vendor: github.com/prometheus/client_golang v1.12.1
Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
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vendor/google.golang.org/grpc/backoff.go
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vendor/google.golang.org/grpc/backoff.go
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/*
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*
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* Copyright 2017 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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// See internal/backoff package for the backoff implementation. This file is
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// kept for the exported types and API backward compatibility.
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package grpc
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import (
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"time"
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"google.golang.org/grpc/backoff"
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)
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// DefaultBackoffConfig uses values specified for backoff in
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// https://github.com/grpc/grpc/blob/master/doc/connection-backoff.md.
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//
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// Deprecated: use ConnectParams instead. Will be supported throughout 1.x.
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var DefaultBackoffConfig = BackoffConfig{
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MaxDelay: 120 * time.Second,
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}
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// BackoffConfig defines the parameters for the default gRPC backoff strategy.
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//
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// Deprecated: use ConnectParams instead. Will be supported throughout 1.x.
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type BackoffConfig struct {
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// MaxDelay is the upper bound of backoff delay.
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MaxDelay time.Duration
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}
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// ConnectParams defines the parameters for connecting and retrying. Users are
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// encouraged to use this instead of the BackoffConfig type defined above. See
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// here for more details:
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// https://github.com/grpc/grpc/blob/master/doc/connection-backoff.md.
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//
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// This API is EXPERIMENTAL.
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type ConnectParams struct {
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// Backoff specifies the configuration options for connection backoff.
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Backoff backoff.Config
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// MinConnectTimeout is the minimum amount of time we are willing to give a
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// connection to complete.
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MinConnectTimeout time.Duration
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}
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