pkg/term/windows/ansi_reader.go
John Howard 9a30d8cf9f Windows: CLI Improvement
The Ansi parser and their associated actions have been decoupled. Now
parsing results in call backs to an interface which performs the
appropriate actions depending on the environment.

This improvement provides a functional Vi experience and the vttest no
longer panics.

This PR replaces docker/docker #13224 with the latest console updates.

Signed-off-by: John Howard <jhoward@microsoft.com>
2015-07-21 16:38:44 -07:00

256 lines
7.1 KiB
Go

// +build windows
package windows
import (
"bytes"
"errors"
"fmt"
"os"
"strings"
"unsafe"
. "github.com/Azure/go-ansiterm"
. "github.com/Azure/go-ansiterm/winterm"
)
// ansiReader wraps a standard input file (e.g., os.Stdin) providing ANSI sequence translation.
type ansiReader struct {
file *os.File
fd uintptr
buffer []byte
cbBuffer int
command []byte
// TODO(azlinux): Remove this and hard-code the string -- it is not going to change
escapeSequence []byte
}
func newAnsiReader(nFile int) *ansiReader {
file, fd := GetStdFile(nFile)
return &ansiReader{
file: file,
fd: fd,
command: make([]byte, 0, ANSI_MAX_CMD_LENGTH),
escapeSequence: []byte(KEY_ESC_CSI),
buffer: make([]byte, 0),
}
}
// Close closes the wrapped file.
func (ar *ansiReader) Close() (err error) {
return ar.file.Close()
}
// Fd returns the file descriptor of the wrapped file.
func (ar *ansiReader) Fd() uintptr {
return ar.fd
}
// Read reads up to len(p) bytes of translated input events into p.
func (ar *ansiReader) Read(p []byte) (int, error) {
if len(p) == 0 {
return 0, nil
}
// Previously read bytes exist, read as much as we can and return
if len(ar.buffer) > 0 {
logger.Debugf("Reading previously cached bytes")
originalLength := len(ar.buffer)
copiedLength := copy(p, ar.buffer)
if copiedLength == originalLength {
ar.buffer = make([]byte, 0, len(p))
} else {
ar.buffer = ar.buffer[copiedLength:]
}
logger.Debugf("Read from cache p[%d]: % x", copiedLength, p)
return copiedLength, nil
}
// Read and translate key events
events, err := readInputEvents(ar.fd, len(p))
if err != nil {
return 0, err
} else if len(events) == 0 {
logger.Debug("No input events detected")
return 0, nil
}
keyBytes := translateKeyEvents(events, ar.escapeSequence)
// Save excess bytes and right-size keyBytes
if len(keyBytes) > len(p) {
logger.Debugf("Received %d keyBytes, only room for %d bytes", len(keyBytes), len(p))
ar.buffer = keyBytes[len(p):]
keyBytes = keyBytes[:len(p)]
} else if len(keyBytes) == 0 {
logger.Debug("No key bytes returned from the translater")
return 0, nil
}
copiedLength := copy(p, keyBytes)
if copiedLength != len(keyBytes) {
return 0, errors.New("Unexpected copy length encountered.")
}
logger.Debugf("Read p[%d]: % x", copiedLength, p)
logger.Debugf("Read keyBytes[%d]: % x", copiedLength, keyBytes)
return copiedLength, nil
}
// readInputEvents polls until at least one event is available.
func readInputEvents(fd uintptr, maxBytes int) ([]INPUT_RECORD, error) {
// Determine the maximum number of records to retrieve
// -- Cast around the type system to obtain the size of a single INPUT_RECORD.
// unsafe.Sizeof requires an expression vs. a type-reference; the casting
// tricks the type system into believing it has such an expression.
recordSize := int(unsafe.Sizeof(*((*INPUT_RECORD)(unsafe.Pointer(&maxBytes)))))
countRecords := maxBytes / recordSize
if countRecords > MAX_INPUT_EVENTS {
countRecords = MAX_INPUT_EVENTS
}
logger.Debugf("[windows] readInputEvents: Reading %v records (buffer size %v, record size %v)", countRecords, maxBytes, recordSize)
// Wait for and read input events
events := make([]INPUT_RECORD, countRecords)
nEvents := uint32(0)
eventsExist, err := WaitForSingleObject(fd, WAIT_INFINITE)
