Commit graph

29 commits

Author SHA1 Message Date
Melissa Wen
7e302637ba drm/v3d: centralize error handling when init scheduler fails
Remove redundant error message (since now it is very similar to what
we do in drm_sched_init) and centralize all error handling in a
unique place, as we follow the same steps in any case of failure.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Acked-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20220228181647.3794298-1-mwen@igalia.com
2022-03-01 22:37:13 -01:00
Jiawei Gu
8ab62eda17 drm/sched: Add device pointer to drm_gpu_scheduler
Add device pointer so scheduler's printing can use
DRM_DEV_ERROR() instead, which makes life easier under multiple GPU
scenario.

v2: amend all calls of drm_sched_init()
v3: fill dev pointer for all drm_sched_init() calls

Signed-off-by: Jiawei Gu <Jiawei.Gu@amd.com>
Reviewed-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20220221095705.5290-1-Jiawei.Gu@amd.com
2022-02-23 10:04:14 +01:00
Daniel Vetter
da3208e863 drm/v3d: Use scheduler dependency handling
With the prep work out of the way this isn't tricky anymore.

Aside: The chaining of the various jobs is a bit awkward, with the
possibility of failure in bad places. I think with the
drm_sched_job_init/arm split and maybe preloading the
job->dependencies xarray this should be fixable.

v2: Rebase over renamed function names for adding dependencies.

Reviewed-by: Melissa Wen <mwen@igalia.com> (v1)
Acked-by: Emma Anholt <emma@anholt.net>
Cc: Melissa Wen <melissa.srw@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Emma Anholt <emma@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20210805104705.862416-11-daniel.vetter@ffwll.ch
2021-08-30 10:58:47 +02:00
Daniel Vetter
916044fac8 drm/v3d: Move drm_sched_job_init to v3d_job_init
Prep work for using the scheduler dependency handling. We need to call
drm_sched_job_init earlier so we can use the new drm_sched_job_await*
functions for dependency handling here.

v2: Slightly better commit message and rebase to include the
drm_sched_job_arm() call (Emma).

v3: Cleanup jobs under construction correctly (Emma)

v4: Rebase over perfmon patch

Reviewed-by: Melissa Wen <mwen@igalia.com> (v3)
Acked-by: Emma Anholt <emma@anholt.net>
Cc: Melissa Wen <melissa.srw@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Emma Anholt <emma@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20210805104705.862416-10-daniel.vetter@ffwll.ch
2021-08-30 10:58:40 +02:00
Juan A. Suarez Romero
26a4dc29b7 drm/v3d: Expose performance counters to userspace
The V3D engine has several hardware performance counters that can of
interest for userspace performance analysis tools.

This exposes new ioctls to create and destroy performance monitor
objects, as well as to query the counter values.

Each created performance monitor object has an ID that can be attached
to CL/CSD submissions, so the driver enables the requested counters when
the job is submitted, and updates the performance monitor values when
the job is done.

It is up to the user to ensure all the jobs have been finished before
getting the performance monitor values. It is also up to the user to
properly synchronize BCL jobs when submitting jobs with different
performance monitors attached.

Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: David Airlie <airlied@linux.ie>
Cc: Emma Anholt <emma@anholt.net>
To: dri-devel@lists.freedesktop.org
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Acked-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210608111541.461991-1-jasuarez@igalia.com
2021-07-21 00:19:59 +01:00
Boris Brezillon
78efe21b6f drm/sched: Allow using a dedicated workqueue for the timeout/fault tdr
Mali Midgard/Bifrost GPUs have 3 hardware queues but only a global GPU
reset. This leads to extra complexity when we need to synchronize timeout
works with the reset work. One solution to address that is to have an
ordered workqueue at the driver level that will be used by the different
schedulers to queue their timeout work. Thanks to the serialization
provided by the ordered workqueue we are guaranteed that timeout
handlers are executed sequentially, and can thus easily reset the GPU
from the timeout handler without extra synchronization.

