2020-06-15 14:18:57 +00:00
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/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-│
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│vi: set net ft=c ts=2 sts=2 sw=2 fenc=utf-8 :vi│
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╞══════════════════════════════════════════════════════════════════════════════╡
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│ Copyright 2020 Justine Alexandra Roberts Tunney │
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│ │
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2020-12-28 01:18:44 +00:00
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│ Permission to use, copy, modify, and/or distribute this software for │
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│ any purpose with or without fee is hereby granted, provided that the │
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│ above copyright notice and this permission notice appear in all copies. │
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2020-06-15 14:18:57 +00:00
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│ │
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2020-12-28 01:18:44 +00:00
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│ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL │
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│ WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED │
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│ WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE │
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│ AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL │
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│ DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR │
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│ PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER │
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│ TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR │
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│ PERFORMANCE OF THIS SOFTWARE. │
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2020-06-15 14:18:57 +00:00
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╚─────────────────────────────────────────────────────────────────────────────*/
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Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
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#include "libc/atomic.h"
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2020-06-15 14:18:57 +00:00
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#include "libc/calls/internal.h"
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2022-04-15 06:39:48 +00:00
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#include "libc/calls/sig.internal.h"
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Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
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#include "libc/calls/state.internal.h"
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2022-08-13 20:11:56 +00:00
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#include "libc/calls/struct/fd.internal.h"
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#include "libc/calls/struct/iovec.h"
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Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
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#include "libc/calls/struct/sigset.internal.h"
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2022-05-23 22:06:11 +00:00
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#include "libc/calls/syscall_support-nt.internal.h"
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Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
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#include "libc/cosmo.h"
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2023-08-08 11:00:29 +00:00
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#include "libc/errno.h"
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2023-09-19 18:42:38 +00:00
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#include "libc/fmt/itoa.h"
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2023-09-21 14:30:39 +00:00
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#include "libc/intrin/atomic.h"
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2023-10-04 17:32:54 +00:00
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#include "libc/intrin/describeflags.internal.h"
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2023-09-21 14:30:39 +00:00
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#include "libc/intrin/dll.h"
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2023-10-04 05:34:45 +00:00
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#include "libc/intrin/kprintf.h"
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2023-08-18 11:55:57 +00:00
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#include "libc/intrin/nomultics.internal.h"
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2023-09-21 14:30:39 +00:00
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#include "libc/intrin/strace.internal.h"
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2023-08-19 13:41:06 +00:00
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#include "libc/intrin/weaken.h"
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2023-07-23 17:57:18 +00:00
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#include "libc/macros.internal.h"
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2023-09-21 20:28:52 +00:00
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#include "libc/mem/mem.h"
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2023-08-19 13:41:06 +00:00
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#include "libc/nt/console.h"
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Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
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#include "libc/nt/createfile.h"
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#include "libc/nt/enum/accessmask.h"
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2023-10-04 05:34:45 +00:00
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#include "libc/nt/enum/consolemodeflags.h"
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Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
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#include "libc/nt/enum/creationdisposition.h"
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#include "libc/nt/enum/filesharemode.h"
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2023-09-19 18:42:38 +00:00
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#include "libc/nt/enum/vk.h"
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2020-06-15 14:18:57 +00:00
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#include "libc/nt/errors.h"
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#include "libc/nt/runtime.h"
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2023-09-19 18:42:38 +00:00
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#include "libc/nt/struct/inputrecord.h"
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2022-04-15 06:39:48 +00:00
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#include "libc/nt/synchronization.h"
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2023-08-08 11:00:29 +00:00
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#include "libc/str/str.h"
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2023-09-19 18:42:38 +00:00
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#include "libc/str/utf16.h"
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Support non-blocking i/o across platforms
This change introduces new tests for `O_NONBLOCK` and `SOCK_NONBLOCK` to
confirm that non-blocking i/o is now working on all supported platforms,
including Windows. For example, you can now say on Windows, MacOS, etc.:
socket(AF_INET, SOCK_STREAM | SOCK_NONBLOCK, IPPROTO_TCP);
To create a non-blocking IPv4 TCP socket. Or you can enable non-blocking
i/o on an existing socket / pipe / etc. file descriptor by calling fcntl
fcntl(fd, F_SETFL, fcntl(fd, F_GETFL) | O_NONBLOCK);
This functionality is polyfilled on older Linux kernels too, e.g. RHEL5.
Now that fcntl() support is much better the FIOCLEX / FIONCLEX polyfills
for ioctl() have been removed since they're ugly non-POSIX diameond APIs
This change fixes a weakness in kprintf() that was causing Windows trace
tools to frequently crash.
2023-07-23 09:56:47 +00:00
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#include "libc/sysv/consts/o.h"
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2023-08-18 11:55:57 +00:00
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#include "libc/sysv/consts/sig.h"
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2020-06-15 14:18:57 +00:00
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#include "libc/sysv/errfuns.h"
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Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
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#include "libc/thread/posixthread.internal.h"
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2023-09-21 14:30:39 +00:00
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#include "libc/thread/thread.h"
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Make improvements
- Every unit test now passes on Apple Silicon. The final piece of this
puzzle was porting our POSIX threads cancelation support, since that
works differently on ARM64 XNU vs. AMD64. Our semaphore support on
Apple Silicon is also superior now compared to AMD64, thanks to the
grand central dispatch library which lets *NSYNC locks go faster.
- The Cosmopolitan runtime is now more stable, particularly on Windows.
To do this, thread local storage is mandatory at all runtime levels,
and the innermost packages of the C library is no longer being built
using ASAN. TLS is being bootstrapped with a 128-byte TIB during the
process startup phase, and then later on the runtime re-allocates it
either statically or dynamically to support code using _Thread_local.
fork() and execve() now do a better job cooperating with threads. We
can now check how much stack memory is left in the process or thread
when functions like kprintf() / execve() etc. call alloca(), so that
ENOMEM can be raised, reduce a buffer size, or just print a warning.
- POSIX signal emulation is now implemented the same way kernels do it
with pthread_kill() and raise(). Any thread can interrupt any other
thread, regardless of what it's doing. If it's blocked on read/write
then the killer thread will cancel its i/o operation so that EINTR can
be returned in the mark thread immediately. If it's doing a tight CPU
bound operation, then that's also interrupted by the signal delivery.
Signal delivery works now by suspending a thread and pushing context
data structures onto its stack, and redirecting its execution to a
trampoline function, which calls SetThreadContext(GetCurrentThread())
when it's done.
- We're now doing a better job managing locks and handles. On NetBSD we
now close semaphore file descriptors in forked children. Semaphores on
Windows can now be canceled immediately, which means mutexes/condition
variables will now go faster. Apple Silicon semaphores can be canceled
too. We're now using Apple's pthread_yield() funciton. Apple _nocancel
syscalls are now used on XNU when appropriate to ensure pthread_cancel
requests aren't lost. The MbedTLS library has been updated to support
POSIX thread cancelations. See tool/build/runitd.c for an example of
how it can be used for production multi-threaded tls servers. Handles
on Windows now leak less often across processes. All i/o operations on
Windows are now overlapped, which means file pointers can no longer be
inherited across dup() and fork() for the time being.
- We now spawn a thread on Windows to deliver SIGCHLD and wakeup wait4()
which means, for example, that posix_spawn() now goes 3x faster. POSIX
spawn is also now more correct. Like Musl, it's now able to report the
failure code of execve() via a pipe although our approach favors using
shared memory to do that on systems that have a true vfork() function.
- We now spawn a thread to deliver SIGALRM to threads when setitimer()
is used. This enables the most precise wakeups the OS makes possible.
