Update CMakeLists.txt
Pick local llama.cpp files instead of fetching content from git
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1 changed files with 11 additions and 7 deletions
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@ -11,15 +11,15 @@ cmake_minimum_required(VERSION 3.22.1)
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# build script scope).
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project("llama-android")
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include(FetchContent)
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FetchContent_Declare(
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llama
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GIT_REPOSITORY https://github.com/ggerganov/llama.cpp
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GIT_TAG master
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)
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#include(FetchContent)
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#FetchContent_Declare(
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# llama
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# GIT_REPOSITORY https://github.com/ggerganov/llama.cpp
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# GIT_TAG master
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#)
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# Also provides "common"
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FetchContent_MakeAvailable(llama)
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#FetchContent_MakeAvailable(llama)
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# Creates and names a library, sets it as either STATIC
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# or SHARED, and provides the relative paths to its source code.
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@ -30,6 +30,10 @@ FetchContent_MakeAvailable(llama)
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# the target library name; in the sub-module's CMakeLists.txt, ${PROJECT_NAME}
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# is preferred for the same purpose.
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#
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#load local llama.cpp
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add_subdirectory(../../../../../../ build-llama)
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# In order to load a library into your app from Java/Kotlin, you must call
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# System.loadLibrary() and pass the name of the library defined here;
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# for GameActivity/NativeActivity derived applications, the same library name must be
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