Windows console fixes

Corrected integer size passed to Windows
Corrected DisableEcho / SetRawTerminal to not modify state
Cleaned up and made routines more idiomatic
Corrected raw mode state bits
Removed duplicate IsTerminal
Corrected off-by-one error
Minor idiomatic change

Signed-off-by: Brendan Dixon <brendand@microsoft.com>
This commit is contained in:
Brendan Dixon 2015-04-02 09:35:13 -07:00
parent 165fb82759
commit 52a4467d1d
2 changed files with 121 additions and 118 deletions

View file

@ -21,34 +21,48 @@ type Winsize struct {
y uint16 y uint16
} }
// GetWinsize gets the window size of the given terminal func StdStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) {
switch {
case os.Getenv("ConEmuANSI") == "ON":
// The ConEmu shell emulates ANSI well by default.
return os.Stdin, os.Stdout, os.Stderr
case os.Getenv("MSYSTEM") != "":
// MSYS (mingw) does not emulate ANSI well.
return winconsole.WinConsoleStreams()
default:
return winconsole.WinConsoleStreams()
}
}
// GetFdInfo returns file descriptor and bool indicating whether the file is a terminal.
func GetFdInfo(in interface{}) (uintptr, bool) {
return winconsole.GetHandleInfo(in)
}
// GetWinsize retrieves the window size of the terminal connected to the passed file descriptor.
func GetWinsize(fd uintptr) (*Winsize, error) { func GetWinsize(fd uintptr) (*Winsize, error) {
ws := &Winsize{}
var info *winconsole.CONSOLE_SCREEN_BUFFER_INFO
info, err := winconsole.GetConsoleScreenBufferInfo(fd) info, err := winconsole.GetConsoleScreenBufferInfo(fd)
if err != nil { if err != nil {
return nil, err return nil, err
} }
ws.Width = uint16(info.Window.Right - info.Window.Left + 1) // TODO(azlinux): Set the pixel width / height of the console (currently unused by any caller)
ws.Height = uint16(info.Window.Bottom - info.Window.Top + 1) return &Winsize{
Width: uint16(info.Window.Bottom - info.Window.Top + 1),
ws.x = 0 // todo azlinux -- this is the pixel size of the Window, and not currently used by any caller Height: uint16(info.Window.Right - info.Window.Left + 1),
ws.y = 0 x: 0,
y: 0}, nil
return ws, nil
} }
// SetWinsize sets the terminal connected to the given file descriptor to a // SetWinsize sets the size of the given terminal connected to the passed file descriptor.
// given size.
func SetWinsize(fd uintptr, ws *Winsize) error { func SetWinsize(fd uintptr, ws *Winsize) error {
// TODO(azlinux): Implement SetWinsize
return nil return nil
} }
// IsTerminal returns true if the given file descriptor is a terminal. // IsTerminal returns true if the given file descriptor is a terminal.
func IsTerminal(fd uintptr) bool { func IsTerminal(fd uintptr) bool {
_, e := winconsole.GetConsoleMode(fd) return winconsole.IsConsole(fd)
return e == nil
} }
// RestoreTerminal restores the terminal connected to the given file descriptor to a // RestoreTerminal restores the terminal connected to the given file descriptor to a
@ -57,7 +71,7 @@ func RestoreTerminal(fd uintptr, state *State) error {
return winconsole.SetConsoleMode(fd, state.mode) return winconsole.SetConsoleMode(fd, state.mode)
} }
// SaveState saves the state of the given console // SaveState saves the state of the terminal connected to the given file descriptor.
func SaveState(fd uintptr) (*State, error) { func SaveState(fd uintptr) (*State, error) {
mode, e := winconsole.GetConsoleMode(fd) mode, e := winconsole.GetConsoleMode(fd)
if e != nil { if e != nil {
@ -66,72 +80,58 @@ func SaveState(fd uintptr) (*State, error) {
return &State{mode}, nil return &State{mode}, nil
} }
// DisableEcho disbales the echo for given file descriptor and returns previous state // DisableEcho disables echo for the terminal connected to the given file descriptor.
