pkg/broadcaster/buffered.go
Tibor Vass 2d6672b0e1 Move types from progressreader and broadcastwriter to broadcaster
progressreader.Broadcaster becomes broadcaster.Buffered and
broadcastwriter.Writer becomes broadcaster.Unbuffered.

The package broadcastwriter is thus renamed to broadcaster.

Signed-off-by: Tibor Vass <tibor@docker.com>
2015-10-06 22:20:07 -04:00

167 lines
4.5 KiB
Go

package broadcaster
import (
"errors"
"io"
"sync"
)
// Buffered keeps track of one or more observers watching the progress
// of an operation. For example, if multiple clients are trying to pull an
// image, they share a Buffered struct for the download operation.
type Buffered struct {
sync.Mutex
// c is a channel that observers block on, waiting for the operation
// to finish.
c chan struct{}
// cond is a condition variable used to wake up observers when there's
// new data available.
cond *sync.Cond
// history is a buffer of the progress output so far, so a new observer
// can catch up. The history is stored as a slice of separate byte
// slices, so that if the writer is a WriteFlusher, the flushes will
// happen in the right places.
history [][]byte
// wg is a WaitGroup used to wait for all writes to finish on Close
wg sync.WaitGroup
// result is the argument passed to the first call of Close, and
// returned to callers of Wait
result error
}
// NewBuffered returns an initialized Buffered structure.
func NewBuffered() *Buffered {
b := &Buffered{
c: make(chan struct{}),
}
b.cond = sync.NewCond(b)
return b
}
// closed returns true if and only if the broadcaster has been closed
func (broadcaster *Buffered) closed() bool {
select {
case <-broadcaster.c:
return true
default:
return false
}
}
// receiveWrites runs as a goroutine so that writes don't block the Write
// function. It writes the new data in broadcaster.history each time there's
// activity on the broadcaster.cond condition variable.
func (broadcaster *Buffered) receiveWrites(observer io.Writer) {
n := 0
broadcaster.Lock()
// The condition variable wait is at the end of this loop, so that the
// first iteration will write the history so far.
for {
newData := broadcaster.history[n:]
// Make a copy of newData so we can release the lock
sendData := make([][]byte, len(newData), len(newData))
copy(sendData, newData)
broadcaster.Unlock()
for len(sendData) > 0 {
_, err := observer.Write(sendData[0])
if err != nil {
broadcaster.wg.Done()
return
}
n++
sendData = sendData[1:]
}
broadcaster.Lock()
// If we are behind, we need to catch up instead of waiting
// or handling a closure.
if len(broadcaster.history) != n {
continue
}
// detect closure of the broadcast writer
if broadcaster.closed() {
broadcaster.Unlock()
broadcaster.wg.Done()
return
}
broadcaster.cond.Wait()
// Mutex is still locked as the loop continues
}
}
// Write adds data to the history buffer, and also writes it to all current
// observers.
func (broadcaster *Buffered) Write(p []byte) (n int, err error) {
broadcaster.Lock()
defer broadcaster.Unlock()
// Is the broadcaster closed? If so, the write should fail.
if broadcaster.closed() {
return 0, errors.New("attempted write to a closed broadcaster.Buffered")
}
// Add message in p to the history slice
newEntry := make([]byte, len(p), len(p))
copy(newEntry, p)
broadcaster.history = append(broadcaster.history, newEntry)
broadcaster.cond.Broadcast()
return len(p), nil
}
// Add adds an observer to the broadcaster. The new observer receives the
// data from the history buffer, and also all subsequent data.
func (broadcaster *Buffered) Add(w io.Writer) error {
// The lock is acquired here so that Add can't race with Close
broadcaster.Lock()
defer broadcaster.Unlock()
if broadcaster.closed() {
return errors.New("attempted to add observer to a closed broadcaster.Buffered")
}
broadcaster.wg.Add(1)
go broadcaster.receiveWrites(w)
return nil
}
// CloseWithError signals to all observers that the operation has finished. Its
// argument is a result that should be returned to waiters blocking on Wait.
func (broadcaster *Buffered) CloseWithError(result error) {
broadcaster.Lock()
if broadcaster.closed() {
broadcaster.Unlock()
return
}
broadcaster.result = result
close(broadcaster.c)
broadcaster.cond.Broadcast()
broadcaster.Unlock()
// Don't return until all writers have caught up.
broadcaster.wg.Wait()
}
// Close signals to all observers that the operation has finished. It causes
// all calls to Wait to return nil.
func (broadcaster *Buffered) Close() {
broadcaster.CloseWithError(nil)
}
// Wait blocks until the operation is marked as completed by the Close method,
// and all writer goroutines have completed. It returns the argument that was
// passed to Close.
func (broadcaster *Buffered) Wait() error {
<-broadcaster.c
broadcaster.wg.Wait()
return broadcaster.result
}