Corrected int16 overflow and buffer sizes

Signed-off-by: Brendan Dixon <brendand@microsoft.com>
This commit is contained in:
Brendan Dixon 2015-04-08 16:35:37 -07:00
parent 4f5c0ee46d
commit 06eb6c91a0

View file

@ -410,25 +410,25 @@ func getNumberOfChars(fromCoord COORD, toCoord COORD, screenSize COORD) uint32 {
var buffer []CHAR_INFO
func clearDisplayRect(handle uintptr, fillChar rune, attributes WORD, fromCoord COORD, toCoord COORD, windowSize COORD) (uint32, error) {
func clearDisplayRect(handle uintptr, attributes WORD, fromCoord COORD, toCoord COORD) (uint32, error) {
var writeRegion SMALL_RECT
writeRegion.Top = fromCoord.Y
writeRegion.Left = fromCoord.X
writeRegion.Top = fromCoord.Y
writeRegion.Right = toCoord.X
writeRegion.Bottom = toCoord.Y
// allocate and initialize buffer
width := toCoord.X - fromCoord.X + 1
height := toCoord.Y - fromCoord.Y + 1
size := width * height
size := uint32(width) * uint32(height)
if size > 0 {
for i := 0; i < int(size); i++ {
buffer[i].UnicodeChar = WCHAR(fillChar)
buffer[i].Attributes = attributes
buffer := make([]CHAR_INFO, size)
for i := range buffer {
buffer[i] = CHAR_INFO{WCHAR(' '), attributes}
}
// Write to buffer
r, err := writeConsoleOutput(handle, buffer[:size], windowSize, COORD{X: 0, Y: 0}, &writeRegion)
r, err := writeConsoleOutput(handle, buffer, COORD{X: width, Y: height}, COORD{X: 0, Y: 0}, &writeRegion)
if !r {
if err != nil {
return 0, err
@ -439,18 +439,18 @@ func clearDisplayRect(handle uintptr, fillChar rune, attributes WORD, fromCoord
return uint32(size), nil
}
func clearDisplayRange(handle uintptr, fillChar rune, attributes WORD, fromCoord COORD, toCoord COORD, windowSize COORD) (uint32, error) {
func clearDisplayRange(handle uintptr, attributes WORD, fromCoord COORD, toCoord COORD) (uint32, error) {
nw := uint32(0)
// start and end on same line
if fromCoord.Y == toCoord.Y {
return clearDisplayRect(handle, fillChar, attributes, fromCoord, toCoord, windowSize)
return clearDisplayRect(handle, attributes, fromCoord, toCoord)
}
// TODO(azlinux): if full screen, optimize
// spans more than one line
if fromCoord.Y < toCoord.Y {
// from start position till end of line for first line
n, err := clearDisplayRect(handle, fillChar, attributes, fromCoord, COORD{X: windowSize.X - 1, Y: fromCoord.Y}, windowSize)
n, err := clearDisplayRect(handle, attributes, fromCoord, COORD{X: toCoord.X, Y: fromCoord.Y})
if err != nil {
return nw, err
}
@ -458,14 +458,14 @@ func clearDisplayRange(handle uintptr, fillChar rune, attributes WORD, fromCoord
// lines between
linesBetween := toCoord.Y - fromCoord.Y - 1
if linesBetween > 0 {
n, err = clearDisplayRect(handle, fillChar, attributes, COORD{X: 0, Y: fromCoord.Y + 1}, COORD{X: windowSize.X - 1, Y: toCoord.Y - 1}, windowSize)
n, err = clearDisplayRect(handle, attributes, COORD{X: 0, Y: fromCoord.Y + 1}, COORD{X: toCoord.X, Y: toCoord.Y - 1})
if err != nil {
return nw, err
}
nw += n
}
// lines at end
n, err = clearDisplayRect(handle, fillChar, attributes, COORD{X: 0, Y: toCoord.Y}, toCoord, windowSize)
n, err = clearDisplayRect(handle, attributes, COORD{X: 0, Y: toCoord.Y}, toCoord)
if err != nil {
return nw, err
}
@ -715,9 +715,9 @@ func (term *WindowsTerminal) HandleOutputCommand(handle uintptr, command []byte)
switch value {
case 0:
start = screenBufferInfo.CursorPosition
// end of the screen
end.X = screenBufferInfo.MaximumWindowSize.X - 1
end.Y = screenBufferInfo.MaximumWindowSize.Y - 1
// end of the buffer
end.X = screenBufferInfo.Size.X - 1
end.Y = screenBufferInfo.Size.Y - 1
// cursor
cursor = screenBufferInfo.CursorPosition
case 1:
@ -733,20 +733,21 @@ func (term *WindowsTerminal) HandleOutputCommand(handle uintptr, command []byte)
// start of the screen
start.X = 0
start.Y = 0
// end of the screen
end.X = screenBufferInfo.MaximumWindowSize.X - 1
end.Y = screenBufferInfo.MaximumWindowSize.Y - 1
// end of the buffer
end.X = screenBufferInfo.Size.X - 1
end.Y = screenBufferInfo.Size.Y - 1
// cursor
cursor.X = 0
cursor.Y = 0
}
if _, err := clearDisplayRange(uintptr(handle), ' ', term.screenBufferInfo.Attributes, start, end, screenBufferInfo.MaximumWindowSize); err != nil {
if _, err := clearDisplayRange(uintptr(handle), term.screenBufferInfo.Attributes, start, end); err != nil {
return n, err
}
// remember the the cursor position is 1 based
if err := setConsoleCursorPosition(handle, false, int16(cursor.X), int16(cursor.Y)); err != nil {
return n, err
}
case "K":
// [K
// Clears all characters from the cursor position to the end of the line (including the character at the cursor position).
@ -766,7 +767,7 @@ func (term *WindowsTerminal) HandleOutputCommand(handle uintptr, command []byte)
// start is where cursor is
start = screenBufferInfo.CursorPosition
// end of line
end.X = screenBufferInfo.MaximumWindowSize.X - 1
end.X = screenBufferInfo.Size.X - 1
end.Y = screenBufferInfo.CursorPosition.Y
// cursor remains the same
cursor = screenBufferInfo.CursorPosition
@ -782,15 +783,15 @@ func (term *WindowsTerminal) HandleOutputCommand(handle uintptr, command []byte)
case 2:
// start of the line
start.X = 0
start.Y = screenBufferInfo.MaximumWindowSize.Y - 1
start.Y = screenBufferInfo.CursorPosition.Y - 1
// end of the line
end.X = screenBufferInfo.MaximumWindowSize.X - 1
end.Y = screenBufferInfo.MaximumWindowSize.Y - 1
end.X = screenBufferInfo.Size.X - 1
end.Y = screenBufferInfo.CursorPosition.Y - 1
// cursor
cursor.X = 0
cursor.Y = screenBufferInfo.MaximumWindowSize.Y - 1
cursor.Y = screenBufferInfo.CursorPosition.Y - 1
}
if _, err := clearDisplayRange(uintptr(handle), ' ', term.screenBufferInfo.Attributes, start, end, screenBufferInfo.MaximumWindowSize); err != nil {
if _, err := clearDisplayRange(uintptr(handle), term.screenBufferInfo.Attributes, start, end); err != nil {
return n, err
}
// remember the the cursor position is 1 based