quit_item);
// show widgets
gtk_widget_show_all(menu);
};
gboolean button_press_cb(GtkStatusIcon *icon, GdkEventButton *ev, gpointer user_data)
{
// I am not entirely sure what to do, double click implementation is possible. say double click to get info. single click just pause/plays. but it will STILL register the first click, so it would pause and then give info.
// Idk. needs work.
{
if(ev->button == 3)
// Popup the menu
gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL, ev->button, ev->time);
}
if(ev->button == 2) {
send(NULL, GINT_TO_POINTER( 5 ));
}
if(ev->button == 1) {
send(NULL, GINT_TO_POINTER( 1 ));
}
return FALSE;
}
//this whole section really should just be one function with an if/then statement instead of a dozen different little functions
//play or pause
gint main(gint argc, gchar **argv)
{
gtk_init(&argc, &argv);
setup();
gtk_main();
return 0;
}