v5:
* Add a new paragraph to the timedout_job() method

v3:
* New patch

v4:
* Actually use the timeout_wq to queue the timeout work

Suggested-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Steven Price <steven.price@arm.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Christian König <christian.koenig@amd.com>
Cc: Qiang Yu <yuq825@gmail.com>
Cc: Emma Anholt <emma@anholt.net>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: "Christian König" <christian.koenig@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210630062751.2832545-3-boris.brezillon@collabora.com
2021-07-01 08:53:25 +02:00
Christian König
f2f12eb9c3 drm/scheduler: provide scheduler score externally
Allow multiple schedulers to share the load balancing score.

This is useful when one engine has different hw rings.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-and-Tested-by: Leo Liu <leo.liu@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210204144405.2737-1-christian.koenig@amd.com
2021-02-05 10:47:11 +01:00
Christian König
576a08e008 drm/v3d/v3d_sched: fix scheduler callbacks return status
Looks like this was not correctly adjusted.

Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Fixes: a6a1f036c7 ("drm/scheduler: Job timeout handler returns status (v3)")
Link: https://patchwork.freedesktop.org/patch/msgid/20210201091159.177853-1-christian.koenig@amd.com
2021-02-02 11:10:14 +01:00
Luben Tuikov
a6a1f036c7 drm/scheduler: Job timeout handler returns status (v3)
This patch does not change current behaviour.

The driver's job timeout handler now returns
status indicating back to the DRM layer whether
the device (GPU) is no longer available, such as
after it's been unplugged, or whether all is
normal, i.e. current behaviour.

All drivers which make use of the
drm_sched_backend_ops' .timedout_job() callback
have been accordingly renamed and return the
would've-been default value of
DRM_GPU_SCHED_STAT_NOMINAL to restart the task's
timeout timer--this is the old behaviour, and is
preserved by this patch.

v2: Use enum as the status of a driver's job
    timeout callback method.

v3: Return scheduler/device information, rather
    than task information.

Cc: Alexander Deucher <Alexander.Deucher@amd.com>
Cc: Andrey Grodzovsky <Andrey.Grodzovsky@amd.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: Lucas Stach <l.stach@pengutronix.de>
Cc: Russell King <linux+etnaviv@armlinux.org.uk>
Cc: Christian Gmeiner <christian.gmeiner@gmail.com>
Cc: Qiang Yu <yuq825@gmail.com>
Cc: Rob Herring <robh@kernel.org>
Cc: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Cc: Steven Price <steven.price@arm.com>
Cc: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Cc: Eric Anholt <eric@anholt.net>
Reported-by: kernel test robot <lkp@intel.com>
Signed-off-by: Luben Tuikov <luben.tuikov@amd.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Christian König <christian.koenig@amd.com>
Acked-by: Steven Price <steven.price@arm.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Link: https://patchwork.freedesktop.org/patch/415095/
2021-01-29 11:30:22 +01:00
Lee Jones
d49c4b2c07 drm/v3d/v3d_sched: Demote non-conformant kernel-doc header
Fixes the following W=1 kernel build warning(s):

 drivers/gpu/drm/v3d/v3d_sched.c:75: warning: Function parameter or member 'sched_job' not described in 'v3d_job_dependency'
 drivers/gpu/drm/v3d/v3d_sched.c:75: warning: Function parameter or member 's_entity' not described in 'v3d_job_dependency'

Cc: Eric Anholt <eric@anholt.net>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: Sumit Semwal <sumit.semwal@linaro.org>
Cc: "Christian König" <christian.koenig@amd.com>
Cc: dri-devel@lists.freedesktop.org
Cc: linux-media@vger.kernel.org
Cc: linaro-mm-sig@lists.linaro.org
Signed-off-by: Lee Jones <lee.jones@linaro.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20201116174112.1833368-37-lee.jones@linaro.org
2020-11-18 11:51:27 +01:00
Mauro Carvalho Chehab
e9d2871f69 drm: fix some kernel-doc markups
Some identifiers have different names between their prototypes
and the kernel-doc markup.

