cosmopolitan/test/dsp/tty/rgb2ansi_test.c

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/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-│
vi: set net ft=c ts=2 sts=2 sw=2 fenc=utf-8 :vi
Copyright 2020 Justine Alexandra Roberts Tunney
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Permission to use, copy, modify, and/or distribute this software for
any purpose with or without fee is hereby granted, provided that the
above copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE
AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
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*/
#include "dsp/tty/quant.h"
#include "libc/testlib/testlib.h"
struct TtyRgb res;
TEST(rgb2ansi, testDesaturatedPurple_isQuantizedBetterThanEuclideanDistance) {
ttyquantsetup(kTtyQuantXterm256, kTtyQuantRgb, kTtyBlocksUnicode);
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/*
* the challenge to the xterm256 palette is that it was likely
* intended for just syntax highlighting, rather than accurately
* modeling the natural phenomenon of illumination.
*
* as a syntax highlighting palette, it focuses mostly on bright
* saturated colors, while also providing a really good greyscale for
* everything else.
*
* as such, if one were to project the colors of this palette into a
* three-dimensional space, we might see something like an HSV cone,
* where all the color samples are projected mostly around the outside
* of the cone, and the greyscale dots tracing through the middle.
*
* if we want to convert an a real color into an xterm color, we can
* use euclidean distance functions to pick the closest color, such as
* sum of squared distance. however this will only work well if it's
* either a pure grey color, or a bright saturated one.
*
* but euclidean distance doesnt work well for the sorts of colors
* that are generally used for things like film, which conservatively
* edits for the colors more towards the middle of the space; and as
* such, which basically causes the distance function to pick greys
* for almost everything.
*/
res = rgb2tty(0x56, 0x38, 0x66);
/* EXPECT_NE(0x4e, res.r); */
/* EXPECT_NE(0x4e, res.g); */
/* EXPECT_NE(0x4e, res.b); */
/* EXPECT_NE(239, res.xt); */
/* EXPECT_EQ(0x5f, res.r); */
/* EXPECT_EQ(0x00, res.g); */
/* EXPECT_EQ(0x5f, res.b); */
/* EXPECT_EQ(53, res.xt); */
}