Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
Supercedes #4024 and #4813.
CMake's native HIP support has become the
recommended way to add HIP code into a project (see
[here](https://rocm.docs.amd.com/en/docs-6.0.0/conceptual/cmake-packages.html#using-hip-in-cmake)).
This PR makes the following changes:
1. The environment variable `HIPCXX` or CMake option
`CMAKE_HIP_COMPILER` should be used to specify the HIP
compiler. Notably this shouldn't be `hipcc`, but ROCm's clang,
which usually resides in `$ROCM_PATH/llvm/bin/clang`. Previously
this was control by `CMAKE_C_COMPILER` and `CMAKE_CXX_COMPILER`.
Note that since native CMake HIP support is not yet available on
Windows, on Windows we fall back to the old behavior.
2. CMake option `CMAKE_HIP_ARCHITECTURES` is used to control the
GPU architectures to build for. Previously this was controled by
`GPU_TARGETS`.
3. Updated the Nix recipe to account for these new changes.
4. The GPU targets to build against in the Nix recipe is now
consistent with the supported GPU targets in nixpkgs.
5. Added CI checks for HIP on both Linux and Windows. On Linux, we test
both the new and old behavior.
The most important part about this PR is the separation of the
HIP compiler and the C/C++ compiler. This allows users to choose
a different C/C++ compiler if desired, compared to the current
situation where when building for ROCm support, everything must be
compiled with ROCm's clang.
~~Makefile is unchanged. Please let me know if we want to be
consistent on variables' naming because Makefile still uses
`GPU_TARGETS` to control architectures to build for, but I feel
like setting `CMAKE_HIP_ARCHITECTURES` is a bit awkward when you're
calling `make`.~~ Makefile used `GPU_TARGETS` but the README says
to use `AMDGPU_TARGETS`. For consistency with CMake, all usage of
`GPU_TARGETS` in Makefile has been updated to `AMDGPU_TARGETS`.
Thanks to the suggestion of @jin-eld, to maintain backwards
compatibility (and not break too many downstream users' builds), if
`CMAKE_CXX_COMPILER` ends with `hipcc`, then we still compile using
the original behavior and emit a warning that recommends switching
to the new HIP support. Similarly, if `AMDGPU_TARGETS` is set but
`CMAKE_HIP_ARCHITECTURES` is not, then we forward `AMDGPU_TARGETS`
to `CMAKE_HIP_ARCHITECTURES` to ease the transition to the new
HIP support.
Signed-off-by: Gavin Zhao <git@gzgz.dev>
* run-single-test.sh: added a single test function script and fix debug-test.sh to be more robust
* debug-test.sh: combined execute and gdb test mode via -g flag
* debug-test.sh: refactor
* debug-test: refactor for clarity
* debug-test.sh: comment style changes
* debug-test.sh: fix gdb