Others need to be fixed, as kernel-doc markups should use this format:
        identifier - description

Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
Acked-by: Jani Nikula <jani.nikula@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/12d4ca26f6843618200529ce5445063734d38c04.1605521731.git.mchehab+huawei@kernel.org
2020-11-16 20:48:20 +01:00
Daniel Vetter
bc662528e2 drm/v3d: Delete v3d_dev->dev
We already have it in v3d_dev->drm.dev with zero additional pointer
chasing. Personally I don't like duplicated pointers like this
because:
- reviewers need to check whether the pointer is for the same or
  different objects if there's multiple
- compilers have an easier time too

But also a bit a bikeshed, so feel free to ignore.

Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-10-daniel.vetter@ffwll.ch
2020-04-28 15:15:52 +02:00
Christian König
5918045c4e drm/scheduler: rework job destruction
We now destroy finished jobs from the worker thread to make sure that
we never destroy a job currently in timeout processing.
By this we avoid holding lock around ring mirror list in drm_sched_stop
which should solve a deadlock reported by a user.

v2: Remove unused variable.
v4: Move guilty job free into sched code.
v5:
Move sched->hw_rq_count to drm_sched_start to account for counter
decrement in drm_sched_stop even when we don't call resubmit jobs
if guily job did signal.
v6: remove unused variable

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109692

Acked-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/1555599624-12285-3-git-send-email-andrey.grodzovsky@amd.com
2019-05-02 15:45:48 -05:00
Eric Anholt
dffa9b7a78 drm/v3d: Add missing implicit synchronization.
It is the expectation of existing userspace (X11 + Mesa, in
particular) that jobs submitted to the kernel against a shared BO will
get implicitly synchronized by their submission order.  If we want to
allow clever userspace to disable implicit synchronization, we should
do that under its own submit flag (as amdgpu and lima do).

Note that we currently only implicitly sync for the rendering pass,
not binning -- if you texture-from-pixmap in the binning vertex shader
(vertex coordinate generation), you'll miss out on synchronization.

Fixes flickering when multiple clients are running in parallel,
particularly GL apps and compositors.

v2: Fix a missing refcount on the CSD done fence for L2 cleaning.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-6-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-18 09:54:16 -07:00
Eric Anholt
d223f98f02 drm/v3d: Add support for compute shader dispatch.
The compute shader dispatch interface is pretty simple -- just pass in
the regs that userspace has passed us, with no CLs to run.  However,
with no CL to run it means that we need to do manual cache flushing of
the L2 after the HW execution completes (for SSBO, atomic, and
image_load_store writes that are the output of compute shaders).

This doesn't yet expose the L2 cache's ability to have a region of the
address space not write back to memory (which could be used for
shared_var storage).

So far, the Mesa side has been tested on V3D v4.2 simpenrose (passing
the ES31 tests), and on the kernel side on 7278 (failing atomic
compswap tests in a way that doesn't reproduce on simpenrose).

v2: Fix excessive allocation for the clean_job (reported by Dan
    Carpenter).  Keep refs on jobs until clean_job is finished, to
    avoid spurious MMU errors if the output BOs are freed by userspace
    before L2 cleaning is finished.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-4-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-18 09:54:10 -07:00
Eric Anholt
a783a09ee7 drm/v3d: Refactor job management.
The CL submission had two jobs embedded in an exec struct.  When I
added TFU support, I had to replicate some of the exec stuff and some
of the job stuff.  As I went to add CSD, it became clear that actually
what was in exec should just be in the two CL jobs, and it would let
us share a lot more code between the 4 queues.

v2: Fix missing error path in TFU ioctl's bo[] allocation.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-3-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-18 09:54:07 -07:00
Eric Anholt
3f0b646e1a drm/v3d: Rename the fence signaled from IRQs to "irq_fence".
We have another thing called the "done fence" that tracks when the
scheduler considers the job done, and having the shared name was
confusing.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190313235211.28995-2-eric@anholt.net
Reviewed-by: Dave Emett <david.emett@broadcom.com>
2019-04-01 10:44:34 -07:00
Andrey Grodzovsky
e8074f75f4 drm/v3d: Fix calling drm_sched_resubmit_jobs for same sched.
Also stop calling drm_sched_increase_karma multiple times.