- The Cosmopolitan runtime now uses less memory. On NetBSD for example,
it turned out the kernel would actually commit the PT_GNU_STACK size
which caused RSS to be 6mb for every process. Now it's down to ~4kb.
On Apple Silicon, we reduce the mandatory upstream thread size to the
smallest possible size to reduce the memory overhead of Cosmo threads.
The examples directory has a program called greenbean which can spawn
a web server on Linux with 10,000 worker threads and have the memory
usage of the process be ~77mb. The 1024 byte overhead of POSIX-style
thread-local storage is now optional; it won't be allocated until the
pthread_setspecific/getspecific functions are called. On Windows, the
threads that get spawned which are internal to the libc implementation
use reserve rather than commit memory, which shaves a few hundred kb.
- sigaltstack() is now supported on Windows, however it's currently not
able to be used to handle stack overflows, since crash signals are
still generated by WIN32. However the crash handler will still switch
to the alt stack, which is helpful in environments with tiny threads.
- Test binaries are now smaller. Many of the mandatory dependencies of
the test runner have been removed. This ensures many programs can do a
better job only linking the the thing they're testing. This caused the
test binaries for LIBC_FMT for example, to decrease from 200kb to 50kb
- long double is no longer used in the implementation details of libc,
except in the APIs that define it. The old code that used long double
for time (instead of struct timespec) has now been thoroughly removed.
- ShowCrashReports() is now much tinier in MODE=tiny. Instead of doing
backtraces itself, it'll just print a command you can run on the shell
using our new `cosmoaddr2line` program to view the backtrace.
- Crash report signal handling now works in a much better way. Instead
of terminating the process, it now relies on SA_RESETHAND so that the
default SIG_IGN behavior can terminate the process if necessary.
- Our pledge() functionality has now been fully ported to AARCH64 Linux.
2023-09-19 03:44:45 +00:00
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#include "libc/thread/tls.h"
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2023-08-18 11:55:57 +00:00
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#ifdef __x86_64__
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Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
/**
|
|
|
|
* @fileoverview Cosmopolitan Standard Input
|
|
|
|
*
|
|
|
|
* This file implements pollable terminal i/o for Windows consoles. On
|
|
|
|
* Windows 10 the "virtual terminal processing" feature works great on
|
|
|
|
* output but their solution for input processing isn't good enough to
|
|
|
|
* support running Linux programs like Emacs. This polyfill fixes that
|
|
|
|
* and it most importantly ensures we can poll() standard input, which
|
|
|
|
* would otherwise have been impossible. We aren't using threads. What
|
|
|
|
* we do instead is have termios behaviors e.g. canonical mode editing
|
|
|
|
* happen on demand as a side effect of read/poll/ioctl activity.
|
|
|
|
*/
|
|
|
|
|
|
|
|
struct VirtualKey {
|
2023-09-21 14:30:39 +00:00
|
|
|
int vk;
|
|
|
|
int normal_str;
|
|
|
|
int shift_str;
|
|
|
|
int ctrl_str;
|
|
|
|
int shift_ctrl_str;
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
};
|
|
|
|
|
2023-09-21 14:30:39 +00:00
|
|
|
#define S(s) W(s "\0\0")
|
|
|
|
#define W(s) (s[3] << 24 | s[2] << 16 | s[1] << 8 | s[0])
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
|
|
|
|
static const struct VirtualKey kVirtualKey[] = {
|
2023-09-21 14:30:39 +00:00
|
|
|
{kNtVkUp, S("A"), S("1;2A"), S("1;5A"), S("1;6A")},
|
|
|
|
{kNtVkDown, S("B"), S("1;2B"), S("1;5B"), S("1;6B")},
|
|
|
|
{kNtVkRight, S("C"), S("1;2C"), S("1;5C"), S("1;6C")},
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
{kNtVkLeft, S("D"), S("1;2D"), S("1;5D"), S("1;6D")},
|
2023-09-21 14:30:39 +00:00
|
|
|
{kNtVkInsert, S("2~"), S("2;2~"), S("2;5~"), S("2;6~")},
|
|
|
|
{kNtVkDelete, S("3~"), S("3;2~"), S("3;5~"), S("3;6~")},
|
|
|
|
{kNtVkHome, S("H"), S("1;2H"), S("1;5H"), S("1;6H")},
|
|
|
|
{kNtVkEnd, S("F"), S("1;2F"), S("1;5F"), S("1;6F")},
|
|
|
|
{kNtVkPrior, S("5~"), S("5;2~"), S("5;5~"), S("5;6~")},
|
|
|
|
{kNtVkNext, S("6~"), S("6;2~"), S("6;5~"), S("6;6~")},
|
|
|
|
{kNtVkF1, -S("OP"), S("1;2P"), S("11^"), S("1;6P")},
|
|
|
|
{kNtVkF2, -S("OQ"), S("1;2Q"), S("12^"), S("1;6Q")},
|
|
|
|
{kNtVkF3, -S("OR"), S("1;2R"), S("13^"), S("1;6R")},
|
|
|
|
{kNtVkF4, -S("OS"), S("1;2S"), S("14^"), S("1;6S")},
|
|
|
|
{kNtVkF5, S("15~"), S("28~"), S("15^"), S("28^")},
|
|
|
|
{kNtVkF6, S("17~"), S("29~"), S("17^"), S("29^")},
|
|
|
|
{kNtVkF7, S("18~"), S("31~"), S("18^"), S("31^")},
|
|
|
|
{kNtVkF8, S("19~"), S("32~"), S("19^"), S("32^")},
|
|
|
|
{kNtVkF9, S("20~"), S("33~"), S("20^"), S("33^")},
|
|
|
|
{kNtVkF10, S("21~"), S("34~"), S("21^"), S("34^")},
|
|
|
|
{kNtVkF11, S("23~"), S("23$"), S("23^"), S("23@")},
|
|
|
|
{kNtVkF12, S("24~"), S("24$"), S("24^"), S("24@")},
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
{0},
|
|
|
|
};
|
|
|
|
|
|
|
|
// TODO: How can we configure `less` to not need this bloat?
