We now have an `#include <cxxabi.h>` header which defines all the APIs
Cosmopolitan's implemented so far. The `cosmocc` README.md file is now
greatly expanded with documentation.
The `cosmocc` compiler is now being distributed as a self-contained
toolchain that's path-agnostic and it no longer requires you clone the
Cosmop repo to use it. The bin/ folder has been deleted from the mono
repo. The `fatcosmocc` command has been renamed to `cosmocc`. MacOS
support now works very well.
Our makefile generator now accepts badly formatted include lines. It's
now more hermetic with better error checking in the cosmo repo, and it
can be configured to not be hermetic at all.
Using `cosmocc -std=c11` was causing `ucontext_t` to become misaligned.
This change also adds the GNU constants on x86_64 for accessing general
registers, so you will not need `#ifdef`s to support both Cosmo and GNU
This change addresses a $PATH resolution issue where APE depends on
uname and uname is an APE program. So sorry to anyone this impacted
we'll get a release out soon.
wait4() is now solid enough to run `make -j100` on Windows. You can now
use MSG_DONTWAIT on Windows. There was a handle leak in accept() that's
been fixed. Our WIN32 overlapped i/o code has been simplified. Priority
class now inherits into subprocesses, so the verynice command will work
and the signal mask will now be inherited by execve() and posix_spawn()
Every program built using Cosmopolitan is statically-linked. However
there are some cases, e.g. GUIs and video drivers, where linking the
host platform libraries is desirable. So what we do in such cases is
launch a stub executable using the host platform's libc, and longjmp
back into this executable. The stub executable passes back to us the
platform-specific dlopen() implementation, which we shall then wrap.
Here's the list of platforms that are supported so far:
- x86-64 Linux w/ Glibc
- x86-64 Linux w/ Musl Libc
- x86-64 FreeBSD
- x86-64 Windows
- aarch64 Linux w/ Glibc
- aarch64 MacOS
What this means is your Cosmo programs can call foreign functions on
your host operating system. However, it's important to note that any
foreign library you link won't have the ability to call functions in
your Cosmopolitan program. For example it's now technically possible
that Lua can load a module, however that almost certainly won't work
since the Lua module won't have access to Cosmo's Lua API.
Kudos to @jacereda for figuring out how to do this.