// d3.tip // Copyright (c) 2013 Justin Palmer // // Tooltips for d3.js SVG visualizations // Public - contructs a new tooltip // // Returns a tip d3.tip = function() { var direction = d3_tip_direction, offset = d3_tip_offset, html = d3_tip_html, node = initNode(), svg = null, point = null function tip(vis) { svg = getSVGNode(vis) point = svg.createSVGPoint() document.body.appendChild(node) } // Public - show the tooltip on the screen // // Returns a tip tip.show = function() { var content = html.apply(this, arguments), poffset = offset.apply(this, arguments), dir = direction.apply(this, arguments), nodel = d3.select(node), i = 0, coords nodel.html(content) .style({ opacity: 1, 'pointer-events': 'all' }) while(i--) nodel.classed(directions[i], false) coords = direction_callbacks.get(dir).apply(this) nodel.classed(dir, true).style({ top: (coords.top + poffset[0]) + 'px', left: (coords.left + poffset[1]) + 'px' }) return tip } // Public - hide the tooltip // // Returns a tip tip.hide = function() { nodel = d3.select(node) nodel.style({ opacity: 0, 'pointer-events': 'none' }) return tip } // Public: Proxy attr calls to the d3 tip container. Sets or gets attribute value. // // n - name of the attribute // v - value of the attribute // // Returns tip or attribute value tip.attr = function(n, v) { if (arguments.length < 2 && typeof n === 'string') { return d3.select(node).attr(n) } else { var args = Array.prototype.slice.call(arguments) d3.selection.prototype.attr.apply(d3.select(node), args) } return tip } // Public: Proxy style calls to the d3 tip container. Sets or gets a style value. // // n - name of the property // v - value of the property // // Returns tip or style property value tip.style = function(n, v) { if (arguments.length < 2 && typeof n === 'string') { return d3.select(node).style(n) } else { var args = Array.prototype.slice.call(arguments) d3.selection.prototype.style.apply(d3.select(node), args) } return tip } // Public: Set or get the direction of the tooltip // // v - One of n(north), s(south), e(east), or w(west), nw(northwest), // sw(southwest), ne(northeast) or se(southeast) // // Returns tip or direction tip.direction = function(v) { if (!arguments.length) return direction direction = v == null ? v : d3.functor(v) return tip } // Public: Sets or gets the offset of the tip // // v - Array of [x, y] offset // // Returns offset or tip.offset = function(v) { if (!arguments.length) return offset offset = v == null ? v : d3.functor(v) return tip } // Public: sets or gets the html value of the tooltip // // v - String value of the tip // // Returns html value or tip tip.html = function(v) { if (!arguments.length) return html html = v == null ? v : d3.functor(v) return tip } function d3_tip_direction() { return 'n' } function d3_tip_offset() { return [0, 0] } function d3_tip_html() { return ' ' } var direction_callbacks = d3.map({ n: direction_n, s: direction_s, e: direction_e, w: direction_w, nw: direction_nw, ne: direction_ne, sw: direction_sw, se: direction_se }), directions = direction_callbacks.keys() function direction_n() { var bbox = getScreenBBox() return { top: bbox.n.y - node.offsetHeight, left: bbox.n.x - node.offsetWidth / 2 } } function direction_s() { var bbox = getScreenBBox() return { top: bbox.s.y, left: bbox.s.x - node.offsetWidth / 2 } } function direction_e() { var bbox = getScreenBBox() return { top: bbox.e.y - node.offsetHeight / 2, left: bbox.e.x } } function direction_w() { var bbox = getScreenBBox() return { top: bbox.w.y - node.offsetHeight / 2, left: bbox.w.x - node.offsetWidth } } function direction_nw() { var bbox = getScreenBBox() return { top: bbox.nw.y - node.offsetHeight, left: bbox.nw.x - node.offsetWidth } } function direction_ne() { var bbox = getScreenBBox() return { top: bbox.ne.y - node.offsetHeight, left: bbox.ne.x } } function direction_sw() { var bbox = getScreenBBox() return { top: bbox.sw.y, left: bbox.sw.x - node.offsetWidth } } function direction_se() { var bbox = getScreenBBox() return { top: bbox.se.y, left: bbox.e.x } } function initNode() { var node = d3.select(document.createElement('div')) node.style({ position: 'absolute', opacity: 0, pointerEvents: 'none', boxSizing: 'border-box' }) return node.node() } function getSVGNode(el) { el = el.node() if(el.tagName.toLowerCase() == 'svg') return el return el.ownerSVGElement } // Private - gets the screen coordinates of a shape // // Given a shape on the screen, will return an SVGPoint for the directions // n(north), s(south), e(east), w(west), ne(northeast), se(southeast), nw(northwest), // sw(southwest). // // +-+-+ // | | // + + // | | // +-+-+ // // Returns an Object {n, s, e, w, nw, sw, ne, se} function getScreenBBox() { var target = d3.event.target, bbox = {}, matrix = target.getScreenCTM(), tbbox = target.getBBox(), width = tbbox.width, height = tbbox.height, x = tbbox.x, y = tbbox.y, scrollTop = document.body.scrollTop, scrollLeft = document.body.scrollLeft if(document.documentElement && document.documentElement.scrollTop) { scrollTop = document.documentElement.scrollTop scrollLeft = document.documentElement.scrollLeft } point.x = x + scrollLeft point.y = y + scrollTop bbox.nw = point.matrixTransform(matrix) point.x += width bbox.ne = point.matrixTransform(matrix) point.y += height bbox.se = point.matrixTransform(matrix) point.x -= width bbox.sw = point.matrixTransform(matrix) point.y -= height / 2 bbox.w = point.matrixTransform(matrix) point.x += width bbox.e = point.matrixTransform(matrix) point.x -= width / 2 point.y -= height / 2 bbox.n = point.matrixTransform(matrix) point.y += height bbox.s = point.matrixTransform(matrix) return bbox } return tip };