only s_warptile_mmq needs to be run with 32 threads or more
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@ -1442,7 +1442,7 @@ static void ggml_vk_load_shaders(vk_device& device) {
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l_warptile = { 128, 128, 128, 16, device->subgroup_size * 2, 64, 2, tm_l, tn_l, tk_l, device->subgroup_size };
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m_warptile = { 128, 64, 64, 16, device->subgroup_size, 32, 2, tm_m, tn_m, tk_m, device->subgroup_size };
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s_warptile = { subgroup_size_32, 32, 32, 16, 32, 32, 2, tm_s, tn_s, tk_s, device->subgroup_size };
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s_warptile = { subgroup_size_16, 32, 32, 16, 32, 32, 2, tm_s, tn_s, tk_s, device->subgroup_size };
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l_warptile_mmq = { 128, 128, 128, 32, device->subgroup_size * 2, 64, 2, tm_l, tn_l, tk_l, device->subgroup_size };
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m_warptile_mmq = { 128, 64, 64, 32, device->subgroup_size, 32, 2, tm_m, tn_m, tk_m, device->subgroup_size };
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