* metal : add kernel arg structs (wip)
* metal : fattn args
ggml-ci
* metal : cont + avoid potential int overflow [no ci]
* metal : mul mat struct (wip)
* cont : mul mat vec
* cont : pass by reference
* cont : args is first argument
* cont : use char ptr
* cont : shmem style
* cont : thread counters style
* cont : mul mm id
ggml-ci
* cont : int safety + register optimizations
ggml-ci
* metal : GGML_OP_CONCAT
ggml-ci
* metal : GGML_OP_ADD, GGML_OP_SUB, GGML_OP_MUL, GGML_OP_DIV
* metal : GGML_OP_REPEAT
* metal : GGML_OP_CPY
* metal : GGML_OP_RMS_NORM
* metal : GGML_OP_NORM
* metal : add TODOs for rest of ops
* ggml : add ggml-metal-impl.h
ggml-ci
* Samplers sequence: simplified and input field.
* Removed unused function
* Modify and use `settings-modal-short-input`
* rename "name" --> "label"
---------
Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
Compute two result elements per workgroup (for Q{4,5}_{0,1}). This reuses
the B loads across the rows and also reuses some addressing calculations.
This required manually partially unrolling the loop, since the compiler
is less willing to unroll outer loops.
Add bounds-checking on the last iteration of the loop. I think this was at
least partly broken before.
Optimize the Q4_K shader to vectorize most loads and reduce the number of
bit twiddling instructions.
src1 can go down the first pipeline as nullptr and src0 only needs to be checked once
this means the assertion is only required to check if the type is GGML_TYPE_F16 and can usually be skipped
* use 128 bit loads (i've tried 256->128 to death and its slower)
* double accumulator
* avx bf16 vec dot
* +3% q4_0 inference
* +7% tg +5% pp compared to master
* slower f16c version, kep for reference
* 256b version, also slow. i tried :)
* revert f16
* faster with madd
* split to functions
* Q8_0 and IQ4_NL, 5-7% faster
* fix potential overflow (performance reduced)
* 16 bit add for q4_0 only
* merge
* server : (web ui) add copy btn for code blocks
* fix problem with api key
* use settings-modal-short-input component
* always show copy btn for code snippet
* sycl: Use syclcompat::dp4a
* Using the syclcompat version allow the compiler to optimize the
operation with native function
* Update news section
* Update CI Windows oneAPI version to 2025.0
* Reword doc
* Call syclcompat::dp4a inside dpct::dp4a
This reverts commit 90cb61d692.
Reuse the index calculations across all of src0/src1/dst. Add a shader
variant for when src0/src1 are the same dimensions and additional modulus
for src1 aren't needed. Div/mod are slow, so add "fast" div/mod that
have a fast path when the calculation isn't needed or can be done more
cheaply.
* llama: propagating the results of `graph_compute` to the user interface
* llama: reverting kv_cache in case of failed compute
* llama: `llama_kv_cache_state` was removed, only the result of `llama_graph_compute` is returned
* llama: restore a kv_cache in case of failed computation
* llama: correct reverting of the entire batch.
also updates `llama_kv_cache_find_slot`, will correctly count the number of `used` cells for recurrent models
* llama: updated comments
* llama : add comments about KV cache state after error
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>