pkg/term/term_windows.go
Tibor Vass 4cbedb8d54 winconsole: cleanup
Signed-off-by: Tibor Vass <tibor@docker.com>
2015-03-22 15:47:54 -04:00

118 lines
3.5 KiB
Go

// +build windows
package term
import (
"io"
"github.com/docker/docker/pkg/term/winconsole"
)
// State holds the console mode for the terminal.
type State struct {
mode uint32
}
// Winsize is used for window size.
type Winsize struct {
Height uint16
Width uint16
x uint16
y uint16
}
// GetWinsize gets the window size of the given terminal
func GetWinsize(fd uintptr) (*Winsize, error) {
ws := &Winsize{}
var info *winconsole.CONSOLE_SCREEN_BUFFER_INFO
info, err := winconsole.GetConsoleScreenBufferInfo(fd)
if err != nil {
return nil, err
}
ws.Width = uint16(info.Window.Right - info.Window.Left + 1)
ws.Height = uint16(info.Window.Bottom - info.Window.Top + 1)
ws.x = 0 // todo azlinux -- this is the pixel size of the Window, and not currently used by any caller
ws.y = 0
return ws, nil
}
// SetWinsize sets the terminal connected to the given file descriptor to a
// given size.
func SetWinsize(fd uintptr, ws *Winsize) error {
return nil
}
// IsTerminal returns true if the given file descriptor is a terminal.
func IsTerminal(fd uintptr) bool {
_, e := winconsole.GetConsoleMode(fd)
return e == nil
}
// RestoreTerminal restores the terminal connected to the given file descriptor to a
// previous state.
func RestoreTerminal(fd uintptr, state *State) error {
return winconsole.SetConsoleMode(fd, state.mode)
}
// SaveState saves the state of the given console
func SaveState(fd uintptr) (*State, error) {
mode, e := winconsole.GetConsoleMode(fd)
if e != nil {
return nil, e
}
return &State{mode}, nil
}
// DisableEcho disbales the echo for given file descriptor and returns previous state
// see http://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx for these flag settings
func DisableEcho(fd uintptr, state *State) error {
state.mode &^= (winconsole.ENABLE_ECHO_INPUT)
state.mode |= (winconsole.ENABLE_PROCESSED_INPUT | winconsole.ENABLE_LINE_INPUT)
return winconsole.SetConsoleMode(fd, state.mode)
}
// SetRawTerminal puts the terminal connected to the given file descriptor into raw
// mode and returns the previous state of the terminal so that it can be
// restored.
func SetRawTerminal(fd uintptr) (*State, error) {
oldState, err := MakeRaw(fd)
if err != nil {
return nil, err
}
// TODO (azlinux): implement handling interrupt and restore state of terminal
return oldState, err
}
// MakeRaw puts the terminal connected to the given file descriptor into raw
// mode and returns the previous state of the terminal so that it can be
// restored.
func MakeRaw(fd uintptr) (*State, error) {
var state *State
state, err := SaveState(fd)
if err != nil {
return nil, err
}
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
// All three input modes, along with processed output mode, are designed to work together.
// It is best to either enable or disable all of these modes as a group.
// When all are enabled, the application is said to be in "cooked" mode, which means that most of the processing is handled for the application.
// When all are disabled, the application is in "raw" mode, which means that input is unfiltered and any processing is left to the application.
state.mode = 0
err = winconsole.SetConsoleMode(fd, state.mode)
if err != nil {
return nil, err
}
return state, nil
}
// GetFdInfo returns file descriptor and bool indicating whether the file is a terminal
func GetFdInfo(in interface{}) (uintptr, bool) {
return winconsole.GetHandleInfo(in)
}
func StdStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) {
return winconsole.StdStreams()
}