names-generator: use local random instance
Instead of seeding/polluting the global random instance, creating a local `rand.Random` instance which provides the same level of randomness. Signed-off-by: Ahmet Alp Balkan <ahmetalpbalkan@gmail.com>
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1 changed files with 4 additions and 4 deletions
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@ -302,19 +302,19 @@ var (
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// Ada Yonath - an Israeli crystallographer, the first woman from the Middle East to win a Nobel prize in the sciences. https://en.wikipedia.org/wiki/Ada_Yonath
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// Ada Yonath - an Israeli crystallographer, the first woman from the Middle East to win a Nobel prize in the sciences. https://en.wikipedia.org/wiki/Ada_Yonath
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"yonath",
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"yonath",
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}
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}
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rnd = rand.New(rand.NewSource(time.Now().UnixNano()))
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)
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)
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func GetRandomName(retry int) string {
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func GetRandomName(retry int) string {
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rand.Seed(time.Now().UnixNano())
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begin:
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begin:
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name := fmt.Sprintf("%s_%s", left[rand.Intn(len(left))], right[rand.Intn(len(right))])
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name := fmt.Sprintf("%s_%s", left[rnd.Intn(len(left))], right[rnd.Intn(len(right))])
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if name == "boring_wozniak" /* Steve Wozniak is not boring */ {
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if name == "boring_wozniak" /* Steve Wozniak is not boring */ {
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goto begin
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goto begin
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}
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}
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if retry > 0 {
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if retry > 0 {
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name = fmt.Sprintf("%s%d", name, rand.Intn(10))
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name = fmt.Sprintf("%s%d", name, rnd.Intn(10))
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}
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}
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return name
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return name
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}
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}
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