v2: Fix whitespace in the code we're moving (by anholt)

Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/1552409822-17230-1-git-send-email-andrey.grodzovsky@amd.com
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Fixes: 222b5f0441 ("drm/sched: Refactor ring mirror list handling.")
2019-03-14 09:22:58 -07:00
Andrey Grodzovsky
222b5f0441 drm/sched: Refactor ring mirror list handling.
Decauple sched threads stop and start and ring mirror
list handling from the policy of what to do about the
guilty jobs.
When stoppping the sched thread and detaching sched fences
from non signaled HW fenes wait for all signaled HW fences
to complete before rerunning the jobs.

v2: Fix resubmission of guilty job into HW after refactoring.

v4:
Full restart for all the jobs, not only from guilty ring.
Extract karma increase into standalone function.

v5:
Rework waiting for signaled jobs without relying on the job
struct itself as those might already be freed for non 'guilty'
job's schedulers.
Expose karma increase to drivers.

v6:
Use list_for_each_entry_safe_continue and drm_sched_process_job
in case fence already signaled.
Call drm_sched_increase_karma only once for amdgpu and add documentation.

v7:
Wait only for the latest job's fence.

Suggested-by: Christian Koenig <Christian.Koenig@amd.com>
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2019-01-25 16:15:36 -05:00
Eric Anholt
1584f16ca9 drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation.  This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.

For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU).  Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.

v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
    why TFU is AUTH, clarify the syncing docs, drop the unused TFU
    interrupt regs (you're expected to use the hub's), don't take
    &bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
    on drm_sched_job_cleanup() changes.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-30 13:03:32 -08:00
Dave Airlie
61647c77cb drm-misc-next for v4.21:
Core Changes:
 - Merge drm_info.c into drm_debugfs.c
 - Complete the fake drm_crtc_commit's hw_done/flip_done sooner.
 - Remove deprecated drm_obj_ref/unref functions. All drivers use get/put now.
 - Decrease stack use of drm_gem_prime_mmap.
 - Improve documentation for dumb callbacks.
 
 Driver Changes:
 - Add edid support to virtio.
 - Wait on implicit fence in meson and sun4i.
 - Add support for BGRX8888 to sun4i.
 - Preparation patches for sun4i driver to start supporting linear and tiled YUV formats.
 - Add support for HDMI 1.4 4k modes to meson, and support for VIC alternate timings.
 - Drop custom dumb_map in vkms.
 - Small fixes and cleanups to v3d.
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Merge tag 'drm-misc-next-2018-11-28' of git://anongit.freedesktop.org/drm/drm-misc into drm-next

drm-misc-next for v4.21:

Core Changes:
- Merge drm_info.c into drm_debugfs.c
- Complete the fake drm_crtc_commit's hw_done/flip_done sooner.
- Remove deprecated drm_obj_ref/unref functions. All drivers use get/put now.
- Decrease stack use of drm_gem_prime_mmap.
- Improve documentation for dumb callbacks.

Driver Changes:
- Add edid support to virtio.
- Wait on implicit fence in meson and sun4i.
- Add support for BGRX8888 to sun4i.
- Preparation patches for sun4i driver to start supporting linear and tiled YUV formats.
- Add support for HDMI 1.4 4k modes to meson, and support for VIC alternate timings.
- Drop custom dumb_map in vkms.
- Small fixes and cleanups to v3d.