// see http://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx for these flag settings // -- See http://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
func DisableEcho(fd uintptr, state *State) error { func DisableEcho(fd uintptr, state *State) error {
state.mode &^= (winconsole.ENABLE_ECHO_INPUT) mode := state.mode
state.mode |= (winconsole.ENABLE_PROCESSED_INPUT | winconsole.ENABLE_LINE_INPUT) mode &^= winconsole.ENABLE_ECHO_INPUT
return winconsole.SetConsoleMode(fd, state.mode) mode |= winconsole.ENABLE_PROCESSED_INPUT | winconsole.ENABLE_LINE_INPUT
// TODO(azlinux): Core code registers a goroutine to catch os.Interrupt and reset the terminal state.
return winconsole.SetConsoleMode(fd, mode)
} }
// SetRawTerminal puts the terminal connected to the given file descriptor into raw // SetRawTerminal puts the terminal connected to the given file descriptor into raw
// mode and returns the previous state of the terminal so that it can be // mode and returns the previous state of the terminal so that it can be
// restored. // restored.
func SetRawTerminal(fd uintptr) (*State, error) { func SetRawTerminal(fd uintptr) (*State, error) {
oldState, err := MakeRaw(fd) state, err := MakeRaw(fd)
if err != nil { if err != nil {
return nil, err return nil, err
} }
// TODO (azlinux): implement handling interrupt and restore state of terminal // TODO(azlinux): Core code registers a goroutine to catch os.Interrupt and reset the terminal state.
return oldState, err return state, err
} }
// MakeRaw puts the terminal connected to the given file descriptor into raw // MakeRaw puts the terminal connected to the given file descriptor into raw
// mode and returns the previous state of the terminal so that it can be // mode and returns the previous state of the terminal so that it can be
// restored. // restored.
func MakeRaw(fd uintptr) (*State, error) { func MakeRaw(fd uintptr) (*State, error) {
var state *State
state, err := SaveState(fd) state, err := SaveState(fd)
if err != nil { if err != nil {
return nil, err return nil, err
} }
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx // See
// All three input modes, along with processed output mode, are designed to work together. // -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
// It is best to either enable or disable all of these modes as a group. // -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
// When all are enabled, the application is said to be in "cooked" mode, which means that most of the processing is handled for the application. mode := state.mode
// When all are disabled, the application is in "raw" mode, which means that input is unfiltered and any processing is left to the application.
state.mode = 0 // Disable these modes
err = winconsole.SetConsoleMode(fd, state.mode) mode &^= winconsole.ENABLE_ECHO_INPUT
mode &^= winconsole.ENABLE_LINE_INPUT
mode &^= winconsole.ENABLE_MOUSE_INPUT
// TODO(azlinux): Enable window input to handle window resizing
mode |= winconsole.ENABLE_WINDOW_INPUT
// Enable these modes
mode |= winconsole.ENABLE_PROCESSED_INPUT
mode |= winconsole.ENABLE_EXTENDED_FLAGS
mode |= winconsole.ENABLE_INSERT_MODE
mode |= winconsole.ENABLE_QUICK_EDIT_MODE
err = winconsole.SetConsoleMode(fd, mode)
if err != nil { if err != nil {
return nil, err return nil, err
} }
return state, nil return state, nil
} }
// GetFdInfo returns file descriptor and bool indicating whether the file is a terminal
func GetFdInfo(in interface{}) (uintptr, bool) {
return winconsole.GetHandleInfo(in)
}
func StdStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) {
var shouldEmulateANSI bool
switch {
case os.Getenv("ConEmuANSI") == "ON":
// ConEmu shell, ansi emulated by default and ConEmu does an extensively
// good emulation.
shouldEmulateANSI = false
case os.Getenv("MSYSTEM") != "":
// MSYS (mingw) cannot fully emulate well and still shows escape characters
// mostly because it's still running on cmd.exe window.