|
|
|
|
static const struct VirtualKey kDecckm[] = {
|
|
|
|
{kNtVkUp, -S("OA"), -S("OA"), S("A"), S("A")},
|
|
|
|
{kNtVkDown, -S("OB"), -S("OB"), S("B"), S("B")},
|
|
|
|
{kNtVkRight, -S("OC"), -S("OC"), S("C"), S("C")},
|
|
|
|
{kNtVkLeft, -S("OD"), -S("OD"), S("D"), S("D")},
|
|
|
|
{kNtVkPrior, S("5~"), S("5;2~"), S("5;5~"), S("5;6~")},
|
|
|
|
{kNtVkNext, S("6~"), S("6;2~"), S("6;5~"), S("6;6~")},
|
|
|
|
{0},
|
2023-09-19 18:42:38 +00:00
|
|
|
};
|
|
|
|
|
2023-09-21 14:30:39 +00:00
|
|
|
#define KEYSTROKE_CONTAINER(e) DLL_CONTAINER(struct Keystroke, elem, e)
|
|
|
|
|
|
|
|
struct Keystroke {
|
2023-10-04 05:34:45 +00:00
|
|
|
char buf[23];
|
|
|
|
unsigned char buflen;
|
2023-09-21 14:30:39 +00:00
|
|
|
struct Dll elem;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Keystrokes {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
atomic_uint once;
|
|
|
|
int64_t cin, cot;
|
2023-09-21 14:30:39 +00:00
|
|
|
struct Dll *list;
|
2023-10-04 05:34:45 +00:00
|
|
|
struct Dll *line;
|
2023-09-21 14:30:39 +00:00
|
|
|
struct Dll *free;
|
|
|
|
bool end_of_file;
|
2023-10-09 00:56:59 +00:00
|
|
|
bool ohno_decckm;
|
2023-10-04 05:34:45 +00:00
|
|
|
unsigned char pc;
|
2023-09-21 14:30:39 +00:00
|
|
|
uint16_t utf16hs;
|
|
|
|
pthread_mutex_t lock;
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
const struct VirtualKey *vkt;
|
2023-10-09 00:56:59 +00:00
|
|
|
struct Keystroke pool[512];
|
2023-09-21 14:30:39 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
static struct Keystrokes __keystroke;
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
textwindows void __keystroke_wipe(void) {
|
|
|
|
bzero(&__keystroke, sizeof(__keystroke));
|
|
|
|
}
|
|
|
|
|
|
|
|
static textwindows void OpenConsole(void) {
|
|
|
|
__keystroke.vkt = kVirtualKey;
|
|
|
|
__keystroke.cin = CreateFile(u"CONIN$", kNtGenericRead | kNtGenericWrite,
|
|
|
|
kNtFileShareRead, 0, kNtOpenExisting, 0, 0);
|
|
|
|
__keystroke.cot = CreateFile(u"CONOUT$", kNtGenericRead | kNtGenericWrite,
|
|
|
|
kNtFileShareWrite, 0, kNtOpenExisting, 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
static textwindows void InitConsole(void) {
|
|
|
|
cosmo_once(&__keystroke.once, OpenConsole);
|
|
|
|
}
|
|
|
|
|
2023-09-21 14:30:39 +00:00
|
|
|
static textwindows void LockKeystrokes(void) {
|
|
|
|
pthread_mutex_lock(&__keystroke.lock);
|
|
|
|
}
|
|
|
|
|
|
|
|
static textwindows void UnlockKeystrokes(void) {
|
|
|
|
pthread_mutex_unlock(&__keystroke.lock);
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
textwindows int64_t GetConsoleInputHandle(void) {
|
|
|
|
InitConsole();
|
|
|
|
return __keystroke.cin;
|
2023-09-21 14:30:39 +00:00
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
textwindows int64_t GetConsoleOutputHandle(void) {
|
|
|
|
InitConsole();
|
|
|
|
return __keystroke.cot;
|
2023-09-19 18:42:38 +00:00
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
static textwindows bool IsMouseModeCommand(int x) {
|
|
|
|
return x == 1000 || // SET_VT200_MOUSE
|
|
|
|
x == 1002 || // SET_BTN_EVENT_MOUSE
|
|
|
|
x == 1006 || // SET_SGR_EXT_MODE_MOUSE
|
|
|
|
x == 1015; // SET_URXVT_EXT_MODE_MOUSE
|
2023-10-04 05:34:45 +00:00
|
|
|
}
|
|
|
|
|
2023-09-21 14:30:39 +00:00
|
|
|
static textwindows int GetVirtualKey(uint16_t vk, bool shift, bool ctrl) {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
for (int i = 0; __keystroke.vkt[i].vk; ++i) {
|
|
|
|
if (__keystroke.vkt[i].vk == vk) {
|
2023-09-19 18:42:38 +00:00
|
|
|
if (shift && ctrl) {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
return __keystroke.vkt[i].shift_ctrl_str;
|
2023-09-19 18:42:38 +00:00
|
|
|
} else if (shift) {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
return __keystroke.vkt[i].shift_str;
|
2023-09-19 18:42:38 +00:00
|
|
|
} else if (ctrl) {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
return __keystroke.vkt[i].ctrl_str;
|
2023-09-19 18:42:38 +00:00
|
|
|
} else {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
return __keystroke.vkt[i].normal_str;
|
2023-09-19 18:42:38 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2023-09-21 14:30:39 +00:00
|
|
|
static textwindows int ProcessKeyEvent(const struct NtInputRecord *r, char *p) {
|
2023-09-19 18:42:38 +00:00
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
uint32_t c = r->Event.KeyEvent.uChar.UnicodeChar;
|
2023-09-19 18:42:38 +00:00
|
|
|
uint16_t vk = r->Event.KeyEvent.wVirtualKeyCode;
|
|
|
|
uint16_t cks = r->Event.KeyEvent.dwControlKeyState;
|
|
|
|
|
|
|
|
// ignore keyup events
|
|
|
|
if (!r->Event.KeyEvent.bKeyDown && (!c || vk != kNtVkMenu)) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2023-10-04 17:32:54 +00:00
|
|
|
#if 0
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// this code is useful for troubleshooting why keys don't work
|
2023-10-04 17:32:54 +00:00
|
|
|
kprintf("bKeyDown=%hhhd wVirtualKeyCode=%s wVirtualScanCode=%s "
|
|
|
|
"UnicodeChar=%#x[%#lc] dwControlKeyState=%s\n",
|
|
|
|
r->Event.KeyEvent.bKeyDown,
|
|
|
|
DescribeVirtualKeyCode(r->Event.KeyEvent.wVirtualKeyCode),
|
|
|
|
DescribeVirtualKeyCode(r->Event.KeyEvent.wVirtualScanCode),
|
|
|
|
r->Event.KeyEvent.uChar.UnicodeChar,
|
|
|
|
r->Event.KeyEvent.uChar.UnicodeChar,
|
|
|
|
DescribeControlKeyState(r->Event.KeyEvent.dwControlKeyState));
|
|
|
|
#endif
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// turn arrow/function keys into vt100/ansi/xterm byte sequences
|
2023-09-21 14:30:39 +00:00
|
|
|
int n = 0;
|
2023-10-04 17:32:54 +00:00
|
|
|
int v = GetVirtualKey(vk, !!(cks & kNtShiftPressed),
|
|
|
|
!!(cks & (kNtLeftCtrlPressed | kNtRightCtrlPressed)));
|
|
|
|
if (v) {
|
2023-09-19 18:42:38 +00:00
|
|
|
p[n++] = 033;
|
|
|
|
if (cks & (kNtLeftAltPressed | kNtRightAltPressed)) {
|
|
|
|
p[n++] = 033;
|
|
|
|
}
|
2023-10-04 17:32:54 +00:00
|
|
|
if (v > 0) {
|
2023-09-21 14:30:39 +00:00
|
|
|
p[n++] = '[';
|
|
|
|
} else {
|
2023-10-04 17:32:54 +00:00
|
|
|
v = -v;
|
|
|
|
}
|
|
|
|