Signed-off-by: Dave Airlie <airlied@redhat.com>

From: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/151a3270-b1be-ed75-bd58-6b29d741f592@linux.intel.com
2018-11-29 10:28:49 +10:00
Eric Anholt
e90e45f6bd drm/v3d: Update a comment about what uses v3d_job_dependency().
I merged bin and render's paths in a late refactoring.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20181108161654.19888-3-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
2018-11-27 12:17:22 -08:00
Sharat Masetty
26efecf955 drm/scheduler: Add drm_sched_job_cleanup
This patch adds a new API to clean up the scheduler job resources. This
is primarliy needed in cases the job was created but was not queued to
the scheduler queue. Additionally with this change, the layer which
creates the scheduler job also gets to free up the job's resources and
this entails moving the dma_fence_put(finished_fence) to the drivers
ops free handler routines.

Signed-off-by: Sharat Masetty <smasetty@codeaurora.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
Acked-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-11-05 14:21:27 -05:00
Christian König
19067e522d drm/sched: make sure timer is restarted
Make sure we always restart the timer after a timeout and remove the
device specific workarounds.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-11-05 14:21:01 -05:00
Nayan Deshmukh
6a96243056 drm/scheduler: remove timeout work_struct from drm_sched_job (v3)
having a delayed work item per job is redundant as we only need one
per scheduler to track the time out the currently executing job.

v2: the first element of the ring mirror list is the currently
executing job so we don't need a additional variable for it

v3: squash in fixes for v3d and etnaviv

Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Suggested-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-09-27 09:55:45 -05:00
Eric Anholt
a65020d0a6 drm/v3d: Fix a grammar nit in the scheduler docs.
Signed-off-by: Eric Anholt <eric@anholt.net>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20180703170515.6298-4-eric@anholt.net
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
2018-07-05 11:42:50 -07:00
Eric Anholt
624bb0c08b drm/v3d: Delay the scheduler timeout if we're still making progress.
GTF-GLES2.gtf.GL.acos.acos_float_vert_xvary submits jobs that take 4
seconds at maximum resolution, but we still want to reset quickly if a
job is really hung.  Sample the CL's current address and the return
address (since we call into tile lists repeatedly) and if either has
changed then assume we've made progress.

Signed-off-by: Eric Anholt <eric@anholt.net>
Cc: Lucas Stach <l.stach@pengutronix.de>
Link: https://patchwork.freedesktop.org/patch/msgid/20180703170515.6298-1-eric@anholt.net
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
2018-07-05 11:42:49 -07:00
Dan Carpenter
17e23993f2 drm/v3d: Checking for NULL vs IS_ERR()
The v3d_fence_create() only returns error pointers on error.  It never
returns NULL.

Fixes: 57692c94dc ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180518081041.GC28335@mwanda
2018-05-21 10:44:33 -07:00
Eric Anholt
57692c94dc drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+
This driver will be used to support Mesa on the Broadcom 7268 and 7278
platforms.

V3D 3.3 introduces an MMU, which means we no longer need CMA or vc4's
complicated CL/shader validation scheme.  This massively changes the
GEM behavior, so I've forked off to a new driver.

v2: Mark SUBMIT_CL as needing DRM_AUTH.  coccinelle fixes from kbuild
    test robot. Drop personal git link from MAINTAINERS.  Don't
    double-map dma-buf imported BOs.  Add kerneldoc about needing MMU
    eviction.  Drop prime vmap/unmap stubs.  Delay mmap offset setup
    to mmap time.  Use drm_dev_init instead of _alloc.  Use
    ktime_get() for wait_bo timeouts.  Drop drm_can_sleep() usage,
    since we don't modeset.  Switch page tables back to WC (debug
    change to coherent had slipped in).  Switch
    drm_gem_object_unreference_unlocked() to
    drm_gem_object_put_unlocked().  Simplify overflow mem handling by
    not sharing overflow mem between jobs.
v3: no changes
v4: align submit_cl to 64 bits (review by airlied), check zero flags in
    other ioctls.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> (v4)
Acked-by: Dave Airlie <airlied@linux.ie> (v3, requested submit_cl change)
Link: https://patchwork.freedesktop.org/patch/msgid/20180430181058.30181-3-eric@anholt.net
2018-05-03 16:26:30 -07:00