Corrected int16 overflow and buffer sizes
Signed-off-by: Brendan Dixon <brendand@microsoft.com>
This commit is contained in:
parent
4f5c0ee46d
commit
06eb6c91a0
1 changed files with 26 additions and 25 deletions
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@ -410,25 +410,25 @@ func getNumberOfChars(fromCoord COORD, toCoord COORD, screenSize COORD) uint32 {
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var buffer []CHAR_INFO
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func clearDisplayRect(handle uintptr, fillChar rune, attributes WORD, fromCoord COORD, toCoord COORD, windowSize COORD) (uint32, error) {
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func clearDisplayRect(handle uintptr, attributes WORD, fromCoord COORD, toCoord COORD) (uint32, error) {
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var writeRegion SMALL_RECT
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writeRegion.Top = fromCoord.Y
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writeRegion.Left = fromCoord.X
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writeRegion.Top = fromCoord.Y
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writeRegion.Right = toCoord.X
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writeRegion.Bottom = toCoord.Y
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// allocate and initialize buffer
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width := toCoord.X - fromCoord.X + 1
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height := toCoord.Y - fromCoord.Y + 1
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size := width * height
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size := uint32(width) * uint32(height)
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if size > 0 {
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for i := 0; i < int(size); i++ {
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buffer[i].UnicodeChar = WCHAR(fillChar)
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buffer[i].Attributes = attributes
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buffer := make([]CHAR_INFO, size)
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for i := range buffer {
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buffer[i] = CHAR_INFO{WCHAR(' '), attributes}
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}
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// Write to buffer
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r, err := writeConsoleOutput(handle, buffer[:size], windowSize, COORD{X: 0, Y: 0}, &writeRegion)
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r, err := writeConsoleOutput(handle, buffer, COORD{X: width, Y: height}, COORD{X: 0, Y: 0}, &writeRegion)
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if !r {
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if err != nil {
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return 0, err
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@ -439,18 +439,18 @@ func clearDisplayRect(handle uintptr, fillChar rune, attributes WORD, fromCoord
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return uint32(size), nil
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}
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func clearDisplayRange(handle uintptr, fillChar rune, attributes WORD, fromCoord COORD, toCoord COORD, windowSize COORD) (uint32, error) {
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func clearDisplayRange(handle uintptr, attributes WORD, fromCoord COORD, toCoord COORD) (uint32, error) {
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nw := uint32(0)
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// start and end on same line
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if fromCoord.Y == toCoord.Y {
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return clearDisplayRect(handle, fillChar, attributes, fromCoord, toCoord, windowSize)
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return clearDisplayRect(handle, attributes, fromCoord, toCoord)
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}
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// TODO(azlinux): if full screen, optimize
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// spans more than one line
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if fromCoord.Y < toCoord.Y {
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// from start position till end of line for first line
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n, err := clearDisplayRect(handle, fillChar, attributes, fromCoord, COORD{X: windowSize.X - 1, Y: fromCoord.Y}, windowSize)
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n, err := clearDisplayRect(handle, attributes, fromCoord, COORD{X: toCoord.X, Y: fromCoord.Y})
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if err != nil {
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return nw, err
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}
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@ -458,14 +458,14 @@ func clearDisplayRange(handle uintptr, fillChar rune, attributes WORD, fromCoord
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// lines between
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linesBetween := toCoord.Y - fromCoord.Y - 1
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if linesBetween > 0 {
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n, err = clearDisplayRect(handle, fillChar, attributes, COORD{X: 0, Y: fromCoord.Y + 1}, COORD{X: windowSize.X - 1, Y: toCoord.Y - 1}, windowSize)
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n, err = clearDisplayRect(handle, attributes, COORD{X: 0, Y: fromCoord.Y + 1}, COORD{X: toCoord.X, Y: toCoord.Y - 1})
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if err != nil {
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return nw, err
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}
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nw += n
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}
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// lines at end
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n, err = clearDisplayRect(handle, fillChar, attributes, COORD{X: 0, Y: toCoord.Y}, toCoord, windowSize)
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n, err = clearDisplayRect(handle, attributes, COORD{X: 0, Y: toCoord.Y}, toCoord)
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if err != nil {
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return nw, err
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}
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@ -715,9 +715,9 @@ func (term *WindowsTerminal) HandleOutputCommand(handle uintptr, command []byte)
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switch value {
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case 0:
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start = screenBufferInfo.CursorPosition
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// end of the screen
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end.X = screenBufferInfo.MaximumWindowSize.X - 1
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end.Y = screenBufferInfo.MaximumWindowSize.Y - 1
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// end of the buffer
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end.X = screenBufferInfo.Size.X - 1
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end.Y = screenBufferInfo.Size.Y - 1
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// cursor
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cursor = screenBufferInfo.CursorPosition
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case 1:
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@ -733,20 +733,21 @@ func (term *WindowsTerminal) HandleOutputCommand(handle uintptr, command []byte)
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// start of the screen
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start.X = 0
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start.Y = 0
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// end of the screen
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end.X = screenBufferInfo.MaximumWindowSize.X - 1
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end.Y = screenBufferInfo.MaximumWindowSize.Y - 1
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// end of the buffer
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end.X = screenBufferInfo.Size.X - 1
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end.Y = screenBufferInfo.Size.Y - 1
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// cursor
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cursor.X = 0
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cursor.Y = 0
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}
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if _, err := clearDisplayRange(uintptr(handle), ' ', term.screenBufferInfo.Attributes, start, end, screenBufferInfo.MaximumWindowSize); err != nil {
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if _, err := clearDisplayRange(uintptr(handle), term.screenBufferInfo.Attributes, start, end); err != nil {
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return n, err
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}
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// remember the the cursor position is 1 based
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if err := setConsoleCursorPosition(handle, false, int16(cursor.X), int16(cursor.Y)); err != nil {
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return n, err
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}
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case "K":
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// [K
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// Clears all characters from the cursor position to the end of the line (including the character at the cursor position).
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@ -766,7 +767,7 @@ func (term *WindowsTerminal) HandleOutputCommand(handle uintptr, command []byte)
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// start is where cursor is
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start = screenBufferInfo.CursorPosition
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// end of line
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end.X = screenBufferInfo.MaximumWindowSize.X - 1
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end.X = screenBufferInfo.Size.X - 1
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end.Y = screenBufferInfo.CursorPosition.Y
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// cursor remains the same
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cursor = screenBufferInfo.CursorPosition
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@ -782,15 +783,15 @@ func (term *WindowsTerminal) HandleOutputCommand(handle uintptr, command []byte)
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case 2:
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// start of the line
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start.X = 0
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start.Y = screenBufferInfo.MaximumWindowSize.Y - 1
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start.Y = screenBufferInfo.CursorPosition.Y - 1
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// end of the line
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end.X = screenBufferInfo.MaximumWindowSize.X - 1
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end.Y = screenBufferInfo.MaximumWindowSize.Y - 1
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end.X = screenBufferInfo.Size.X - 1
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end.Y = screenBufferInfo.CursorPosition.Y - 1
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// cursor
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cursor.X = 0
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cursor.Y = screenBufferInfo.MaximumWindowSize.Y - 1
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cursor.Y = screenBufferInfo.CursorPosition.Y - 1
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}
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if _, err := clearDisplayRange(uintptr(handle), ' ', term.screenBufferInfo.Attributes, start, end, screenBufferInfo.MaximumWindowSize); err != nil {
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if _, err := clearDisplayRange(uintptr(handle), term.screenBufferInfo.Attributes, start, end); err != nil {
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return n, err
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}
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// remember the the cursor position is 1 based
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