registry/vendor/google.golang.org/cloud/datastore/load.go

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// Copyright 2014 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package datastore
import (
"fmt"
"reflect"
"time"
pb "google.golang.org/cloud/internal/datastore"
)
var (
typeOfByteSlice = reflect.TypeOf([]byte(nil))
typeOfTime = reflect.TypeOf(time.Time{})
)
// typeMismatchReason returns a string explaining why the property p could not
// be stored in an entity field of type v.Type().
func typeMismatchReason(p Property, v reflect.Value) string {
entityType := "empty"
switch p.Value.(type) {
case int64:
entityType = "int"
case bool:
entityType = "bool"
case string:
entityType = "string"
case float64:
entityType = "float"
case *Key:
entityType = "*datastore.Key"
case time.Time:
entityType = "time.Time"
case []byte:
entityType = "[]byte"
}
return fmt.Sprintf("type mismatch: %s versus %v", entityType, v.Type())
}
type propertyLoader struct {
// m holds the number of times a substruct field like "Foo.Bar.Baz" has
// been seen so far. The map is constructed lazily.
m map[string]int
}
func (l *propertyLoader) load(codec *structCodec, structValue reflect.Value, p Property, prev map[string]struct{}) string {
var sliceOk bool
var v reflect.Value
// Traverse a struct's struct-typed fields.
for name := p.Name; ; {
decoder, ok := codec.byName[name]
if !ok {
return "no such struct field"
}
v = structValue.Field(decoder.index)
if !v.IsValid() {
return "no such struct field"
}
if !v.CanSet() {
return "cannot set struct field"
}
if decoder.substructCodec == nil {
break
}
if v.Kind() == reflect.Slice {
if l.m == nil {
l.m = make(map[string]int)
}
index := l.m[p.Name]
l.m[p.Name] = index + 1
for v.Len() <= index {
v.Set(reflect.Append(v, reflect.New(v.Type().Elem()).Elem()))
}
structValue = v.Index(index)
sliceOk = true
} else {
structValue = v
}
// Strip the "I." from "I.X".
name = name[len(codec.byIndex[decoder.index].name):]
codec = decoder.substructCodec
}
var slice reflect.Value
if v.Kind() == reflect.Slice && v.Type().Elem().Kind() != reflect.Uint8 {
slice = v
v = reflect.New(v.Type().Elem()).Elem()
} else if _, ok := prev[p.Name]; ok && !sliceOk {
// Zero the field back out that was set previously, turns out its a slice and we don't know what to do with it
v.Set(reflect.Zero(v.Type()))
return "multiple-valued property requires a slice field type"
}
prev[p.Name] = struct{}{}
pValue := p.Value
switch v.Kind() {
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
x, ok := pValue.(int64)
if !ok && pValue != nil {
return typeMismatchReason(p, v)
}
if v.OverflowInt(x) {
return fmt.Sprintf("value %v overflows struct field of type %v", x, v.Type())
}
v.SetInt(x)
case reflect.Bool:
x, ok := pValue.(bool)
if !ok && pValue != nil {
return typeMismatchReason(p, v)
}
v.SetBool(x)
case reflect.String:
x, ok := pValue.(string)
if !ok && pValue != nil {
return typeMismatchReason(p, v)
}
v.SetString(x)
case reflect.Float32, reflect.Float64:
x, ok := pValue.(float64)
if !ok && pValue != nil {
return typeMismatchReason(p, v)
}
if v.OverflowFloat(x) {
return fmt.Sprintf("value %v overflows struct field of type %v", x, v.Type())
}
v.SetFloat(x)
case reflect.Ptr:
x, ok := pValue.(*Key)
if !ok && pValue != nil {
return typeMismatchReason(p, v)
}
if _, ok := v.Interface().(*Key); !ok {
return typeMismatchReason(p, v)
}
v.Set(reflect.ValueOf(x))
case reflect.Struct:
switch v.Type() {
case typeOfTime:
x, ok := pValue.(time.Time)
if !ok && pValue != nil {
return typeMismatchReason(p, v)
}
v.Set(reflect.ValueOf(x))
default:
return typeMismatchReason(p, v)
}
case reflect.Slice:
x, ok := pValue.([]byte)
if !ok && pValue != nil {
return typeMismatchReason(p, v)
}
if v.Type().Elem().Kind() != reflect.Uint8 {
return typeMismatchReason(p, v)
}
v.SetBytes(x)
default:
return typeMismatchReason(p, v)
}
if slice.IsValid() {
slice.Set(reflect.Append(slice, v))
}
return ""
}
// loadEntity loads an EntityProto into PropertyLoadSaver or struct pointer.
func loadEntity(dst interface{}, src *pb.Entity) (err error) {
props := protoToProperties(src)
if e, ok := dst.(PropertyLoadSaver); ok {
return e.Load(props)
}
return LoadStruct(dst, props)
}
func (s structPLS) Load(props []Property) error {
var fieldName, reason string
var l propertyLoader
prev := make(map[string]struct{})
for _, p := range props {
if errStr := l.load(s.codec, s.v, p, prev); errStr != "" {
// We don't return early, as we try to load as many properties as possible.
// It is valid to load an entity into a struct that cannot fully represent it.
// That case returns an error, but the caller is free to ignore it.
fieldName, reason = p.Name, errStr
}
}
if reason != "" {
return &ErrFieldMismatch{
StructType: s.v.Type(),
FieldName: fieldName,
Reason: reason,
}
}
return nil
}
func protoToProperties(src *pb.Entity) []Property {
props := src.Property
out := make([]Property, 0, len(props))
for {
var (
x *pb.Property
noIndex bool
)
if len(props) > 0 {
x, props = props[0], props[1:]
noIndex = !x.GetValue().GetIndexed()
} else {
break
}
if x.Value.ListValue == nil {
out = append(out, Property{
Name: x.GetName(),
Value: propValue(x.Value),
NoIndex: noIndex,
Multiple: false,
})
} else {
for _, v := range x.Value.ListValue {
out = append(out, Property{
Name: x.GetName(),
Value: propValue(v),
NoIndex: noIndex,
Multiple: true,
})
}
}
}
return out
}
// propValue returns a Go value that combines the raw PropertyValue with a
// meaning. For example, an Int64Value with GD_WHEN becomes a time.Time.
func propValue(v *pb.Value) interface{} {
//TODO(PSG-Luna): Support EntityValue
//TODO(PSG-Luna): GeoPoint seems gone from the v1 proto, reimplement it once it's readded
switch {
case v.IntegerValue != nil:
return *v.IntegerValue
case v.TimestampMicrosecondsValue != nil:
return fromUnixMicro(*v.TimestampMicrosecondsValue)
case v.BooleanValue != nil:
return *v.BooleanValue
case v.StringValue != nil:
return *v.StringValue
case v.BlobValue != nil:
return []byte(v.BlobValue)
case v.BlobKeyValue != nil:
return *v.BlobKeyValue
case v.DoubleValue != nil:
return *v.DoubleValue
case v.KeyValue != nil:
return protoToKey(v.KeyValue)
}
return nil
}