Windows: Win32 event for sigusr1 linux equivalence
Signed-off-by: John Howard <jhoward@microsoft.com>
This commit is contained in:
parent
93d7feb003
commit
8f3be15af7
1 changed files with 83 additions and 0 deletions
83
system/events_windows.go
Normal file
83
system/events_windows.go
Normal file
|
@ -0,0 +1,83 @@
|
|||
package system
|
||||
|
||||
// This file implements syscalls for Win32 events which are not implemented
|
||||
// in golang.
|
||||
|
||||
import (
|
||||
"syscall"
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
const (
|
||||
EVENT_ALL_ACCESS = 0x1F0003
|
||||
EVENT_MODIFY_STATUS = 0x0002
|
||||
)
|
||||
|
||||
var (
|
||||
procCreateEvent = modkernel32.NewProc("CreateEventW")
|
||||
procOpenEvent = modkernel32.NewProc("OpenEventW")
|
||||
procSetEvent = modkernel32.NewProc("SetEvent")
|
||||
procResetEvent = modkernel32.NewProc("ResetEvent")
|
||||
procPulseEvent = modkernel32.NewProc("PulseEvent")
|
||||
)
|
||||
|
||||
func CreateEvent(eventAttributes *syscall.SecurityAttributes, manualReset bool, initialState bool, name string) (handle syscall.Handle, err error) {
|
||||
namep, _ := syscall.UTF16PtrFromString(name)
|
||||
var _p1 uint32 = 0
|
||||
if manualReset {
|
||||
_p1 = 1
|
||||
}
|
||||
var _p2 uint32 = 0
|
||||
if initialState {
|
||||
_p2 = 1
|
||||
}
|
||||
r0, _, e1 := procCreateEvent.Call(uintptr(unsafe.Pointer(eventAttributes)), uintptr(_p1), uintptr(_p2), uintptr(unsafe.Pointer(namep)))
|
||||
use(unsafe.Pointer(namep))
|
||||
handle = syscall.Handle(r0)
|
||||
if handle == syscall.InvalidHandle {
|
||||
err = e1
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func OpenEvent(desiredAccess uint32, inheritHandle bool, name string) (handle syscall.Handle, err error) {
|
||||
namep, _ := syscall.UTF16PtrFromString(name)
|
||||
var _p1 uint32 = 0
|
||||
if inheritHandle {
|
||||
_p1 = 1
|
||||
}
|
||||
r0, _, e1 := procOpenEvent.Call(uintptr(desiredAccess), uintptr(_p1), uintptr(unsafe.Pointer(namep)))
|
||||
use(unsafe.Pointer(namep))
|
||||
handle = syscall.Handle(r0)
|
||||
if handle == syscall.InvalidHandle {
|
||||
err = e1
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func SetEvent(handle syscall.Handle) (err error) {
|
||||
return setResetPulse(handle, procSetEvent)
|
||||
}
|
||||
|
||||
func ResetEvent(handle syscall.Handle) (err error) {
|
||||
return setResetPulse(handle, procResetEvent)
|
||||
}
|
||||
|
||||
func PulseEvent(handle syscall.Handle) (err error) {
|
||||
return setResetPulse(handle, procPulseEvent)
|
||||
}
|
||||
|
||||
func setResetPulse(handle syscall.Handle, proc *syscall.LazyProc) (err error) {
|
||||
r0, _, _ := proc.Call(uintptr(handle))
|
||||
if r0 != 0 {
|
||||
err = syscall.Errno(r0)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
var temp unsafe.Pointer
|
||||
|
||||
// use ensures a variable is kept alive without the GC freeing while still needed
|
||||
func use(p unsafe.Pointer) {
|
||||
temp = p
|
||||
}
|
Loading…
Reference in a new issue