Update CMakeLists.txt

Pick local llama.cpp files instead of fetching content from git
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Raj Hammeer Singh Hada 2024-06-27 19:01:58 +05:30 committed by GitHub
parent 8a3c5e2276
commit dc0cf9a7e7
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@ -11,15 +11,15 @@ cmake_minimum_required(VERSION 3.22.1)
# build script scope).
project("llama-android")
include(FetchContent)
FetchContent_Declare(
llama
GIT_REPOSITORY https://github.com/ggerganov/llama.cpp
GIT_TAG master
)
#include(FetchContent)
#FetchContent_Declare(
# llama
# GIT_REPOSITORY https://github.com/ggerganov/llama.cpp
# GIT_TAG master
#)
# Also provides "common"
FetchContent_MakeAvailable(llama)
#FetchContent_MakeAvailable(llama)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
@ -30,6 +30,10 @@ FetchContent_MakeAvailable(llama)
# the target library name; in the sub-module's CMakeLists.txt, ${PROJECT_NAME}
# is preferred for the same purpose.
#
#load local llama.cpp
add_subdirectory(../../../../../../ build-llama)
# In order to load a library into your app from Java/Kotlin, you must call
# System.loadLibrary() and pass the name of the library defined here;
# for GameActivity/NativeActivity derived applications, the same library name must be