linting changes
Signed-off-by: Cristian Staretu <cristian.staretu@gmail.com>
This commit is contained in:
parent
e89ce58e24
commit
bfdf63d37c
11 changed files with 48 additions and 27 deletions
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@ -41,17 +41,25 @@ type Edge struct {
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ParentID string
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}
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// Entities stores the list of entities
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type Entities map[string]*Entity
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// Edges stores the relationships between entities
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type Edges []*Edge
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// WalkFunc is a function invoked to process an individual entity
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type WalkFunc func(fullPath string, entity *Entity) error
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// Graph database for storing entities and their relationships
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// Database is a graph database for storing entities and their relationships
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type Database struct {
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conn *sql.DB
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mux sync.RWMutex
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}
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// IsNonUniqueNameError processes the error to check if it's caused by
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// a constraint violation.
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// This is necessary because the error isn't the same across various
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// sqlite versions.
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func IsNonUniqueNameError(err error) bool {
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str := err.Error()
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// sqlite 3.7.17-1ubuntu1 returns:
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@ -72,7 +80,7 @@ func IsNonUniqueNameError(err error) bool {
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return false
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}
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// Create a new graph database initialized with a root entity
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// NewDatabase creates a new graph database initialized with a root entity
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func NewDatabase(conn *sql.DB) (*Database, error) {
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if conn == nil {
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return nil, fmt.Errorf("Database connection cannot be nil")
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@ -163,7 +171,7 @@ func (db *Database) Set(fullPath, id string) (*Entity, error) {
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return e, nil
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}
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// Return true if a name already exists in the database
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// Exists returns true if a name already exists in the database
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func (db *Database) Exists(name string) bool {
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db.mux.RLock()
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defer db.mux.RUnlock()
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@ -190,14 +198,14 @@ func (db *Database) setEdge(parentPath, name string, e *Entity, tx *sql.Tx) erro
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return nil
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}
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// Return the root "/" entity for the database
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// RootEntity returns the root "/" entity for the database
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func (db *Database) RootEntity() *Entity {
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return &Entity{
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id: "0",
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}
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}
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// Return the entity for a given path
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// Get returns the entity for a given path
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func (db *Database) Get(name string) *Entity {
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db.mux.RLock()
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defer db.mux.RUnlock()
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@ -274,7 +282,7 @@ func (db *Database) Walk(name string, walkFunc WalkFunc, depth int) error {
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return nil
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}
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// Return the children of the specified entity
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// Children returns the children of the specified entity
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func (db *Database) Children(name string, depth int) ([]WalkMeta, error) {
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db.mux.RLock()
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defer db.mux.RUnlock()
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@ -287,7 +295,7 @@ func (db *Database) Children(name string, depth int) ([]WalkMeta, error) {
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return db.children(e, name, depth, nil)
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}
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// Return the parents of a specified entity
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// Parents returns the parents of a specified entity
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func (db *Database) Parents(name string) ([]string, error) {
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db.mux.RLock()
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defer db.mux.RUnlock()
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@ -299,7 +307,7 @@ func (db *Database) Parents(name string) ([]string, error) {
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return db.parents(e)
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}
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// Return the refrence count for a specified id
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// Refs returns the refrence count for a specified id
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func (db *Database) Refs(id string) int {
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db.mux.RLock()
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defer db.mux.RUnlock()
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@ -311,7 +319,7 @@ func (db *Database) Refs(id string) int {
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return count
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}
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// Return all the id's path references
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// RefPaths returns all the id's path references
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func (db *Database) RefPaths(id string) Edges {
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db.mux.RLock()
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defer db.mux.RUnlock()
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@ -360,7 +368,7 @@ func (db *Database) Delete(name string) error {
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return nil
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}
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// Remove the entity with the specified id
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// Purge removes the entity with the specified id
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// Walk the graph to make sure all references to the entity
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// are removed and return the number of references removed
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func (db *Database) Purge(id string) (int, error) {
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@ -480,7 +488,7 @@ func (db *Database) children(e *Entity, name string, depth int, entities []WalkM
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if depth != 0 {
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nDepth := depth
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if depth != -1 {
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nDepth -= 1
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nDepth--
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}
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entities, err = db.children(child, meta.FullPath, nDepth, entities)
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if err != nil {
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@ -523,12 +531,12 @@ func (db *Database) child(parent *Entity, name string) *Entity {
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return &Entity{id}
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}
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// Return the id used to reference this entity
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// ID returns the id used to reference this entity
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func (e *Entity) ID() string {
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return e.id
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}
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// Return the paths sorted by depth
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// Paths returns the paths sorted by depth
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func (e Entities) Paths() []string {
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out := make([]string, len(e))
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var i int
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