shouldEmulateANSI = true
default:
shouldEmulateANSI = true
}
if shouldEmulateANSI {
return winconsole.StdStreams()
}
return os.Stdin, os.Stdout, os.Stderr
}

View file

@ -16,14 +16,16 @@ import (
const ( const (
// Consts for Get/SetConsoleMode function // Consts for Get/SetConsoleMode function
// see http://msdn.microsoft.com/en-us/library/windows/desktop/ms683167(v=vs.85).aspx // -- See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
ENABLE_ECHO_INPUT = 0x0004
ENABLE_INSERT_MODE = 0x0020
ENABLE_LINE_INPUT = 0x0002
ENABLE_MOUSE_INPUT = 0x0010
ENABLE_PROCESSED_INPUT = 0x0001 ENABLE_PROCESSED_INPUT = 0x0001
ENABLE_QUICK_EDIT_MODE = 0x0040 ENABLE_LINE_INPUT = 0x0002
ENABLE_ECHO_INPUT = 0x0004
ENABLE_WINDOW_INPUT = 0x0008 ENABLE_WINDOW_INPUT = 0x0008
ENABLE_MOUSE_INPUT = 0x0010
ENABLE_INSERT_MODE = 0x0020
ENABLE_QUICK_EDIT_MODE = 0x0040
ENABLE_EXTENDED_FLAGS = 0x0080
// If parameter is a screen buffer handle, additional values // If parameter is a screen buffer handle, additional values
ENABLE_PROCESSED_OUTPUT = 0x0001 ENABLE_PROCESSED_OUTPUT = 0x0001
ENABLE_WRAP_AT_EOL_OUTPUT = 0x0002 ENABLE_WRAP_AT_EOL_OUTPUT = 0x0002
@ -97,27 +99,27 @@ const (
VK_HOME = 0x24 // HOME key VK_HOME = 0x24 // HOME key
VK_LEFT = 0x25 // LEFT ARROW key VK_LEFT = 0x25 // LEFT ARROW key
VK_UP = 0x26 // UP ARROW key VK_UP = 0x26 // UP ARROW key
VK_RIGHT = 0x27 //RIGHT ARROW key VK_RIGHT = 0x27 // RIGHT ARROW key
VK_DOWN = 0x28 //DOWN ARROW key VK_DOWN = 0x28 // DOWN ARROW key
VK_SELECT = 0x29 //SELECT key VK_SELECT = 0x29 // SELECT key
VK_PRINT = 0x2A //PRINT key VK_PRINT = 0x2A // PRINT key
VK_EXECUTE = 0x2B //EXECUTE key VK_EXECUTE = 0x2B // EXECUTE key
VK_SNAPSHOT = 0x2C //PRINT SCREEN key VK_SNAPSHOT = 0x2C // PRINT SCREEN key
VK_INSERT = 0x2D //INS key VK_INSERT = 0x2D // INS key
VK_DELETE = 0x2E //DEL key VK_DELETE = 0x2E // DEL key
VK_HELP = 0x2F //HELP key VK_HELP = 0x2F // HELP key
VK_F1 = 0x70 //F1 key VK_F1 = 0x70 // F1 key
VK_F2 = 0x71 //F2 key VK_F2 = 0x71 // F2 key
VK_F3 = 0x72 //F3 key VK_F3 = 0x72 // F3 key
VK_F4 = 0x73 //F4 key VK_F4 = 0x73 // F4 key
VK_F5 = 0x74 //F5 key VK_F5 = 0x74 // F5 key
VK_F6 = 0x75 //F6 key VK_F6 = 0x75 // F6 key
VK_F7 = 0x76 //F7 key VK_F7 = 0x76 // F7 key
VK_F8 = 0x77 //F8 key VK_F8 = 0x77 // F8 key
VK_F9 = 0x78 //F9 key VK_F9 = 0x78 // F9 key
VK_F10 = 0x79 //F10 key VK_F10 = 0x79 // F10 key
VK_F11 = 0x7A //F11 key VK_F11 = 0x7A // F11 key
VK_F12 = 0x7B //F12 key VK_F12 = 0x7B // F12 key
) )
var kernel32DLL = syscall.NewLazyDLL("kernel32.dll") var kernel32DLL = syscall.NewLazyDLL("kernel32.dll")
@ -140,7 +142,12 @@ var (
// types for calling various windows API // types for calling various windows API
// see http://msdn.microsoft.com/en-us/library/windows/desktop/ms682093(v=vs.85).aspx // see http://msdn.microsoft.com/en-us/library/windows/desktop/ms682093(v=vs.85).aspx
type ( type (
SHORT int16 SHORT int16
BOOL int32
WORD uint16
WCHAR uint16
DWORD uint32
SMALL_RECT struct { SMALL_RECT struct {
Left SHORT Left SHORT
Top SHORT Top SHORT
@ -153,11 +160,6 @@ type (
Y SHORT Y SHORT
} }
BOOL int32
WORD uint16
WCHAR uint16
DWORD uint32
CONSOLE_SCREEN_BUFFER_INFO struct { CONSOLE_SCREEN_BUFFER_INFO struct {
Size COORD Size COORD
CursorPosition COORD CursorPosition COORD
@ -192,6 +194,10 @@ type (
} }
) )
// TODO(azlinux): Basic type clean-up
// -- Convert all uses of uintptr to syscall.Handle to be consistent with Windows syscall
// -- Convert, as appropriate, types to use defined Windows types (e.g., DWORD instead of uint32)
