Run glslc commands in parallel

This commit is contained in:
0cc4m 2023-07-22 17:42:34 +02:00
parent 754ea680a6
commit 2859562501

View file

@ -232,15 +232,16 @@ ifdef LLAMA_VULKAN
OBJS += ggml-vulkan.o
ggml-vulkan.o: ggml-vulkan.cpp ggml-vulkan.h
$(CXX) $(CXXFLAGS) -c $< -o $@
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f32.glsl -o vk_shaders/matmul_f32.spv
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f32_aligned.glsl -o vk_shaders/matmul_f32_aligned.spv
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f16.glsl -o vk_shaders/matmul_f16.spv
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f16_aligned.glsl -o vk_shaders/matmul_f16_aligned.spv
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_split_k_reduce.glsl -o vk_shaders/matmul_split_k_reduce.spv
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/f16_to_f32.glsl -o vk_shaders/f16_to_f32.spv
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/dequant_q4_0.glsl -o vk_shaders/dequant_q4_0.spv
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/dequant_mul_mat_vec_q4_0.glsl -o vk_shaders/dequant_mul_mat_vec_q4_0.spv
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/mul_f32.glsl -o vk_shaders/mul_f32.spv
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f32.glsl -o vk_shaders/matmul_f32.spv & \
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f32_aligned.glsl -o vk_shaders/matmul_f32_aligned.spv & \
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f16.glsl -o vk_shaders/matmul_f16.spv & \
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_f16_aligned.glsl -o vk_shaders/matmul_f16_aligned.spv & \
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/matmul_split_k_reduce.glsl -o vk_shaders/matmul_split_k_reduce.spv & \
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/f16_to_f32.glsl -o vk_shaders/f16_to_f32.spv & \
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/dequant_q4_0.glsl -o vk_shaders/dequant_q4_0.spv & \
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/dequant_mul_mat_vec_q4_0.glsl -o vk_shaders/dequant_mul_mat_vec_q4_0.spv & \
glslc -fshader-stage=compute --target-env=vulkan1.2 vk_shaders/mul_f32.glsl -o vk_shaders/mul_f32.spv & \
wait
endif
ifneq ($(filter aarch64%,$(UNAME_M)),)