Improve performance/reduce allocs of bytespipe

Creates a `fixedBuffer` type that is used to encapsulate functionality
for reading/writing from the underlying byte slices.

Uses lazily-loaded set of sync.Pools for storing buffers that are no
longer needed so they can be re-used.

```
benchmark                     old ns/op     new ns/op     delta
BenchmarkBytesPipeWrite-8     138469        48985         -64.62%
BenchmarkBytesPipeRead-8      130922        56601         -56.77%

benchmark                     old allocs     new allocs     delta
BenchmarkBytesPipeWrite-8     18             8              -55.56%
BenchmarkBytesPipeRead-8      0              0              +0.00%

benchmark                     old bytes     new bytes     delta
BenchmarkBytesPipeWrite-8     66903         1649          -97.54%
BenchmarkBytesPipeRead-8      0             1             +Inf%
```

Signed-off-by: Brian Goff <cpuguy83@gmail.com>
This commit is contained in:
Brian Goff 2016-03-31 09:50:50 -07:00
parent e2664472b6
commit 729c6a44bc
4 changed files with 208 additions and 57 deletions

View file

@ -9,12 +9,19 @@ import (
// maxCap is the highest capacity to use in byte slices that buffer data.
const maxCap = 1e6
// minCap is the lowest capacity to use in byte slices that buffer data
const minCap = 64
// blockThreshold is the minimum number of bytes in the buffer which will cause
// a write to BytesPipe to block when allocating a new slice.
const blockThreshold = 1e6
// ErrClosed is returned when Write is called on a closed BytesPipe.
var ErrClosed = errors.New("write to closed BytesPipe")
var (
// ErrClosed is returned when Write is called on a closed BytesPipe.
ErrClosed = errors.New("write to closed BytesPipe")
bufPools = make(map[int]*sync.Pool)
)
// BytesPipe is io.ReadWriteCloser which works similarly to pipe(queue).
// All written data may be read at most once. Also, BytesPipe allocates
@ -23,22 +30,17 @@ var ErrClosed = errors.New("write to closed BytesPipe")
type BytesPipe struct {
mu sync.Mutex
wait *sync.Cond
buf [][]byte // slice of byte-slices of buffered data
lastRead int // index in the first slice to a read point
bufLen int // length of data buffered over the slices
closeErr error // error to return from next Read. set to nil if not closed.
buf []*fixedBuffer
bufLen int
closeErr error // error to return from next Read. set to nil if not closed.
}
// NewBytesPipe creates new BytesPipe, initialized by specified slice.
// If buf is nil, then it will be initialized with slice which cap is 64.
// buf will be adjusted in a way that len(buf) == 0, cap(buf) == cap(buf).
func NewBytesPipe(buf []byte) *BytesPipe {
if cap(buf) == 0 {
buf = make([]byte, 0, 64)
}
bp := &BytesPipe{
buf: [][]byte{buf[:0]},
}
func NewBytesPipe() *BytesPipe {
bp := &BytesPipe{}
bp.buf = append(bp.buf, getBuffer(minCap))
bp.wait = sync.NewCond(&bp.mu)
return bp
}
@ -47,22 +49,30 @@ func NewBytesPipe(buf []byte) *BytesPipe {
// It can allocate new []byte slices in a process of writing.
func (bp *BytesPipe) Write(p []byte) (int, error) {
bp.mu.Lock()
defer bp.mu.Unlock()
written := 0
for {
if bp.closeErr != nil {
bp.mu.Unlock()
return written, ErrClosed
}
// write data to the last buffer
b := bp.buf[len(bp.buf)-1]
// copy data to the current empty allocated area
n := copy(b[len(b):cap(b)], p)
// increment buffered data length
bp.bufLen += n
// include written data in last buffer
bp.buf[len(bp.buf)-1] = b[:len(b)+n]
if len(bp.buf) == 0 {
bp.buf = append(bp.buf, getBuffer(64))
}
// get the last buffer
b := bp.buf[len(bp.buf)-1]
n, err := b.Write(p)
written += n
bp.bufLen += n
// errBufferFull is an error we expect to get if the buffer is full
if err != nil && err != errBufferFull {
bp.wait.Broadcast()
bp.mu.Unlock()
return written, err
}
// if there was enough room to write all then break
if len(p) == n {
@ -72,20 +82,20 @@ func (bp *BytesPipe) Write(p []byte) (int, error) {
// more data: write to the next slice
p = p[n:]
// block if too much data is still in the buffer
// make sure the buffer doesn't grow too big from this write
for bp.bufLen >= blockThreshold {
bp.wait.Wait()
}
// allocate slice that has twice the size of the last unless maximum reached
nextCap := 2 * cap(bp.buf[len(bp.buf)-1])
// add new byte slice to the buffers slice and continue writing
nextCap := b.Cap() * 2
if nextCap > maxCap {
nextCap = maxCap
}
// add new byte slice to the buffers slice and continue writing
bp.buf = append(bp.buf, make([]byte, 0, nextCap))
bp.buf = append(bp.buf, getBuffer(nextCap))
}
bp.wait.Broadcast()
bp.mu.Unlock()
return written, nil
}
@ -107,46 +117,60 @@ func (bp *BytesPipe) Close() error {
return bp.CloseWithError(nil)
}
func (bp *BytesPipe) len() int {
return bp.bufLen - bp.lastRead
}
// Read reads bytes from BytesPipe.
// Data could be read only once.
func (bp *BytesPipe) Read(p []byte) (n int, err error) {
bp.mu.Lock()
defer bp.mu.Unlock()
if bp.len() == 0 {
if bp.bufLen == 0 {
if bp.closeErr != nil {
bp.mu.Unlock()
return 0, bp.closeErr
}
bp.wait.Wait()
if bp.len() == 0 && bp.closeErr != nil {
if bp.bufLen == 0 && bp.closeErr != nil {
bp.mu.Unlock()
return 0, bp.closeErr
}
}
for {
read := copy(p, bp.buf[0][bp.lastRead:])
for bp.bufLen > 0 {
b := bp.buf[0]
read, _ := b.Read(p) // ignore error since fixedBuffer doesn't really return an error
n += read
bp.lastRead += read
if bp.len() == 0 {
// we have read everything. reset to the beginning.
bp.lastRead = 0
bp.bufLen -= len(bp.buf[0])
bp.buf[0] = bp.buf[0][:0]
break
bp.bufLen -= read
if b.Len() == 0 {
// it's empty so return it to the pool and move to the next one
returnBuffer(b)
bp.buf[0] = nil
bp.buf = bp.buf[1:]
}
// break if everything was read
if len(p) == read {
break
}
// more buffered data and more asked. read from next slice.
p = p[read:]
bp.lastRead = 0
bp.bufLen -= len(bp.buf[0])
bp.buf[0] = nil // throw away old slice
bp.buf = bp.buf[1:] // switch to next
}
bp.wait.Broadcast()
bp.mu.Unlock()
return
}
func returnBuffer(b *fixedBuffer) {
b.Reset()
pool := bufPools[b.Cap()]
if pool != nil {
pool.Put(b)
}
}
func getBuffer(size int) *fixedBuffer {
pool, ok := bufPools[size]
if !ok {
pool = &sync.Pool{New: func() interface{} { return &fixedBuffer{buf: make([]byte, 0, size)} }}
bufPools[size] = pool
}
return pool.Get().(*fixedBuffer)
}