* ggml_pad_reflect_1d defined in header
* implemented on CPU
* called the forward pass
* impl Metal kernel
* added Metal kernel
* added OP_PAD_REFLECT_1D in test-backend-ops.cpp
* add test-pad-reflect-1d test case
* test case support multiple backend
This commit updates the copy-paste instruction in
convert_hf_to_gguf_update.py to reflect that convert_hf_to_gguf.py
will have already been updated with the new get_vocab_base_pre()
function when this script completes.
* [SYCL] Move to Compile Time backend selection on oneMKL Interface for NVIDIA backend
Move to compile time selection to backend to avoid latency at run time.
Add it to all mkl gemm calls and only for NVIDIA backend.
Signed-off-by: nscipione <nicolo.scipione@codeplay.com>
* Formatting
* Address PR comments to increase readibility
---------
Signed-off-by: nscipione <nicolo.scipione@codeplay.com>
* hide buttons in dropdown menu
* use npm as deps manager and vite as bundler
* fix build
* fix build (2)
* fix responsive on mobile
* fix more problems on mobile
* sync build
* (test) add CI step for verifying build
* fix ci
* force rebuild .hpp files
* cmake: clean up generated files pre build
* kqmax_new_j in every thread within warp is same after operate at line 199,this reduce can be omit
* same problem in vec32
---------
Co-authored-by: ZhaoXiaoYu <zhao.xiaoyu@zte.com.cn>
* readme : document --no-display-prompt
* readme : update default prompt context size
* readme : remove unnecessary indentation
Indenting a line with four spaces makes Markdown treat that section as
plain text.
* readme : indent commands under bullets
* readme : indent commands in lettered list
* [SYCL] Move to Compile Time backend selection on oneMKL Interface for NVIDIA backend
Move to compile time selection to backend to avoid latency at run time.
Add it to all mkl gemm calls and only for NVIDIA backend.
Signed-off-by: nscipione <nicolo.scipione@codeplay.com>
* Formatting
* Address PR comments to increase readibility
---------
Signed-off-by: nscipione <nicolo.scipione@codeplay.com>
* hide buttons in dropdown menu
* use npm as deps manager and vite as bundler
* fix build
* fix build (2)
* fix responsive on mobile
* fix more problems on mobile
* sync build
* (test) add CI step for verifying build
* fix ci
* force rebuild .hpp files
* cmake: clean up generated files pre build
* kqmax_new_j in every thread within warp is same after operate at line 199,this reduce can be omit
* same problem in vec32
---------
Co-authored-by: ZhaoXiaoYu <zhao.xiaoyu@zte.com.cn>