ce22032e9b
It is implemented by intercepting and interpreting the output escape sequence by calling win32 console apis. In addition the input from win32 console is translated to linux keycodes Signed-off-by: Sachin Joshi <sachin_jayant_joshi@hotmail.com>
104 lines
3.1 KiB
Go
104 lines
3.1 KiB
Go
// +build windows
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package term
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// State holds the console mode for the terminal.
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type State struct {
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mode uint32
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}
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// Winsize is used for window size.
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type Winsize struct {
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Height uint16
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Width uint16
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x uint16
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y uint16
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}
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// GetWinsize gets the window size of the given terminal
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func GetWinsize(fd uintptr) (*Winsize, error) {
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ws := &Winsize{}
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var info *CONSOLE_SCREEN_BUFFER_INFO
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info, err := GetConsoleScreenBufferInfo(fd)
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if err != nil {
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return nil, err
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}
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ws.Width = uint16(info.Window.Right - info.Window.Left + 1)
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ws.Height = uint16(info.Window.Bottom - info.Window.Top + 1)
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ws.x = 0 // todo azlinux -- this is the pixel size of the Window, and not currently used by any caller
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ws.y = 0
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return ws, nil
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}
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// SetWinsize sets the terminal connected to the given file descriptor to a
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// given size.
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func SetWinsize(fd uintptr, ws *Winsize) error {
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return nil
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}
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// IsTerminal returns true if the given file descriptor is a terminal.
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func IsTerminal(fd uintptr) bool {
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_, e := GetConsoleMode(fd)
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return e == nil
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}
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// RestoreTerminal restores the terminal connected to the given file descriptor to a
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// previous state.
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func RestoreTerminal(fd uintptr, state *State) error {
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return SetConsoleMode(fd, state.mode)
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}
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// SaveState saves the state of the given console
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func SaveState(fd uintptr) (*State, error) {
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mode, e := GetConsoleMode(fd)
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if e != nil {
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return nil, e
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}
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return &State{mode}, nil
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}
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// DisableEcho disbales the echo for given file descriptor and returns previous state
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// see http://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx for these flag settings
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func DisableEcho(fd uintptr, state *State) error {
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state.mode &^= (ENABLE_ECHO_INPUT)
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state.mode |= (ENABLE_PROCESSED_INPUT | ENABLE_LINE_INPUT)
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return SetConsoleMode(fd, state.mode)
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}
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// SetRawTerminal puts the terminal connected to the given file descriptor into raw
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// mode and returns the previous state of the terminal so that it can be
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// restored.
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func SetRawTerminal(fd uintptr) (*State, error) {
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oldState, err := MakeRaw(fd)
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if err != nil {
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return nil, err
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}
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// TODO (azlinux): implement handling interrupt and restore state of terminal
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return oldState, err
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}
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// MakeRaw puts the terminal connected to the given file descriptor into raw
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// mode and returns the previous state of the terminal so that it can be
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// restored.
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func MakeRaw(fd uintptr) (*State, error) {
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var state *State
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state, err := SaveState(fd)
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if err != nil {
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return nil, err
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}
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// https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
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// All three input modes, along with processed output mode, are designed to work together.
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// It is best to either enable or disable all of these modes as a group.
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// When all are enabled, the application is said to be in "cooked" mode, which means that most of the processing is handled for the application.
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// When all are disabled, the application is in "raw" mode, which means that input is unfiltered and any processing is left to the application.
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state.mode = 0
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err = SetConsoleMode(fd, state.mode)
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if err != nil {
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return nil, err
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}
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return state, nil
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}
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