// Implements the TerminalEmulator interface // Implements the TerminalEmulator interface
type WindowsTerminal struct { type WindowsTerminal struct {
outMutex sync.Mutex outMutex sync.Mutex
@ -211,14 +217,14 @@ func getStdHandle(stdhandle int) uintptr {
return uintptr(handle) return uintptr(handle)
} }
func StdStreams() (stdIn io.ReadCloser, stdOut io.Writer, stdErr io.Writer) { func WinConsoleStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) {
handler := &WindowsTerminal{ handler := &WindowsTerminal{
inputBuffer: make([]byte, MAX_INPUT_BUFFER), inputBuffer: make([]byte, MAX_INPUT_BUFFER),
inputEscapeSequence: []byte(KEY_ESC_CSI), inputEscapeSequence: []byte(KEY_ESC_CSI),
inputEvents: make([]INPUT_RECORD, MAX_INPUT_EVENTS), inputEvents: make([]INPUT_RECORD, MAX_INPUT_EVENTS),
} }
if IsTerminal(os.Stdin.Fd()) { if IsConsole(os.Stdin.Fd()) {
stdIn = &terminalReader{ stdIn = &terminalReader{
wrappedReader: os.Stdin, wrappedReader: os.Stdin,
emulator: handler, emulator: handler,
@ -229,7 +235,7 @@ func StdStreams() (stdIn io.ReadCloser, stdOut io.Writer, stdErr io.Writer) {
stdIn = os.Stdin stdIn = os.Stdin
} }
if IsTerminal(os.Stdout.Fd()) { if IsConsole(os.Stdout.Fd()) {
stdoutHandle := getStdHandle(syscall.STD_OUTPUT_HANDLE) stdoutHandle := getStdHandle(syscall.STD_OUTPUT_HANDLE)
// Save current screen buffer info // Save current screen buffer info
@ -253,7 +259,7 @@ func StdStreams() (stdIn io.ReadCloser, stdOut io.Writer, stdErr io.Writer) {
stdOut = os.Stdout stdOut = os.Stdout
} }
if IsTerminal(os.Stderr.Fd()) { if IsConsole(os.Stderr.Fd()) {
stdErr = &terminalWriter{ stdErr = &terminalWriter{
wrappedWriter: os.Stderr, wrappedWriter: os.Stderr,
emulator: handler, emulator: handler,
@ -267,25 +273,21 @@ func StdStreams() (stdIn io.ReadCloser, stdOut io.Writer, stdErr io.Writer) {
return stdIn, stdOut, stdErr return stdIn, stdOut, stdErr
} }
// GetHandleInfo returns file descriptor and bool indicating whether the file is a terminal // GetHandleInfo returns file descriptor and bool indicating whether the file is a console.
func GetHandleInfo(in interface{}) (uintptr, bool) { func GetHandleInfo(in interface{}) (uintptr, bool) {
var inFd uintptr var inFd uintptr
var isTerminalIn bool var isTerminalIn bool
switch t := in.(type) {
case *terminalReader:
in = t.wrappedReader
case *terminalWriter:
in = t.wrappedWriter
}
if file, ok := in.(*os.File); ok { if file, ok := in.(*os.File); ok {
inFd = file.Fd() inFd = file.Fd()
isTerminalIn = IsTerminal(inFd) isTerminalIn = IsConsole(inFd)
}
if tr, ok := in.(*terminalReader); ok {
if file, ok := tr.wrappedReader.(*os.File); ok {
inFd = file.Fd()
isTerminalIn = IsTerminal(inFd)
}
}
if tr, ok := in.(*terminalWriter); ok {
if file, ok := tr.wrappedWriter.(*os.File); ok {
inFd = file.Fd()
isTerminalIn = IsTerminal(inFd)
}
} }
return inFd, isTerminalIn return inFd, isTerminalIn
} }
@ -318,12 +320,12 @@ func SetConsoleMode(handle uintptr, mode uint32) error {
// SetCursorVisible sets the cursor visbility // SetCursorVisible sets the cursor visbility
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms686019(v=vs.85).aspx // http://msdn.microsoft.com/en-us/library/windows/desktop/ms686019(v=vs.85).aspx
func SetCursorVisible(handle uintptr, isVisible BOOL) (bool, error) { func SetCursorVisible(handle uintptr, isVisible BOOL) (bool, error) {
var cursorInfo CONSOLE_CURSOR_INFO var cursorInfo *CONSOLE_CURSOR_INFO = &CONSOLE_CURSOR_INFO{}
if err := getError(getConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(&cursorInfo)), 0)); err != nil { if err := getError(getConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(cursorInfo)), 0)); err != nil {