do p[n++] = v;
|
|
|
|
while ((v >>= 8));
|
|
|
|
return n;
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// ^/ (crtl+slash) maps to ^_ (ctrl-hyphen) on linux
|
2023-10-04 17:32:54 +00:00
|
|
|
if (vk == kNtVkOem_2 && (cks & (kNtLeftCtrlPressed | kNtRightCtrlPressed))) {
|
|
|
|
p[n++] = 037;
|
|
|
|
return n;
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// handle cases where win32 doesn't provide character
|
2023-10-04 17:32:54 +00:00
|
|
|
if (!c) {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
if (vk == '2' && (cks & (kNtLeftCtrlPressed | kNtRightCtrlPressed))) {
|
|
|
|
c = 0; // ctrl-2 → "\000"
|
|
|
|
} else if (isascii(vk) && isdigit(vk) &&
|
|
|
|
(cks & (kNtLeftCtrlPressed | kNtRightCtrlPressed))) {
|
|
|
|
c = 030 + (vk - '0'); // e.g. ctrl-3 → "\033"
|
|
|
|
} else if (isascii(vk) && isgraph(vk) &&
|
|
|
|
(cks & (kNtLeftCtrlPressed | kNtRightCtrlPressed))) {
|
|
|
|
c = vk ^ 0100; // e.g. ctrl-alt-b → "\033\002"
|
2023-10-04 17:32:54 +00:00
|
|
|
} else {
|
|
|
|
return 0;
|
2023-09-21 14:30:39 +00:00
|
|
|
}
|
2023-10-04 17:32:54 +00:00
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// convert utf-16 to utf-32
|
2023-09-19 18:42:38 +00:00
|
|
|
if (IsHighSurrogate(c)) {
|
2023-09-21 14:30:39 +00:00
|
|
|
__keystroke.utf16hs = c;
|
2023-09-19 18:42:38 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
if (IsLowSurrogate(c)) {
|
2023-09-21 14:30:39 +00:00
|
|
|
c = MergeUtf16(__keystroke.utf16hs, c);
|
2023-09-19 18:42:38 +00:00
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// enter sends \r with raw terminals
|
2023-09-19 18:42:38 +00:00
|
|
|
// make it a multics newline instead
|
2023-10-04 05:34:45 +00:00
|
|
|
if (c == '\r' && !(__ttyconf.magic & kTtyNoCr2Nl)) {
|
2023-09-19 18:42:38 +00:00
|
|
|
c = '\n';
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// ctrl-space (^@) is literally zero
|
2023-09-19 18:42:38 +00:00
|
|
|
if (c == ' ' && (cks & (kNtLeftCtrlPressed | kNtRightCtrlPressed))) {
|
|
|
|
c = '\0';
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// make backspace (^?) distinguishable from ctrl-h (^H)
|
2023-10-04 06:53:59 +00:00
|
|
|
if (c == kNtVkBack && !(cks & (kNtLeftCtrlPressed | kNtRightCtrlPressed))) {
|
2023-09-19 18:42:38 +00:00
|
|
|
c = 0177;
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// handle ctrl-\ and ctrl-c
|
|
|
|
// note we define _POSIX_VDISABLE as zero
|
|
|
|
// tcsetattr() lets anyone reconfigure these keybindings
|
2023-10-04 05:34:45 +00:00
|
|
|
if (c && !(__ttyconf.magic & kTtyNoIsigs)) {
|
|
|
|
if (c == __ttyconf.vintr) {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
return __sig_enqueue(SIGINT);
|
2023-10-04 05:34:45 +00:00
|
|
|
} else if (c == __ttyconf.vquit) {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
return __sig_enqueue(SIGQUIT);
|
2023-09-19 18:42:38 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-10-04 05:34:45 +00:00
|
|
|
// handle ctrl-d which generates end-of-file, unless pending line data
|
|
|
|
// is present, in which case we flush that without the newline instead
|
|
|
|
if (c && c == __ttyconf.veof && !(__ttyconf.magic & kTtyUncanon)) {
|
|
|
|
if (dll_is_empty(__keystroke.line)) {
|
2023-09-21 17:10:20 +00:00
|
|
|
__keystroke.end_of_file = true;
|
2023-10-04 05:34:45 +00:00
|
|
|
} else {
|
|
|
|
dll_make_last(&__keystroke.list, __keystroke.line);
|
|
|
|
__keystroke.line = 0;
|
2023-09-21 17:10:20 +00:00
|
|
|
}
|
2023-10-04 05:34:45 +00:00
|
|
|
return 0;
|
2023-09-19 18:42:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// insert esc prefix when alt is held
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// for example "h" becomes "\033h" (alt-h)
|
|
|
|
// if up arrow is "\033[A" then alt-up is "\033\033[A"
|
2023-09-19 18:42:38 +00:00
|
|
|
if ((cks & (kNtLeftAltPressed | kNtRightAltPressed)) &&
|
|
|
|
r->Event.KeyEvent.bKeyDown) {
|
|
|
|
p[n++] = 033;
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// finally apply thompson-pike varint encoding
|
2023-09-19 18:42:38 +00:00
|
|
|
uint64_t w = tpenc(c);
|
|
|
|
do p[n++] = w;
|
|
|
|
while ((w >>= 8));
|
|
|
|
return n;
|
|
|
|
}
|
|
|
|
|
|
|
|
// To use the tty mouse events feature:
|
|
|
|
// - write(1, "\e[?1000;1002;1015;1006h") to enable
|
|
|
|
// - write(1, "\e[?1000;1002;1015;1006l") to disable
|
|
|
|
// See o//examples/ttyinfo.com and o//tool/viz/life.com
|
2023-09-21 14:30:39 +00:00
|
|
|
static textwindows int ProcessMouseEvent(const struct NtInputRecord *r,
|
|
|
|
char *b) {
|
2023-09-19 18:42:38 +00:00
|
|
|
char *p = b;
|
2023-10-04 05:34:45 +00:00
|
|
|
unsigned char e = 0;
|
|
|
|
uint32_t currentbs = __ttyconf.mousebs;
|
2023-09-19 18:42:38 +00:00
|
|
|
uint32_t ev = r->Event.MouseEvent.dwEventFlags;
|
|
|
|
uint32_t bs = r->Event.MouseEvent.dwButtonState;
|
|
|
|
ev &= kNtMouseMoved | kNtMouseWheeled;
|
|
|
|
bs &= kNtFromLeft1stButtonPressed | kNtRightmostButtonPressed;
|
|
|
|
if (ev & kNtMouseWheeled) {
|
|
|
|
// scroll wheel (unnatural mode)
|
2023-10-10 06:12:32 +00:00
|
|
|
bool isup = ((int)r->Event.MouseEvent.dwButtonState >> 16) > 0;
|
|
|
|
if (__ttyconf.magic & kTtyXtMouse) {
|
|
|
|
if (r->Event.MouseEvent.dwControlKeyState &
|
|
|
|
(kNtLeftCtrlPressed | kNtRightCtrlPressed)) {
|
2023-09-19 18:42:38 +00:00
|
|
|
e = isup ? 80 : 81;
|
|
|
|
} else {
|
2023-10-10 06:12:32 +00:00
|
|
|
e = isup ? 64 : 65;
|
|
|
|
}
|
|
|
|
goto OutputXtermMouseEvent;
|
|
|
|
} else if (!(r->Event.MouseEvent.dwControlKeyState &
|
|
|
|
(kNtShiftPressed | kNtLeftCtrlPressed | kNtRightCtrlPressed |
|
|
|
|
kNtLeftAltPressed | kNtRightAltPressed))) {
|
|
|
|
// we disable mouse highlighting when the tty is put in raw mode
|
|
|
|
// to mouse wheel events with widely understood vt100 arrow keys
|
|
|
|
*p++ = 033;
|
|
|
|
*p++ = !__keystroke.ohno_decckm ? '[' : 'O';
|
|
|
|
if (isup) {
|
|
|
|
*p++ = 'A';
|
|
|
|
} else {
|
|
|
|
*p++ = 'B';
|
2023-09-19 18:42:38 +00:00
|
|
|
}
|
|
|
|
}
|
2023-10-04 05:34:45 +00:00
