// +build windows package windows import ( "io" "os" "syscall" . "github.com/Azure/go-ansiterm/winterm" ) // ConsoleStreams, for each standard stream referencing a console, returns a wrapped version // that handles ANSI character sequences. func ConsoleStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) { if IsConsole(os.Stdin.Fd()) { stdIn = newAnsiReader(syscall.STD_INPUT_HANDLE) } else { stdIn = os.Stdin } if IsConsole(os.Stdout.Fd()) { stdOut = newAnsiWriter(syscall.STD_OUTPUT_HANDLE) } else { stdOut = os.Stdout } if IsConsole(os.Stderr.Fd()) { stdErr = newAnsiWriter(syscall.STD_ERROR_HANDLE) } else { stdErr = os.Stderr } return stdIn, stdOut, stdErr } // GetHandleInfo returns file descriptor and bool indicating whether the file is a console. func GetHandleInfo(in interface{}) (uintptr, bool) { switch t := in.(type) { case *ansiReader: return t.Fd(), true case *ansiWriter: return t.Fd(), true } var inFd uintptr var isTerminal bool if file, ok := in.(*os.File); ok { inFd = file.Fd() isTerminal = IsConsole(inFd) } return inFd, isTerminal } // IsConsole returns true if the given file descriptor is a Windows Console. // The code assumes that GetConsoleMode will return an error for file descriptors that are not a console. func IsConsole(fd uintptr) bool { _, e := GetConsoleMode(fd) return e == nil }