// +build windows package term import ( "io" "os" "os/signal" "syscall" "github.com/Azure/go-ansiterm/winterm" "github.com/docker/docker/pkg/system" "github.com/docker/docker/pkg/term/windows" ) // State holds the console mode for the terminal. type State struct { mode uint32 } // Winsize is used for window size. type Winsize struct { Height uint16 Width uint16 x uint16 y uint16 } // StdStreams returns the standard streams (stdin, stdout, stedrr). func StdStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) { switch { case os.Getenv("ConEmuANSI") == "ON": // The ConEmu shell emulates ANSI well by default. return os.Stdin, os.Stdout, os.Stderr case os.Getenv("MSYSTEM") != "": // MSYS (mingw) does not emulate ANSI well. return windows.ConsoleStreams() default: if useNativeConsole() { return os.Stdin, os.Stdout, os.Stderr } return windows.ConsoleStreams() } } // useNativeConsole determines if the docker client should use the built-in // console which supports ANSI emulation, or fall-back to the golang emulator // (github.com/azure/go-ansiterm). func useNativeConsole() bool { osv, err := system.GetOSVersion() if err != nil { return false } // Native console is not available major version 10 if osv.MajorVersion < 10 { return false } // Must have a late pre-release TP4 build of Windows Server 2016/Windows 10 TH2 or later if osv.Build < 10578 { return false } // Environment variable override if e := os.Getenv("USE_NATIVE_CONSOLE"); e != "" { if e == "1" { return true } return false } // Get the handle to stdout stdOutHandle, err := syscall.GetStdHandle(syscall.STD_OUTPUT_HANDLE) if err != nil { return false } // Get the console mode from the consoles stdout handle var mode uint32 if err := syscall.GetConsoleMode(stdOutHandle, &mode); err != nil { return false } // Legacy mode does not have native ANSI emulation. // https://msdn.microsoft.com/en-us/library/windows/desktop/ms683167(v=vs.85).aspx const enableVirtualTerminalProcessing = 0x0004 if mode&enableVirtualTerminalProcessing == 0 { return false } // TODO Windows (Post TP4). The native emulator still has issues which // mean it shouldn't be enabled for everyone. Change this next line to true // to change the default to "enable if available". In the meantime, users // can still try it out by using USE_NATIVE_CONSOLE env variable. return false } // GetFdInfo returns the file descriptor for an os.File and indicates whether the file represents a terminal. func GetFdInfo(in interface{}) (uintptr, bool) { return windows.GetHandleInfo(in) } // GetWinsize returns the window size based on the specified file descriptor. func GetWinsize(fd uintptr) (*Winsize, error) { info, err := winterm.GetConsoleScreenBufferInfo(fd) if err != nil { return nil, err } winsize := &Winsize{ Width: uint16(info.Window.Right - info.Window.Left + 1), Height: uint16(info.Window.Bottom - info.Window.Top + 1), x: 0, y: 0} // Note: GetWinsize is called frequently -- uncomment only for excessive details // logrus.Debugf("[windows] GetWinsize: Console(%v)", info.String()) // logrus.Debugf("[windows] GetWinsize: Width(%v), Height(%v), x(%v), y(%v)", winsize.Width, winsize.Height, winsize.x, winsize.y) return winsize, nil } // IsTerminal returns true if the given file descriptor is a terminal. func IsTerminal(fd uintptr) bool { return windows.IsConsole(fd) } // RestoreTerminal restores the terminal connected to the given file descriptor // to a previous state. func RestoreTerminal(fd uintptr, state *State) error { return winterm.SetConsoleMode(fd, state.mode) } // SaveState saves the state of the terminal connected to the given file descriptor. func SaveState(fd uintptr) (*State, error) { mode, e := winterm.GetConsoleMode(fd) if e != nil { return nil, e } return &State{mode}, nil } // DisableEcho disables echo for the terminal connected to the given file descriptor. // -- See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx func DisableEcho(fd uintptr, state *State) error { mode := state.mode mode &^= winterm.ENABLE_ECHO_INPUT mode |= winterm.ENABLE_PROCESSED_INPUT | winterm.ENABLE_LINE_INPUT err := winterm.SetConsoleMode(fd, mode) if err != nil { return err } // Register an interrupt handler to catch and restore prior state restoreAtInterrupt(fd, state) return nil } // SetRawTerminal puts the terminal connected to the given file descriptor into raw // mode and returns the previous state. func SetRawTerminal(fd uintptr) (*State, error) { state, err := MakeRaw(fd) if err != nil { return nil, err } // Register an interrupt handler to catch and restore prior state restoreAtInterrupt(fd, state) return state, err } // MakeRaw puts the terminal (Windows Console) connected to the given file descriptor into raw // mode and returns the previous state of the terminal so that it can be restored. func MakeRaw(fd uintptr) (*State, error) { state, err := SaveState(fd) if err != nil { return nil, err } // See // -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx // -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx mode := state.mode // Disable these modes mode &^= winterm.ENABLE_ECHO_INPUT mode &^= winterm.ENABLE_LINE_INPUT mode &^= winterm.ENABLE_MOUSE_INPUT mode &^= winterm.ENABLE_WINDOW_INPUT mode &^= winterm.ENABLE_PROCESSED_INPUT // Enable these modes mode |= winterm.ENABLE_EXTENDED_FLAGS mode |= winterm.ENABLE_INSERT_MODE mode |= winterm.ENABLE_QUICK_EDIT_MODE err = winterm.SetConsoleMode(fd, mode) if err != nil { return nil, err } return state, nil } func restoreAtInterrupt(fd uintptr, state *State) { sigchan := make(chan os.Signal, 1) signal.Notify(sigchan, os.Interrupt) go func() { _ = <-sigchan RestoreTerminal(fd, state) os.Exit(0) }() }