|
|
|
} else if ((bs || currentbs) && (__ttyconf.magic & kTtyXtMouse)) {
|
2023-09-19 18:42:38 +00:00
|
|
|
if (bs && (ev & kNtMouseMoved) && currentbs) {
|
|
|
|
e |= 32; // dragging
|
|
|
|
}
|
|
|
|
if ((bs | currentbs) & kNtRightmostButtonPressed) {
|
|
|
|
e |= 2; // right
|
|
|
|
}
|
|
|
|
OutputXtermMouseEvent:
|
|
|
|
*p++ = 033;
|
|
|
|
*p++ = '[';
|
|
|
|
*p++ = '<';
|
|
|
|
p = FormatInt32(p, e);
|
|
|
|
*p++ = ';';
|
2023-10-04 05:34:45 +00:00
|
|
|
p = FormatInt32(p, (r->Event.MouseEvent.dwMousePosition.X + 1) & 0x7fff);
|
2023-09-19 18:42:38 +00:00
|
|
|
*p++ = ';';
|
2023-10-04 05:34:45 +00:00
|
|
|
p = FormatInt32(p, (r->Event.MouseEvent.dwMousePosition.Y + 1) & 0x7fff);
|
2023-09-19 18:42:38 +00:00
|
|
|
if (!bs && currentbs) {
|
|
|
|
*p++ = 'm'; // up
|
|
|
|
} else {
|
|
|
|
*p++ = 'M'; // down
|
|
|
|
}
|
2023-10-04 05:34:45 +00:00
|
|
|
__ttyconf.mousebs = bs;
|
2023-09-19 18:42:38 +00:00
|
|
|
}
|
|
|
|
return p - b;
|
|
|
|
}
|
|
|
|
|
2023-09-21 14:30:39 +00:00
|
|
|
static textwindows int ConvertConsoleInputToAnsi(const struct NtInputRecord *r,
|
2023-10-04 05:34:45 +00:00
|
|
|
char p[hasatleast 23]) {
|
2023-09-19 18:42:38 +00:00
|
|
|
switch (r->EventType) {
|
|
|
|
case kNtKeyEvent:
|
2023-09-21 14:30:39 +00:00
|
|
|
return ProcessKeyEvent(r, p);
|
2023-09-19 18:42:38 +00:00
|
|
|
case kNtMouseEvent:
|
2023-09-21 14:30:39 +00:00
|
|
|
return ProcessMouseEvent(r, p);
|
2023-09-19 18:42:38 +00:00
|
|
|
case kNtWindowBufferSizeEvent:
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
return __sig_enqueue(SIGWINCH);
|
2023-09-19 18:42:38 +00:00
|
|
|
default:
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-21 14:30:39 +00:00
|
|
|
static textwindows struct Keystroke *NewKeystroke(void) {
|
|
|
|
struct Dll *e;
|
|
|
|
struct Keystroke *k = 0;
|
|
|
|
int i, n = ARRAYLEN(__keystroke.pool);
|
2023-10-04 05:34:45 +00:00
|
|
|
if (atomic_load_explicit(&__keystroke.pc, memory_order_acquire) < n &&
|
|
|
|
(i = atomic_fetch_add(&__keystroke.pc, 1)) < n) {
|
2023-09-21 14:30:39 +00:00
|
|
|
k = __keystroke.pool + i;
|
|
|
|
} else {
|
2023-09-21 20:28:52 +00:00
|
|
|
if ((e = dll_first(__keystroke.free))) {
|
|
|
|
k = KEYSTROKE_CONTAINER(e);
|
|
|
|
dll_remove(&__keystroke.free, &k->elem);
|
|
|
|
}
|
|
|
|
if (!k) {
|
|
|
|
if (_weaken(malloc)) {
|
|
|
|
k = _weaken(malloc)(sizeof(struct Keystroke));
|
|
|
|
} else {
|
|
|
|
enomem();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (k) {
|
|
|
|
bzero(k, sizeof(*k));
|
|
|
|
dll_init(&k->elem);
|
2023-09-21 14:30:39 +00:00
|
|
|
}
|
|
|
|
return k;
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
static textwindows void WriteTty(const char *p, size_t n) {
|
|
|
|
WriteFile(__keystroke.cot, p, n, 0, 0);
|
2023-10-04 05:34:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static textwindows bool IsCtl(int c) {
|
|
|
|
return isascii(c) && iscntrl(c) && c != '\n' && c != '\t';
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
static textwindows void WriteCtl(const char *p, size_t n) {
|
2023-10-04 05:34:45 +00:00
|
|
|
size_t i;
|
|
|
|
for (i = 0; i < n; ++i) {
|
|
|
|
if (IsCtl(p[i])) {
|
|
|
|
char ctl[2];
|
|
|
|
ctl[0] = '^';
|
|
|
|
ctl[1] = p[i] ^ 0100;
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
WriteTty(ctl, 2);
|
2023-10-04 05:34:45 +00:00
|
|
|
} else {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
WriteTty(p + i, 1);
|
2023-10-04 05:34:45 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
static textwindows void EchoTty(const char *p, size_t n) {
|
2023-10-04 05:34:45 +00:00
|
|
|
if (__ttyconf.magic & kTtyEchoRaw) {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
WriteTty(p, n);
|
2023-10-04 05:34:45 +00:00
|
|
|
} else {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
WriteCtl(p, n);
|
2023-10-04 05:34:45 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
static textwindows void EraseCharacter(void) {
|
|
|
|
WriteTty("\b \b", 3);
|
|
|
|
}
|
|
|
|
|
|
|
|
static textwindows bool EraseKeystroke(void) {
|
2023-10-04 06:53:59 +00:00
|
|
|
struct Dll *e;
|
|
|
|
if ((e = dll_last(__keystroke.line))) {
|
|
|
|
struct Keystroke *k = KEYSTROKE_CONTAINER(e);
|
|
|
|
dll_remove(&__keystroke.line, e);
|
|
|
|
dll_make_first(&__keystroke.free, e);
|
|
|
|
for (int i = k->buflen; i--;) {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
if ((k->buf[i] & 0300) == 0200) continue; // utf-8 cont
|
|
|
|
EraseCharacter();
|
2023-10-04 06:53:59 +00:00
|
|
|
if (!(__ttyconf.magic & kTtyEchoRaw) && IsCtl(k->buf[i])) {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
EraseCharacter();
|
2023-10-04 06:53:59 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
static textwindows void IngestConsoleInputRecord(struct NtInputRecord *r) {
|
2023-10-04 05:34:45 +00:00
|
|
|
|
|
|
|
// convert win32 console event into ansi
|
2023-09-21 14:30:39 +00:00
|
|
|
int len;
|
2023-10-04 05:34:45 +00:00
|
|
|
char buf[23];
|
|
|
|
if (!(len = ConvertConsoleInputToAnsi(r, buf))) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// handle backspace in canonical mode
|
|
|
|
if (len == 1 && buf[0] && //
|
|
|
|
(buf[0] & 255) == __ttyconf.verase && //
|
|
|
|
!(__ttyconf.magic & kTtyUncanon)) {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
EraseKeystroke();
|
2023-10-04 06:53:59 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// handle kill in canonical mode
|
|
|
|
if (len == 1 && buf[0] && //
|
|
|
|
(buf[0] & 255) == __ttyconf.vkill && //
|
|
|
|
!(__ttyconf.magic & kTtyUncanon)) {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
while (EraseKeystroke()) {
|
2023-10-04 05:34:45 +00:00
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// allocate object to hold keystroke
|
2023-09-21 14:30:39 +00:00
|
|
|
struct Keystroke *k;
|
2023-10-04 05:34:45 +00:00
|
|
|
if (!(k = NewKeystroke())) {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
STRACE("out of keystroke memory");
|
