cosmopolitan/test/dsp/tty/rgb2ansi_test.c
2020-12-27 17:18:44 -08:00

64 lines
3.5 KiB
C

/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-│
│vi: set net ft=c ts=2 sts=2 sw=2 fenc=utf-8 :vi│
╞══════════════════════════════════════════════════════════════════════════════╡
│ Copyright 2020 Justine Alexandra Roberts Tunney │
│ │
│ Permission to use, copy, modify, and/or distribute this software for │
│ any purpose with or without fee is hereby granted, provided that the │
│ above copyright notice and this permission notice appear in all copies. │
│ │
│ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL │
│ WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED │
│ WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE │
│ AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL │
│ DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR │
│ PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER │
│ TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR │
│ PERFORMANCE OF THIS SOFTWARE. │
╚─────────────────────────────────────────────────────────────────────────────*/
#include "dsp/tty/quant.h"
#include "libc/testlib/testlib.h"
struct TtyRgb res;
TEST(rgb2ansi, testDesaturatedPurple_isQuantizedBetterThanEuclideanDistance) {
ttyquantsetup(kTtyQuantXterm256, kTtyQuantRgb, kTtyBlocksUnicode);
/*
* the challenge to the xterm256 palette is that it was likely
* intended for just syntax highlighting, rather than accurately
* modeling the natural phenomenon of illumination.
*
* as a syntax highlighting palette, it focuses mostly on bright
* saturated colors, while also providing a really good greyscale for
* everything else.
*
* as such, if one were to project the colors of this palette into a
* three-dimensional space, we might see something like an HSV cone,
* where all the color samples are projected mostly around the outside
* of the cone, and the greyscale dots tracing through the middle.
*
* if we want to convert an a real color into an xterm color, we can
* use euclidean distance functions to pick the closest color, such as
* sum of squared distance. however this will only work well if it's
* either a pure grey color, or a bright saturated one.
*
* but euclidean distance doesnt work well for the sorts of colors
* that are generally used for things like film, which conservatively
* edits for the colors more towards the middle of the space; and as
* such, which basically causes the distance function to pick greys
* for almost everything.
*/
res = rgb2tty(0x56, 0x38, 0x66);
/* EXPECT_NE(0x4e, res.r); */
/* EXPECT_NE(0x4e, res.g); */
/* EXPECT_NE(0x4e, res.b); */
/* EXPECT_NE(239, res.xt); */
/* EXPECT_EQ(0x5f, res.r); */
/* EXPECT_EQ(0x00, res.g); */
/* EXPECT_EQ(0x5f, res.b); */
/* EXPECT_EQ(53, res.xt); */
}