return false, err return false, err
} }
cursorInfo.Visible = isVisible cursorInfo.Visible = isVisible
if err := getError(setConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(&cursorInfo)), 0)); err != nil { if err := getError(setConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(cursorInfo)), 0)); err != nil {
return false, err return false, err
} }
return true, nil return true, nil
@ -493,7 +495,7 @@ func setConsoleCursorPosition(handle uintptr, isRelative bool, column int16, lin
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms683207(v=vs.85).aspx // http://msdn.microsoft.com/en-us/library/windows/desktop/ms683207(v=vs.85).aspx
func getNumberOfConsoleInputEvents(handle uintptr) (uint16, error) { func getNumberOfConsoleInputEvents(handle uintptr) (uint16, error) {
var n WORD var n DWORD
if err := getError(getNumberOfConsoleInputEventsProc.Call(handle, uintptr(unsafe.Pointer(&n)))); err != nil { if err := getError(getNumberOfConsoleInputEventsProc.Call(handle, uintptr(unsafe.Pointer(&n)))); err != nil {
return 0, err return 0, err
} }
@ -502,7 +504,7 @@ func getNumberOfConsoleInputEvents(handle uintptr) (uint16, error) {
//http://msdn.microsoft.com/en-us/library/windows/desktop/ms684961(v=vs.85).aspx //http://msdn.microsoft.com/en-us/library/windows/desktop/ms684961(v=vs.85).aspx
func readConsoleInputKey(handle uintptr, inputBuffer []INPUT_RECORD) (int, error) { func readConsoleInputKey(handle uintptr, inputBuffer []INPUT_RECORD) (int, error) {
var nr WORD var nr DWORD
if err := getError(readConsoleInputProc.Call(handle, uintptr(unsafe.Pointer(&inputBuffer[0])), uintptr(len(inputBuffer)), uintptr(unsafe.Pointer(&nr)))); err != nil { if err := getError(readConsoleInputProc.Call(handle, uintptr(unsafe.Pointer(&inputBuffer[0])), uintptr(len(inputBuffer)), uintptr(unsafe.Pointer(&nr)))); err != nil {
return 0, err return 0, err
} }
@ -636,14 +638,14 @@ func (term *WindowsTerminal) HandleOutputCommand(handle uintptr, command []byte)
return n, err return n, err
} }
if line > int16(screenBufferInfo.Window.Bottom) { if line > int16(screenBufferInfo.Window.Bottom) {
line = int16(screenBufferInfo.Window.Bottom) line = int16(screenBufferInfo.Window.Bottom) + 1
} }
column, err := parseInt16OrDefault(parsedCommand.getParam(1), 1) column, err := parseInt16OrDefault(parsedCommand.getParam(1), 1)
if err != nil { if err != nil {
return n, err return n, err
} }
if column > int16(screenBufferInfo.Window.Right) { if column > int16(screenBufferInfo.Window.Right) {
column = int16(screenBufferInfo.Window.Right) column = int16(screenBufferInfo.Window.Right) + 1
} }
// The numbers are not 0 based, but 1 based // The numbers are not 0 based, but 1 based
if err := setConsoleCursorPosition(handle, false, column-1, line-1); err != nil { if err := setConsoleCursorPosition(handle, false, column-1, line-1); err != nil {
@ -1039,8 +1041,9 @@ func marshal(c COORD) uintptr {
return uintptr(uint32(uint32(uint16(c.Y))<<16 | uint32(uint16(c.X)))) return uintptr(uint32(uint32(uint16(c.Y))<<16 | uint32(uint16(c.X))))
} }
// IsTerminal returns true if the given file descriptor is a terminal. // IsConsole returns true if the given file descriptor is a terminal.
func IsTerminal(fd uintptr) bool { // -- The code assumes that GetConsoleMode will return an error for file descriptors that are not a console.
func IsConsole(fd uintptr) bool {
_, e := GetConsoleMode(fd) _, e := GetConsoleMode(fd)
return e == nil return e == nil
} }