2023-10-04 05:34:45 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
memcpy(k->buf, buf, sizeof(k->buf));
|
|
|
|
k->buflen = len;
|
|
|
|
|
|
|
|
// echo input if it was successfully recorded
|
|
|
|
// assuming the win32 console isn't doing it already
|
|
|
|
if (!(__ttyconf.magic & kTtySilence)) {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
EchoTty(buf, len);
|
2023-10-04 05:34:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// save keystroke to appropriate list
|
|
|
|
if (__ttyconf.magic & kTtyUncanon) {
|
|
|
|
dll_make_last(&__keystroke.list, &k->elem);
|
|
|
|
} else {
|
|
|
|
dll_make_last(&__keystroke.line, &k->elem);
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// handle enter in canonical mode
|
2023-10-04 05:34:45 +00:00
|
|
|
if (len == 1 && buf[0] &&
|
|
|
|
((buf[0] & 255) == '\n' || //
|
|
|
|
(buf[0] & 255) == __ttyconf.veol || //
|
|
|
|
(buf[0] & 255) == __ttyconf.veol2)) {
|
|
|
|
dll_make_last(&__keystroke.list, __keystroke.line);
|
|
|
|
__keystroke.line = 0;
|
2023-09-19 18:42:38 +00:00
|
|
|
}
|
2023-09-21 14:30:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
static textwindows void IngestConsoleInput(void) {
|
2023-09-21 14:30:39 +00:00
|
|
|
uint32_t i, n;
|
|
|
|
struct NtInputRecord records[16];
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
for (;;) {
|
|
|
|
if (__keystroke.end_of_file) return;
|
|
|
|
if (!GetNumberOfConsoleInputEvents(__keystroke.cin, &n)) {
|
|
|
|
goto UnexpectedEof;
|
|
|
|
}
|
|
|
|
if (!n) return;
|
|
|
|
n = MIN(ARRAYLEN(records), n);
|
|
|
|
if (!ReadConsoleInput(__keystroke.cin, records, n, &n)) {
|
|
|
|
goto UnexpectedEof;
|
|
|
|
}
|
|
|
|
for (i = 0; i < n && !__keystroke.end_of_file; ++i) {
|
|
|
|
IngestConsoleInputRecord(records + i);
|
|
|
|
}
|
2023-09-21 14:30:39 +00:00
|
|
|
}
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
UnexpectedEof:
|
|
|
|
STRACE("console read error %d", GetLastError());
|
|
|
|
__keystroke.end_of_file = true;
|
2023-09-21 14:30:39 +00:00
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// Discards all unread stdin bytes.
|
|
|
|
textwindows int FlushConsoleInputBytes(void) {
|
2023-09-21 14:30:39 +00:00
|
|
|
int rc;
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
BLOCK_SIGNALS;
|
|
|
|
InitConsole();
|
2023-09-21 14:30:39 +00:00
|
|
|
LockKeystrokes();
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
FlushConsoleInputBuffer(__keystroke.cin);
|
|
|
|
dll_make_first(&__keystroke.free, __keystroke.list);
|
|
|
|
__keystroke.list = 0;
|
|
|
|
dll_make_first(&__keystroke.free, __keystroke.line);
|
|
|
|
__keystroke.line = 0;
|
|
|
|
rc = 0;
|
2023-09-21 14:30:39 +00:00
|
|
|
UnlockKeystrokes();
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
ALLOW_SIGNALS;
|
2023-09-21 14:30:39 +00:00
|
|
|
return rc;
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// Returns number of stdin bytes that may be read without blocking.
|
|
|
|
textwindows int CountConsoleInputBytes(void) {
|
2023-09-21 14:30:39 +00:00
|
|
|
struct Dll *e;
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
int count = 0;
|
|
|
|
BLOCK_SIGNALS;
|
|
|
|
InitConsole();
|
2023-09-21 14:30:39 +00:00
|
|
|
LockKeystrokes();
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
IngestConsoleInput();
|
2023-09-21 14:30:39 +00:00
|
|
|
for (e = dll_first(__keystroke.list); e; e = dll_next(__keystroke.list, e)) {
|
|
|
|
count += KEYSTROKE_CONTAINER(e)->buflen;
|
|
|
|
}
|
|
|
|
if (!count && __keystroke.end_of_file) {
|
|
|
|
count = -1;
|
|
|
|
}
|
|
|
|
UnlockKeystrokes();
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
ALLOW_SIGNALS;
|
2023-09-21 14:30:39 +00:00
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// Intercept ANSI TTY commands that enable features.
|
|
|
|
textwindows void InterceptTerminalCommands(const char *data, size_t size) {
|
|
|
|
int i;
|
|
|
|
unsigned x;
|
|
|
|
bool ismouse;
|
|
|
|
uint32_t cm, cm2;
|
|
|
|
enum { ASC, ESC, CSI, CMD } t;
|
|
|
|
GetConsoleMode(GetConsoleInputHandle(), &cm), cm2 = cm;
|
|
|
|
for (ismouse = false, x = i = t = 0; i < size; ++i) {
|
|
|
|
switch (t) {
|
|
|
|
case ASC:
|
|
|
|
if (data[i] == 033) {
|
|
|
|
t = ESC;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ESC:
|
|
|
|
if (data[i] == '[') {
|
|
|
|
t = CSI;
|
|
|
|
} else {
|
|
|
|
t = ASC;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case CSI:
|
|
|
|
if (data[i] == '?') {
|
|
|
|
t = CMD;
|
|
|
|
x = 0;
|
|
|
|
} else {
|
|
|
|
t = ASC;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case CMD:
|
|
|
|
if ('0' <= data[i] && data[i] <= '9') {
|
|
|
|
x *= 10;
|
|
|
|
x += data[i] - '0';
|
|
|
|
} else if (data[i] == ';') {
|
|
|
|
ismouse |= IsMouseModeCommand(x);
|
|
|
|
x = 0;
|
|
|
|
} else if (data[i] == 'h') {
|
|
|
|
if (x == 1) {
|
|
|
|
__keystroke.vkt = kDecckm; // \e[?1h decckm on
|
2023-10-09 00:56:59 +00:00
|
|
|
__keystroke.ohno_decckm = true;
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
} else if ((ismouse |= IsMouseModeCommand(x))) {
|
|
|
|
__ttyconf.magic |= kTtyXtMouse;
|
|
|
|
cm2 |= kNtEnableMouseInput;
|
|
|
|
cm2 &= ~kNtEnableQuickEditMode; // take mouse
|
|
|
|
}
|
|
|
|
t = ASC;
|
|
|
|
} else if (data[i] == 'l') {
|
|
|
|
if (x == 1) {
|
|
|
|
__keystroke.vkt = kVirtualKey; // \e[?1l decckm off
|
2023-10-09 00:56:59 +00:00
|
|
|
__keystroke.ohno_decckm = false;
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
} else if ((ismouse |= IsMouseModeCommand(x))) {
|
|
|
|
__ttyconf.magic &= ~kTtyXtMouse;
|
|
|
|
cm2 |= kNtEnableQuickEditMode; // release mouse
|
|
|
|
}
|
|
|
|
t = ASC;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
__builtin_unreachable();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (cm2 != cm) {
|
|
|
|
SetConsoleMode(GetConsoleInputHandle(), cm2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-10-04 05:34:45 +00:00
|
|
|
static textwindows bool DigestConsoleInput(char *data, size_t size, int *rc) {
|
|
|
|
|
|
|
|