if err != nil {
return nil, err
}
if eventsExist {
err = ReadConsoleInput(fd, events, &nEvents)
if err != nil {
return nil, err
}
}
// Return a slice restricted to the number of returned records
logger.Debugf("[windows] readInputEvents: Read %v events", nEvents)
return events[:nEvents], nil
}
// KeyEvent Translation Helpers
var arrowKeyMapPrefix = map[WORD]string{
VK_UP: "%s%sA",
VK_DOWN: "%s%sB",
VK_RIGHT: "%s%sC",
VK_LEFT: "%s%sD",
}
var keyMapPrefix = map[WORD]string{
VK_UP: "\x1B[%sA",
VK_DOWN: "\x1B[%sB",
VK_RIGHT: "\x1B[%sC",
VK_LEFT: "\x1B[%sD",
VK_HOME: "\x1B[1%s~", // showkey shows ^[[1
VK_END: "\x1B[4%s~", // showkey shows ^[[4
VK_INSERT: "\x1B[2%s~",
VK_DELETE: "\x1B[3%s~",
VK_PRIOR: "\x1B[5%s~",
VK_NEXT: "\x1B[6%s~",
VK_F1: "",
VK_F2: "",
VK_F3: "\x1B[13%s~",
VK_F4: "\x1B[14%s~",
VK_F5: "\x1B[15%s~",
VK_F6: "\x1B[17%s~",
VK_F7: "\x1B[18%s~",
VK_F8: "\x1B[19%s~",
VK_F9: "\x1B[20%s~",
VK_F10: "\x1B[21%s~",
VK_F11: "\x1B[23%s~",
VK_F12: "\x1B[24%s~",
}
// translateKeyEvents converts the input events into the appropriate ANSI string.
func translateKeyEvents(events []INPUT_RECORD, escapeSequence []byte) []byte {
var buffer bytes.Buffer
for _, event := range events {
if event.EventType == KEY_EVENT && event.KeyEvent.KeyDown != 0 {
buffer.WriteString(keyToString(&event.KeyEvent, escapeSequence))
}
}
return buffer.Bytes()
}
// keyToString maps the given input event record to the corresponding string.
func keyToString(keyEvent *KEY_EVENT_RECORD, escapeSequence []byte) string {
if keyEvent.UnicodeChar == 0 {
return formatVirtualKey(keyEvent.VirtualKeyCode, keyEvent.ControlKeyState, escapeSequence)
}
_, alt, control := getControlKeys(keyEvent.ControlKeyState)
if control {
// TODO(azlinux): Implement following control sequences
// <Ctrl>-D Signals the end of input from the keyboard; also exits current shell.
// <Ctrl>-H Deletes the first character to the left of the cursor. Also called the ERASE key.
// <Ctrl>-Q Restarts printing after it has been stopped with <Ctrl>-s.
// <Ctrl>-S Suspends printing on the screen (does not stop the program).
// <Ctrl>-U Deletes all characters on the current line. Also called the KILL key.
// <Ctrl>-E Quits current command and creates a core
}
// <Alt>+Key generates ESC N Key
if !control && alt {
return KEY_ESC_N + strings.ToLower(string(keyEvent.UnicodeChar))
}
return string(keyEvent.UnicodeChar)
}
// formatVirtualKey converts a virtual key (e.g., up arrow) into the appropriate ANSI string.
func formatVirtualKey(key WORD, controlState DWORD, escapeSequence []byte) string {
shift, alt, control := getControlKeys(controlState)
modifier := getControlKeysModifier(shift, alt, control, false)
if format, ok := arrowKeyMapPrefix[key]; ok {
return fmt.Sprintf(format, escapeSequence, modifier)
}
if format, ok := keyMapPrefix[key]; ok {
return fmt.Sprintf(format, modifier)
}
return ""
}
// getControlKeys extracts the shift, alt, and ctrl key states.
func getControlKeys(controlState DWORD) (shift, alt, control bool) {
shift = 0 != (controlState & SHIFT_PRESSED)
alt = 0 != (controlState & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED))
control = 0 != (controlState & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED))
return shift, alt, control
}
// getControlKeysModifier returns the ANSI modifier for the given combination of control keys.
func getControlKeysModifier(shift, alt, control, meta bool) string {
if shift && alt && control {
return KEY_CONTROL_PARAM_8
}
if alt && control {
return KEY_CONTROL_PARAM_7
}
if shift && control {
return KEY_CONTROL_PARAM_6
}
if control {
return KEY_CONTROL_PARAM_5
}
if shift && alt {
return KEY_CONTROL_PARAM_4
}
if alt {
return KEY_CONTROL_PARAM_3
}
if shift {
return KEY_CONTROL_PARAM_2
}
return ""
}