Fix concurrent map access in bytespipe
When getting and returning a buffer, need to make sure to syncronize access to the pools map. Signed-off-by: Brian Goff <cpuguy83@gmail.com>
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1 changed files with 6 additions and 1 deletions
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@ -21,6 +21,7 @@ var (
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ErrClosed = errors.New("write to closed BytesPipe")
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bufPools = make(map[int]*sync.Pool)
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bufPoolsLock sync.Mutex
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)
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// BytesPipe is io.ReadWriteCloser which works similarly to pipe(queue).
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@ -164,17 +165,21 @@ func (bp *BytesPipe) Read(p []byte) (n int, err error) {
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func returnBuffer(b *fixedBuffer) {
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b.Reset()
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bufPoolsLock.Lock()
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pool := bufPools[b.Cap()]
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bufPoolsLock.Unlock()
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if pool != nil {
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pool.Put(b)
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}
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}
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func getBuffer(size int) *fixedBuffer {
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bufPoolsLock.Lock()
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pool, ok := bufPools[size]
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if !ok {
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pool = &sync.Pool{New: func() interface{} { return &fixedBuffer{buf: make([]byte, 0, size)} }}
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bufPools[size] = pool
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}
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bufPoolsLock.Unlock()
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return pool.Get().(*fixedBuffer)
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}
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