// handle eof once available input is consumed
|
|
|
|
if (dll_is_empty(__keystroke.list) && __keystroke.end_of_file) {
|
|
|
|
*rc = 0;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// copy keystroke(s) into user buffer
|
|
|
|
int toto = 0;
|
2023-09-21 14:30:39 +00:00
|
|
|
struct Dll *e;
|
2023-10-04 06:53:59 +00:00
|
|
|
while (size && (e = dll_first(__keystroke.list))) {
|
2023-09-21 14:30:39 +00:00
|
|
|
struct Keystroke *k = KEYSTROKE_CONTAINER(e);
|
|
|
|
uint32_t got = MIN(size, k->buflen);
|
|
|
|
uint32_t remain = k->buflen - got;
|
2023-10-04 05:34:45 +00:00
|
|
|
if (got) {
|
|
|
|
memcpy(data, k->buf, got);
|
|
|
|
data += got;
|
|
|
|
size -= got;
|
|
|
|
toto += got;
|
|
|
|
}
|
|
|
|
if (remain) {
|
|
|
|
memmove(k->buf, k->buf + got, remain);
|
|
|
|
} else {
|
2023-09-21 14:30:39 +00:00
|
|
|
dll_remove(&__keystroke.list, e);
|
|
|
|
dll_make_first(&__keystroke.free, e);
|
|
|
|
}
|
|
|
|
k->buflen = remain;
|
2023-10-04 05:34:45 +00:00
|
|
|
if ((__ttyconf.magic & kTtyUncanon) && toto >= __ttyconf.vmin) {
|
|
|
|
break;
|
2023-09-21 14:30:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-10-04 05:34:45 +00:00
|
|
|
// return result
|
|
|
|
if (toto) {
|
|
|
|
*rc = toto;
|
|
|
|
return true;
|
2023-09-21 14:30:39 +00:00
|
|
|
} else {
|
2023-10-04 05:34:45 +00:00
|
|
|
return false;
|
2023-09-21 14:30:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
static textwindows int WaitForConsole(struct Fd *f, sigset_t waitmask) {
|
|
|
|
int rc;
|
|
|
|
sigset_t m;
|
|
|
|
int64_t sem;
|
|
|
|
uint32_t ms = -1u;
|
2023-10-09 00:56:59 +00:00
|
|
|
struct PosixThread *pt;
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
if (!__ttyconf.vmin) {
|
|
|
|
if (!__ttyconf.vtime) {
|
|
|
|
return 0; // non-blocking w/o raising eagain
|
|
|
|
} else {
|
|
|
|
ms = __ttyconf.vtime * 100;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (f->flags & O_NONBLOCK) {
|
|
|
|
return eagain(); // standard unix non-blocking
|
|
|
|
}
|
2023-10-09 00:56:59 +00:00
|
|
|
pt = _pthread_self();
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
pt->pt_flags |= PT_RESTARTABLE;
|
|
|
|
pt->pt_semaphore = sem = CreateSemaphore(0, 0, 1, 0);
|
|
|
|
pthread_cleanup_push((void *)CloseHandle, (void *)sem);
|
|
|
|
atomic_store_explicit(&pt->pt_blocker, PT_BLOCKER_SEM, memory_order_release);
|
|
|
|
m = __sig_beginwait(waitmask);
|
|
|
|
if ((rc = _check_cancel()) != -1 && (rc = _check_signal(true)) != -1) {
|
|
|
|
WaitForMultipleObjects(2, (int64_t[2]){sem, __keystroke.cin}, 0, ms);
|
|
|
|
if (~pt->pt_flags & PT_RESTARTABLE) rc = eintr();
|
|
|
|
if (rc == -1 && errno == EINTR) _check_cancel();
|
|
|
|
}
|
|
|
|
__sig_finishwait(m);
|
|
|
|
atomic_store_explicit(&pt->pt_blocker, PT_BLOCKER_CPU, memory_order_release);
|
|
|
|
pt->pt_flags &= ~PT_RESTARTABLE;
|
2023-10-09 00:56:59 +00:00
|
|
|
pthread_cleanup_pop(true);
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
return rc;
|
|
|
|
}
|
|
|
|
|
|
|
|
static textwindows ssize_t ReadFromConsole(struct Fd *f, void *data,
|
|
|
|
size_t size, sigset_t waitmask) {
|
|
|
|
int rc;
|
|
|
|
bool done = false;
|
|
|
|
InitConsole();
|
|
|
|
do {
|
2023-09-21 14:30:39 +00:00
|
|
|
LockKeystrokes();
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
IngestConsoleInput();
|
2023-09-21 14:30:39 +00:00
|
|
|
done = DigestConsoleInput(data, size, &rc);
|
|
|
|
UnlockKeystrokes();
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
} while (!done && !(rc = WaitForConsole(f, waitmask)));
|
2023-09-19 18:42:38 +00:00
|
|
|
return rc;
|
|
|
|
}
|
|
|
|
|
2023-09-07 23:03:19 +00:00
|
|
|
textwindows ssize_t sys_read_nt_impl(int fd, void *data, size_t size,
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
int64_t offset, sigset_t waitmask) {
|
2023-08-19 13:41:06 +00:00
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// switch to terminal polyfill if reading from win32 console
|
|
|
|
struct Fd *f = g_fds.p + fd;
|
|
|
|
if (f->kind == kFdConsole) {
|
|
|
|
return ReadFromConsole(f, data, size, waitmask);
|
2021-03-09 19:21:08 +00:00
|
|
|
}
|
2022-09-15 04:29:50 +00:00
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// perform heavy lifting
|
|
|
|
ssize_t rc;
|
|
|
|
rc = sys_readwrite_nt(fd, data, size, offset, f->handle, waitmask, ReadFile);
|
|
|
|
if (rc != -2) return rc;
|
2023-09-21 14:30:39 +00:00
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
// mops up win32 errors
|
2022-04-20 16:56:53 +00:00
|
|
|
switch (GetLastError()) {
|
|
|
|
case kNtErrorBrokenPipe: // broken pipe
|
|
|
|
case kNtErrorNoData: // closing named pipe
|
|
|
|
case kNtErrorHandleEof: // pread read past EOF
|
|
|
|
return 0; //
|
|
|
|
case kNtErrorAccessDenied: // read doesn't return EACCESS
|
|
|
|
return ebadf(); //
|
|
|
|
default:
|
|
|
|
return __winerr();
|
|
|
|
}
|
2021-03-09 19:21:08 +00:00
|
|
|
}
|
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
static textwindows ssize_t sys_read_nt2(int fd, const struct iovec *iov,
|
|
|
|
size_t iovlen, int64_t opt_offset,
|
|
|
|
sigset_t waitmask) {
|
2021-03-09 19:21:08 +00:00
|
|
|
ssize_t rc;
|
2021-02-07 14:11:44 +00:00
|
|
|
size_t i, total;
|
2022-09-15 04:29:50 +00:00
|
|
|
if (opt_offset < -1) return einval();
|
2020-06-15 14:18:57 +00:00
|
|
|
while (iovlen && !iov[0].iov_len) iov++, iovlen--;
|
2021-02-07 14:11:44 +00:00
|
|
|
if (iovlen) {
|
|
|
|
for (total = i = 0; i < iovlen; ++i) {
|
2021-03-09 19:21:08 +00:00
|
|
|
if (!iov[i].iov_len) continue;
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
rc = sys_read_nt_impl(fd, iov[i].iov_base, iov[i].iov_len, opt_offset,
|
|
|
|
waitmask);
|
Make improvements
- Every unit test now passes on Apple Silicon. The final piece of this
puzzle was porting our POSIX threads cancelation support, since that
works differently on ARM64 XNU vs. AMD64. Our semaphore support on
Apple Silicon is also superior now compared to AMD64, thanks to the
grand central dispatch library which lets *NSYNC locks go faster.
- The Cosmopolitan runtime is now more stable, particularly on Windows.
To do this, thread local storage is mandatory at all runtime levels,
and the innermost packages of the C library is no longer being built
using ASAN. TLS is being bootstrapped with a 128-byte TIB during the
process startup phase, and then later on the runtime re-allocates it
either statically or dynamically to support code using _Thread_local.
fork() and execve() now do a better job cooperating with threads. We
can now check how much stack memory is left in the process or thread
when functions like kprintf() / execve() etc. call alloca(), so that
ENOMEM can be raised, reduce a buffer size, or just print a warning.
- POSIX signal emulation is now implemented the same way kernels do it
with pthread_kill() and raise(). Any thread can interrupt any other
thread, regardless of what it's doing. If it's blocked on read/write
then the killer thread will cancel its i/o operation so that EINTR can
be returned in the mark thread immediately. If it's doing a tight CPU
bound operation, then that's also interrupted by the signal delivery.
Signal delivery works now by suspending a thread and pushing context
data structures onto its stack, and redirecting its execution to a
trampoline function, which calls SetThreadContext(GetCurrentThread())
when it's done.
- We're now doing a better job managing locks and handles. On NetBSD we
now close semaphore file descriptors in forked children. Semaphores on
Windows can now be canceled immediately, which means mutexes/condition
variables will now go faster. Apple Silicon semaphores can be canceled
too. We're now using Apple's pthread_yield() funciton. Apple _nocancel
syscalls are now used on XNU when appropriate to ensure pthread_cancel
requests aren't lost. The MbedTLS library has been updated to support
POSIX thread cancelations. See tool/build/runitd.c for an example of
how it can be used for production multi-threaded tls servers. Handles
on Windows now leak less often across processes. All i/o operations on
Windows are now overlapped, which means file pointers can no longer be
inherited across dup() and fork() for the time being.
- We now spawn a thread on Windows to deliver SIGCHLD and wakeup wait4()
which means, for example, that posix_spawn() now goes 3x faster. POSIX
spawn is also now more correct. Like Musl, it's now able to report the
failure code of execve() via a pipe although our approach favors using
shared memory to do that on systems that have a true vfork() function.
- We now spawn a thread to deliver SIGALRM to threads when setitimer()
is used. This enables the most precise wakeups the OS makes possible.
- The Cosmopolitan runtime now uses less memory. On NetBSD for example,
it turned out the kernel would actually commit the PT_GNU_STACK size
which caused RSS to be 6mb for every process. Now it's down to ~4kb.
On Apple Silicon, we reduce the mandatory upstream thread size to the
smallest possible size to reduce the memory overhead of Cosmo threads.
The examples directory has a program called greenbean which can spawn
a web server on Linux with 10,000 worker threads and have the memory
usage of the process be ~77mb. The 1024 byte overhead of POSIX-style
thread-local storage is now optional; it won't be allocated until the
pthread_setspecific/getspecific functions are called. On Windows, the
threads that get spawned which are internal to the libc implementation
use reserve rather than commit memory, which shaves a few hundred kb.
- sigaltstack() is now supported on Windows, however it's currently not
able to be used to handle stack overflows, since crash signals are
still generated by WIN32. However the crash handler will still switch
to the alt stack, which is helpful in environments with tiny threads.
- Test binaries are now smaller. Many of the mandatory dependencies of
the test runner have been removed. This ensures many programs can do a
better job only linking the the thing they're testing. This caused the
test binaries for LIBC_FMT for example, to decrease from 200kb to 50kb
- long double is no longer used in the implementation details of libc,
except in the APIs that define it. The old code that used long double
for time (instead of struct timespec) has now been thoroughly removed.
- ShowCrashReports() is now much tinier in MODE=tiny. Instead of doing
backtraces itself, it'll just print a command you can run on the shell
using our new `cosmoaddr2line` program to view the backtrace.
- Crash report signal handling now works in a much better way. Instead
of terminating the process, it now relies on SA_RESETHAND so that the
default SIG_IGN behavior can terminate the process if necessary.
- Our pledge() functionality has now been fully ported to AARCH64 Linux.
2023-09-19 03:44:45 +00:00
|
|
|
if (rc == -1) {
|
|
|
|
if (total && errno != ECANCELED) {
|
|
|
|
return total;
|
|
|
|
} else {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
2021-03-09 19:21:08 +00:00
|
|
|
total += rc;
|
|
|
|
if (opt_offset != -1) opt_offset += rc;
|
|
|
|
if (rc < iov[i].iov_len) break;
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
waitmask = -1; // disable eintr/ecanceled for remaining iovecs
|
2021-02-07 14:11:44 +00:00
|
|
|
}
|
|
|
|
return total;
|
2020-06-15 14:18:57 +00:00
|
|
|
} else {
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
return sys_read_nt_impl(fd, NULL, 0, opt_offset, waitmask);
|
2020-06-15 14:18:57 +00:00
|
|
|
}
|
|
|
|
}
|
2023-08-18 11:55:57 +00:00
|
|
|
|
Make improvements
- We now serialize the file descriptor table when spawning / executing
processes on Windows. This means you can now inherit more stuff than
just standard i/o. It's needed by bash, which duplicates the console
to file descriptor #255. We also now do a better job serializing the
environment variables, so you're less likely to encounter E2BIG when
using your bash shell. We also no longer coerce environ to uppercase
- execve() on Windows now remotely controls its parent process to make
them spawn a replacement for itself. Then it'll be able to terminate
immediately once the spawn succeeds, without having to linger around
for the lifetime as a shell process for proxying the exit code. When
process worker thread running in the parent sees the child die, it's
given a handle to the new child, to replace it in the process table.
- execve() and posix_spawn() on Windows will now provide CreateProcess
an explicit handle list. This allows us to remove handle locks which
enables better fork/spawn concurrency, with seriously correct thread
safety. Other codebases like Go use the same technique. On the other
hand fork() still favors the conventional WIN32 inheritence approach
which can be a little bit messy, but is *controlled* by guaranteeing
perfectly clean slates at both the spawning and execution boundaries
- sigset_t is now 64 bits. Having it be 128 bits was a mistake because
there's no reason to use that and it's only supported by FreeBSD. By
using the system word size, signal mask manipulation on Windows goes
very fast. Furthermore @asyncsignalsafe funcs have been rewritten on
Windows to take advantage of signal masking, now that it's much more
pleasant to use.
- All the overlapped i/o code on Windows has been rewritten for pretty
good signal and cancelation safety. We're now able to ensure overlap
data structures are cleaned up so long as you don't longjmp() out of
out of a signal handler that interrupted an i/o operation. Latencies
are also improved thanks to the removal of lots of "busy wait" code.
Waits should be optimal for everything except poll(), which shall be
the last and final demon we slay in the win32 i/o horror show.
- getrusage() on Windows is now able to report RUSAGE_CHILDREN as well
as RUSAGE_SELF, thanks to aggregation in the process manager thread.
2023-10-08 12:36:18 +00:00
|
|
|
textwindows ssize_t sys_read_nt(int fd, const struct iovec *iov, size_t iovlen,
|
|
|
|
int64_t opt_offset) {
|
|
|
|
ssize_t rc;
|
|
|
|
sigset_t m = __sig_block();
|
|
|
|
rc = sys_read_nt2(fd, iov, iovlen, opt_offset, m);
|
|
|
|
__sig_unblock(m);
|
|
|
|
return rc;
|
|
|
|
}
|
|
|
|
|
2023-08-18 11:55:57 +00:00
|
|
|
#endif /* __x86_64__ */
|